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Some questions about gameplay.


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#1
seacrest3000

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1. What do the cooldown and duration values on bio amps and omnitools mean exactly? Are they percentage reductions, or just numbers on an arbitrary scale? How do they interact with cooldowns from passives and armors?

2. How does the damage reduction from immunity interact with those from armors and talents? Additive? Multiplicative? Or some other formula?

3. What attacks bypass shields and damages health directly? I noticed that melee, biotics and acid vomit hurts me even when I have barrier up. Any others?

4. I like Tali as a character, but in combat I consider her borderline useless in ME2 and somewhat lacklustre in ME3. Now I play ME1 and still find no use for her as Kaidan can open all locks by himself, cc with throw and lift, and protect himself with barrier. Is damping and hacking enough to justify her replacing Kaidan?

#2
KrrKs

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Without really knowing the first two:

 1. I think cooldown boni are percentages

 2. I'm guessing that ME1 damage reduction is additive, as the effect is more noticeable when using low protection armours. But there is likely a max. damage protection value.

 

3. Other than rockets and Geth Armature/Colossi primary fire, you seem to have covered all.

 

4. Tali can hack any enemy (apart from Armatures, afaik), and immediately suppress fire from other enemies and weaken their shields. If that is useful for you depends on the encountered enemies, as well as your class and playstyle.



#3
caradoc2000

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The only unhackable enemies in ME1 are Primes and Colossi.



#4
The Grey Ranger

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The way damage reduction works, along with how to do the calculations is in this thread:

 

http://forum.bioware...r-calculations/

 

I believe the cooldown works like this:

 

Say you have a cooldown of 40 seconds with three sources of reduction a 40% reduction, a 20% reduction and a 15% reduction.

 

So the first one would get your cooldown to 24 seconds (40-40x0.4=24)

The second would take your cooldown to 19.2 seconds (24-24x0.2=19.2)

The third would take your cooldown to 16.3 seconds (19.2-19.2x0.15=16.32)

 

I would expect duration to work the same only in the opposite direction.


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#5
RedCaesar97

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The Grey Ranger provided the answer to 1 and 2

 

3. From memory, the following attacks will bypass shields and damage health:

 - Acid spit from Thresher Maws

 - Thorian Creeper vomit

 - Geth Colossus/Armature big energy ball attack thingy

 - melee attacks (mostly from Krogan and Geth Detroyers and Geth Primes

 - standing in fire and lava

 - hazard weather conditions

 - husk energy blasts

 - Thresher Maw melee attack (instant kill)

 

4. I think Tali is useless as well. AI Hacking is an erratic ability. It cannot hack a Geth Colossus. Cannot remember if it will hack a Geth Prime or not. Even when you do hack a synthetic, it will sometimes attack you regardless, making it more dangerous.

 

Damping is supposed to prevent enemies from using tech and biotic attacks, but I swear I have damped an enemy, only for that enemy to put up a Barrier a second later. I think it will stop husks from using their deadly energy blast attack, but that is about all it is good for.

 

I prefer Kaidan too. 



#6
seacrest3000

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I guess it was too much to hope for 100% damage reduction via immunity and heavy armor.

 

Tali, I like you and all, but it's the bench for you again. I wonder if Bioware deliberately made her the anti-Liara or something. Almost as squishy, far less utility and negligible advantage in weapons across three games.



#7
The Grey Ranger

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You can't really get to 100%, but you can get a very effective level of damage reduction with heavy armor and immunity. Consider a shock trooper soldier with master immunity, colossus x heavy armor, an energized plate x mod and one medical exo x mod. Say he has 7 points in his armor talent to get to the minimum needed for heavy armor.  The said soldier gets hit with a 1000 point attack.  This is reduced very significantly by his various dr.

