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Has anyone tried this on a Krolord


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25 réponses à ce sujet

#1
earthboyjak

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Has anyone tried ranking Rage with 4a, 5a, and 6b on the Krogan Warlord Sentinel? Most people want the 1 melee kill to enter Rage, though I feel like with the number of things I smash, needing two wouldn't be much different. And it's ultimately 30% more melee damage, 10% more health/shields, and 20 more hp/second over going 4b, 5a and 6a, which seems to be more typical. Right now I'm all melee in it, and while I score high, I would like to see if I can die less without sacrificing much melee damage next time I can retrain my powers.

 

 

I can see wading into troopers on the first spawn of a Gold wave being that much more dangerous, since you'd need another couple seconds to enter Rage.



#2
Excella Gionne

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I used to do that, but I like my health regen to be at its maximum.


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#3
Ribosome

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His rage is bugged and you can enter rage mode in 1 kill even without 6a if you use the running melee.
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#4
crashsuit

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What Excella and Ribosome said.

PS sorry about that last match, Ribosome.

#5
Ribosome

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What Excella and Ribosome said.
PS sorry about that last match, Ribosome.

I forgot to set my status to invisible before playing with myself :whistle:

And that was definitely my router that choked up
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#6
hong

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Actually, the worlard can kill 2 guys with one Biotic Hammer if they're in range, so you could still get rage going with one hit even without the charge melee (which can be awkward to do on a console).
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#7
earthboyjak

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Thanks, I think I'll give that a try then. I just can't bring myself to go all health/shields/regen, I feel like I'm not going to be hitting hard enough.



#8
Chealec

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His rage is bugged and you can enter rage mode in 1 kill even without 6a if you use the running melee.

 

Guess that's some compensation for the "iffy" tracking on the running melee then...



#9
TopTrog

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The Martial Artist 5a bonus is what I usually take, but for the other two evos I usually take full health regen as that makes him almost immortal in rage mode.

 

I don´t feel much of a difference in killing stuff if I take 4a melee damage instead. With f.ex. melee damage tech armor, shotgun omni-blade V, martial biotic amp V & strength enhancer III, you should still be able to one-hit kill every standard mook on Gold with a heavy melee in rage mode - and every elite mook such as Phantoms, Pyros and Dragoons with one application of dual-charge Biotic Hammer, iirc.    



#10
earthboyjak

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Sorry, I messed up with the "full health/shields/regen" statement. I must have felt 5a was such a given I just forgot about it :P

 

I guess if you're withstanding enough punishment taking a little longer to kill things must not be noticeable. I'm still gonna try the 4a, 5a, 6b build for Rage and see how I like it, but if I still go down more than I'd like I'll try 4b too. I'm at least good about avoiding syncs, I haven't been grabbed any more with my Krolord than any other character.



#11
crashsuit

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The Martial Artist 5a bonus is what I usually take, but for the other two evos I usually take full health regen as that makes him almost immortal in rage mode.

I don´t feel much of a difference in killing stuff if I take 4a melee damage instead. With f.ex. melee damage tech armor, shotgun omni-blade V, martial biotic amp V & strength enhancer III, you should still be able to one-hit kill every standard mook on Gold with a heavy melee in rage mode - and every elite mook such as Phantoms, Pyros and Dragoons with one application of dual-charge Biotic Hammer, iirc.


This is my exact setup.

Edit: wait, no, I use Berserker instead of Martial.
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#12
Nethershadow

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Hey Jak, I use the setup you have mentioned.

 

I have tested with all health, and all melee and found for myself I liked 4a, 5a, 6b best.

My build

 

http://kalence.drupa...!!..Q563!GA.E9H

 

The difference between 4a, 4b is 200/250 Health/Sheilds vs 300/600 melee damage/rage.

To me the major benefit of 4a would be the 40% regen and extra 5% DR if your gonna take it.

I like the extra chunk of damage as it felt to me that some of the boss's I was using more biotic hammers/melee to kill than without.

 

Find big ramps to fight them to avoid sync kills; but they are smacking you around so either or really, be a bit tougher while doing it or a bit more damage.



#13
Simba501

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All melee...

 

all day...everyday.



#14
earthboyjak

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Haha, like I said I don't do too badly with the all melee setup, and who knows, I may go back to it. Thanks, Nethershadow, for posting your build! It's definitely helpful.



#15
Kirrahe Airlines CEO

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Hmm. I might have to swap a couple things on his rage tree. I'll be doing that as soon as I get more AM IIIs.



#16
DemiserofD

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Regen specced Warlord can literally run up to two primes and 4 mooks and just wail on the indefinitely with no fear of death. Nice to know about that running melee glitch, though. Sometimes it seems like I cant get rage even after killing multiple enemies, for some reason.


