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Human Inquisitor a Noble: why can't I play a commoner?


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#201
Jaeger

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Why can't I play as a magister? Why can't I play as a member of the Qun? Why can't I play as a Chasind? Why can't I play as a nug? Why can't I play as Flemeth's daughter? Why can't I play as an Antivan Crow? Why can't I play as a Templar-turned-Mage-turned-Dwarf-turned-Nug? Why can't I play as a mabari? Why can't I play as Redcliffe Castle?

 

...and the list goes on and on and on...



#202
teenparty

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This pretty much guarantees that I'll never play a human non-mage in this game.

Human Noble was also the very last origin I tried in DAO (having already played at least one Warden from every other origin, including 2 city elves anf three mages).

I find starting as a commoner much more interesting. My subsequent success then feels mote self-made. I like roleplaying the joy of having succeeded against all odds.

The Warden noble is born into comfortable luxury, looses everything he has - including family and friends - and rises up from the ashes. That's an achievement. At least the commoner origins - dwarf and elf - have street smarts and the dalish know how to survive in the wilds. The human noble is a pampered prince.



#203
Nimzo Witch

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The Warden noble is born into comfortable luxury, looses everything he has - including family and friends - and rises up from the ashes. That's an achievement. At least the commoner origins - dwarf and elf - have street smarts and the dalish know how to survive in the wilds. The human noble is a pampered prince.

Not to mention how unlikely a Mage from DA:O is to become a hero: the guy has grown up in a gilded cage without ever leaving it, while studying there all the time.



#204
yullyuk

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in terms of the story it wouldnt make any sense for a commoner to be at the peace talks would it, i know bioware could quite easily fit it into the story but nobility tend to be combat trained to a greater degree than what a commoner would be


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#205
Lurklen

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I wouldn't suggest that players who want that should choose the mysterious stranger origin.
Like combat. If TES didn't have action combat, thise games would be amazing (imagine Skyrim with VATS, and unlimited action points).

However, BioWare is better at writing NPCs and creating believable worlds. The seamless open worlds that BethSoft makes have significant problems related to scale.

Fair enough, if it was just an additional origin choice that would work. It could make certain dialogues with the party difficult to write for but probably no more than any other origin. 

 

 Oh man Your Skyrim idea sounds fantastic, especially if like Fallout they allowed the targeting of specific body areas. Oh man, it would also give the stamina bar a reason for existing, that would manage how many actions you could take. Damn, I wish that was what they did.

 

Your point on scale is an understatement. I have trouble even playing Skyrim without ranting(usually to myself as everyone I know is tired of hearing about it) about how incredibly easy it would be to fix those issues. I also really don't understand why it isn't important to Bethesda, but it must not be as it's been an issue in every one of their games.



#206
Northern Sun

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We probably play as a noble because Bioware wants our characters to possess abilities typically not seen in commoners, such as literacy.


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