Has anyone tried ranking Rage with 4a, 5a, and 6b on the Krogan Warlord Sentinel? Most people want the 1 melee kill to enter Rage, though I feel like with the number of things I smash, needing two wouldn't be much different. And it's ultimately 30% more melee damage, 10% more health/shields, and 20 more hp/second over going 4b, 5a and 6a, which seems to be more typical. Right now I'm all melee in it, and while I score high, I would like to see if I can die less without sacrificing much melee damage next time I can retrain my powers.
I can see wading into troopers on the first spawn of a Gold wave being that much more dangerous, since you'd need another couple seconds to enter Rage.
You got me to go over my Krolord again with this thread and double checked some testing in game.
Based on this build;
http://kalence.drupa...34R56314!GA.E9H
The biggest differences I found for his damage was (based on Kalence builder) TA 5b ends up being a much better choice than 5a power damage.
So melee damage difference with TA 5b is just over 400 damage (HM).
Now Biotic hammer with TA 5a gives just under 900 more armor damage but is using weaker melee -400, so it will net you about 500 more damage per each of the two charges. (thats only to armor damage, everything else is much less, 300 to organics which is a loss vs melee, 500 to barriers which is 100 more than melee, and shields is 300 more which again is a loss to melee, as biotic hammer is 2 damage calls, biotic hammer and melee combined)
add to this;
Fitness 4a give 300 more damage, and 600 more with Rage. (Rage is extremely easy to keep on by running melee on mooks)
Now you would think it should be the same for Fitness 6a as it's the same 30% increase but not quite. Normal it adds 300 more damage, but with rage on it is still only 300 more damage. I would think this is just a glitch in Kalence but regardless, since you can just use running melee to get rage in 1 kill, it is much more beneficial to get 6b.
And considering how much you use your regular melee, overall I find TA 5b much more worth it over a weaker melee but stronger Biotic Hammer.
Also with Fitness 4a your adding 600 melee damage in rage vs 300 without.
So with TA 5b and Fitness 4a thats a 1000 more damage to melee in rage to me which is significant.
I have just retried Fitness specs 4b + 6b vs 4a + 6a vs 4a + 6b.
With both durability I notice the durability difference over 4a + 6b, but it's not that great. I'm still pretty close in tanky form while in rage. Now with double melee 4a + 6a, you most definately notice the drop in survivablity.
For damage ability, double durability in Fitness I found on gold I wasn't killing Dragoons and phantoms in one heavy melee but with 4a it is just enough increase to one shot them with heavy melee.
So with the build above is what I've come to as the sweet spot for me. The TA 5b melee was much better as power damage to Biotic Hammer was only 500 each charge, then your waiting for your long ass cooldown before you can use it again, which is prolly filled between with lots of melee or shooting, preferably melee to keep up rage.
My 2c.