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#17
Nethershadow

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Has anyone tried ranking Rage with 4a, 5a, and 6b on the Krogan Warlord Sentinel? Most people want the 1 melee kill to enter Rage, though I feel like with the number of things I smash, needing two wouldn't be much different. And it's ultimately 30% more melee damage, 10% more health/shields, and 20 more hp/second over going 4b, 5a and 6a, which seems to be more typical. Right now I'm all melee in it, and while I score high, I would like to see if I can die less without sacrificing much melee damage next time I can retrain my powers.

 

 

I can see wading into troopers on the first spawn of a Gold wave being that much more dangerous, since you'd need another couple seconds to enter Rage.

 

You got me to go over my Krolord again with this thread and double checked some testing in game.

 

Based on this build;

http://kalence.drupa...34R56314!GA.E9H

 

The biggest differences I found for his damage was (based on Kalence builder) TA 5b ends up being a much better choice than 5a power damage.

 

So melee damage difference with TA 5b is just over 400 damage (HM). 

 

Now Biotic hammer with TA 5a gives just under 900 more armor damage but is using weaker melee -400, so it will net you about 500 more damage per each of the two charges. (thats only to armor damage, everything else is much less, 300 to organics which is a loss vs melee, 500 to barriers which is 100 more than melee, and shields is 300 more which again is a loss to melee, as biotic hammer is 2 damage calls, biotic hammer and melee combined)

 

add to this;

 

Fitness 4a give 300 more damage, and 600 more with Rage. (Rage is extremely easy to keep on by running melee on mooks)

Now you would think it should be the same for Fitness 6a as it's the same 30% increase but not quite. Normal it adds 300 more damage, but with rage on it is still only 300 more damage. I would think this is just a glitch in Kalence but regardless, since you can just use running melee to get rage in 1 kill, it is much more beneficial to get 6b.

 

And considering how much you use your regular melee, overall I find TA 5b much more worth it over a weaker melee but stronger Biotic Hammer.

 

Also with Fitness 4a your adding 600 melee damage in rage vs 300 without.

 

So with TA 5b and Fitness 4a thats a 1000 more damage to melee in rage to me which is significant.

 

I have just retried Fitness specs 4b + 6b vs 4a + 6a vs 4a + 6b.

 

With both durability I notice the durability difference over 4a + 6b, but it's not that great. I'm still pretty close in tanky form while in rage. Now with double melee 4a + 6a, you most definately notice the drop in survivablity.

 

For damage ability, double durability in Fitness I found on gold I wasn't killing Dragoons and phantoms in one heavy melee but with 4a it is just enough increase to one shot them with heavy melee.

 

So with the build above is what I've come to as the sweet spot for me.  The TA 5b melee was much better as power damage to Biotic Hammer was only 500 each charge, then your waiting for your long ass cooldown before you can use it again, which is prolly filled between with lots of melee or shooting, preferably melee to keep up rage.

 

My 2c.


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#18
robarcool

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Guess that's some compensation for the "iffy" tracking on the running melee then...

His running melee is probably better tracking than other krogan I think. It's just that it's bugged in the way that it doesn't get registered at times even if you hit the enemy right in front of you.



#19
crashsuit

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Yeah, I've had his running melee stagger enemies but not actually damage them. It's a bit frustrating when it happens.
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#20
hong

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Is it actually possible to hit cloaked enemies (geth hunter, phantom) with the running melee? I always end up sliding past them. Do you have to force them to uncloak first? (This is with the kroguard, but I assume it would be the same with the worlard.)

#21
robarcool

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Is it actually possible to hit cloaked enemies (geth hunter, phantom) with the running melee? I always end up sliding past them. Do you have to force them to uncloak first? (This is with the kroguard, but I assume it would be the same with the worlard.)

At times, yes, but I don't know if off host lag could be a reason of that happening with me.



#22
Olivia Wilde

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I go 4b/5a/6b

 

I like my durability because I don't melee constantly



#23
Kirrahe Airlines CEO

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At times, yes, but I don't know if off host lag could be a reason of that happening with me.

 

I have actually hit cloaked enemies without even trying. I'd be aiming for a regular enemy and a cloaked enemy would be right next to them. I don't think the damage registers but the stagger definitely does. This was on host too.



#24
Lucky

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Yeah, that's the setup I use OP. It's a nice balance of defense and offense.



#25
Catastrophy

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Is it actually possible to hit cloaked enemies (geth hunter, phantom) with the running melee? I always end up sliding past them. Do you have to force them to uncloak first? (This is with the kroguard, but I assume it would be the same with the worlard.)

Lighting them up with a shot might do the trick.