 

The calculation would be something like:

 

1000-80% for master immunity leaving 200 points

200-76% for his armor leaving 48 points

48-23% for energized plate leaving 37 points

37-16% for shock trooper dr leaving 31 points

31-16% for his armor skill leaving 26 points

 

He'll recover 10 points a second (11 with the krogan ally achievement) with no medigel for his soldier talent and the one medical exoskeleton.  Basically the only way he'll die is if he gets stun locked.

 

I remember a video back when ME1 first came out of a guy making a similar build and fighting a thresher maw in melee.  It took around 20 hits from the maw before he had a reload screen as I recall.  It amounts to we don't need no stinkin' mako.


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#8
ahsari2014

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I guess it was too much to hope for 100% damage reduction via immunity and heavy armor.
 
Tali, I like you and all, but it's the bench for you again. I wonder if Bioware deliberately made her the anti-Liara or something. Almost as squishy, far less utility and negligible advantage in weapons across three games.

. I did ME-2 on insanity. I had Tali and Kasumi as teammates , assisting me at the endfight against the human reaper. I was stunned that it took almost no efford completing this fight. These two protected me very well. I like her. I some playtrough you will find out yourself. Give her a chance.

#9
seacrest3000

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. I did ME-2 on insanity. I had Tali and Kasumi as teammates , assisting me at the endfight against the human reaper. I was stunned that it took almost no efford completing this fight. These two protected me very well. I like her. I some playtrough you will find out yourself. Give her a chance.

 

In ME2 combat drone is fantastic skill for the engineer since it's a guaranteed single target cc on almost any enemy; if it wasn't for stasis' huge damage boost I would rank the drone higher than stasis. However, Tali's drone has a 30 second cooldown, and even with the tech upgrade, it's still 22 seconds long. If the drone is destroyed during that time I'm left with Tali on a super long cooldown equipped with the worst weapon loadout for squadmates. If I really want a drone user in my team, Legion is far better as he has a cooldown passive, a powerful sniper rifle, an assault rifle and an armor power on fast cooldown.

 

For missions with shielded enemies, Tali's energy drain is good, but other characters with overload bring far more to the table. Miranda has warp, SMGs and a team weapon boost passive. Garrus has sniper rifles and AP ammo. Kasumi has flashbangs and SMGs. The only time she has a distinct advantage is when fighting geth, but there are only three major missions with geth: her recruitment mission, her loyalty mission (when she has to come anyway), and Overlord. So that's one mission where she's worth using, and even then I would rather bring Miranda as she can warp the armor of primes.

 

In ME1 she and Garrus are the only two squaddies without a protection power (Barrier or Immunity), and Garrus can equip medium armor and sniper rifles. Tali gets basic armor, a shotgun, and hacking. This means that she spends most of the time face first on the floor. I know I should manage my squad better, but if Liara the squishy asari can keep herself alive with barrier and electronics, then there's no reason to bring Tali at all. I think I've given her a decent chance already.



#10
Farangbaa

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When fighting Collectors, this one takes pleasure in the company of Thane and Zaeed.



#11
ahsari2014

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When fighting Collectors, this one takes pleasure in the company of Thane and Zaeed.

you take pleasure ! You horny dog.

#12
ahsari2014

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In ME2 combat drone is fantastic skill for the engineer since it's a guaranteed single target cc on almost any enemy; if it wasn't for stasis' huge damage boost I would rank the drone higher than stasis. However, Tali's drone has a 30 second cooldown, and even with the tech upgrade, it's still 22 seconds long. If the drone is destroyed during that time I'm left with Tali on a super long cooldown equipped with the worst weapon loadout for squadmates. If I really want a drone user in my team, Legion is far better as he has a cooldown passive, a powerful sniper rifle, an assault rifle and an armor power on fast cooldown.
 
For missions with shielded enemies, Tali's energy drain is good, but other characters with overload bring far more to the table. Miranda has warp, SMGs and a team weapon boost passive. Garrus has sniper rifles and AP ammo. Kasumi has flashbangs and SMGs. The only time she has a distinct advantage is when fighting geth, but there are only three major missions with geth: her recruitment mission, her loyalty mission (when she has to come anyway), and Overlord. So that's one mission where she's worth using, and even then I would rather bring Miranda as she can warp the armor of primes.
 
In ME1 she and Garrus are the only two squaddies without a protection power (Barrier or Immunity), and Garrus can equip medium armor and sniper rifles. Tali gets basic armor, a shotgun, and hacking. This means that she spends most of the time face first on the floor. I know I should manage my squad better, but if Liara the squishy asari can keep herself alive with barrier and electronics, then there's no reason to bring Tali at all. I think I've given her a decent chance already.

. To tell you the truth i played ME-1 always on normal . After a while you get so overpowered that combatscenes are finished in seconds. Now i am on hardcore and insanity. I am ofcourse curious how the teammembers now behave in combat. Most of the time i do not interfere with their performance. I just keep an eye on their survival . If they never die or once in a while then they are considered good dependable teammembers.

#13
Farangbaa

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you take pleasure ! You horny dog.


This one is offended!

This one should've completed the mandatory training for dealing with aliens.

#14
Farangbaa

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. To tell you the truth i played ME-1 always on normal . After a while you get so overpowered that combatscenes are finished in seconds. Now i am on hardcore and insanity. I am ofcourse curious how the teammembers now behave in combat. Most of the time i do not interfere with their performance. I just keep an eye on their survival . If they never die or once in a while then they are considered good dependable teammembers.


This one thinks you will not encounter any good dependable teammembers on insanity.

This one has also noted teammembers like to shoot walls.
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#15
ahsari2014

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This one thinks you will not encounter any good dependable teammembers on insanity.This one has also noted teammembers like to shoot walls.

. Yes they are good at shooting walls. Hardcore and insanity require a different strategy. I just quit my adept playtrough a few moments ago. Its taking to long, somehow. I am gonna do a speedrun on hardcore collecting points and then do insanity.

#16
ahsari2014

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It is nice to explore ME-1 again . But now on hardcore. I am playing as a infiltratot now. Bassicly me-1 is more shooting and occassionnally using powers. No ?

#17
RedCaesar97

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It is nice to explore ME-1 again . But now on hardcore. I am playing as a infiltratot now. Bassicly me-1 is more shooting and occassionnally using powers. No ?

More like;

 

Power > Power > Power > Power > Power > Power > shoot while everything is still on cooldown. Repeat.



#18
Elhanan

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I really enjoyed that Sniper Rifle in the first two games. It still was useful in ME3, but powers were more efficient.



#19
capn233

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Sort of late to this thread, but I think Tali is pretty good in ME1 early game.  She has faster tech cooldowns than Garrus or Kaidan with AI Hacking leveled.  Damping is ok.  The way I end up leveling her may have something to do with it, Master Electronics and Decryption right away the former giving her a pretty decent buff to shields.

 

With Kaidan if you are splitting your points between Tech and Biotics I don't think you really get the shields or as good tech powers early, although Lift is decent.  Of course you can't get Lift until part-way through the first Citadel missions (hit Level 6), and if I remember correctly you have to skimp on some of the other abilities to invest in it right away.  Later game when you have a lot more points available and better omni-tools and amps Kaidan is probably a bit better than Tali all around power wise.

 

I think it is largely the same story with Garrus. I find him to be more squishy than Tali through the first third of the game.  He probably surpasses her once you can get more of his powers leveled and get his weapon damage up.  If you level to medium armor right away you sort of miss out decent abilities early, and if you want to do side missions you probably can't unlock as much stuff.  Late game the difference between medium and light armor isn't very important IMO, since Tali can run Light Colossus and is nearly unkillable anyway.  But Garrus of course can double cast with Adrenaline Burst and he has good ranged weapon damage, or good sustained damage with higher tier ARs.