Aller au contenu

Photo

Does the Human Engineer score higher on Gold than Silver? (relatively speaking, not total points)


  • Veuillez vous connecter pour répondre
41 réponses à ce sujet

#1
MisterGunfighter

MisterGunfighter
  • Members
  • 262 messages

Not that score matters.

 

 

In any case, I had recommended a friend try the human engineer.  I assured him that it was a great character.

 

Later to my surprise, my friend reported back that the human engineer did not impress.  

 

I asked, "Why not?"

 

He explained that he'd hit the enemy with incinerate, but before he could caste overload, the other players would shoot the enemy dead.

 

Turned out that he was playing silver matches.

 

So I'm thinking that perhaps the human engineer in a silver lobby with other players carrying decent weapons won't score as high.  Mainly because the enemies don't have enough health/armor for the human engineer to really shine.

 

What has been others' experience here?

 

Do you find that the human engineer is better on gold than silver?



#2
Ghost Of N7_SP3CTR3

Ghost Of N7_SP3CTR3
  • Members
  • 2 065 messages
Higher level guns kill anything quicker on silver,not to mention the enemies are easier to kill.Gold steps up the difficulty,so the killing is slower with the same guns used in silver.Ultimately the kill stealing won't be nearly as bad.However if the person isn't a gold player,it won't matter.But a skilled player will obviously score higher.
  • MisterGunfighter aime ceci

#3
Mako

Mako
  • Members
  • 740 messages

The explosions are better on Gold, that I know for sure, but I found that I enjoyed the Human Engineer on all difficulties. Except Platinum, I should try them on Platinum.



#4
TheNightSlasher

TheNightSlasher
  • Members
  • 6 365 messages
Gold is the best difficulty, so everything is awesome on gold.

Creating combos is easier on gold because enemies have more health/armor compared to silver and stay alive after a power plus a few bullets. And creating combos is HE's specialty and so, gold is better.
  • HTTP 404, Ghost Of N7_SP3CTR3, wufpup76 et 4 autres aiment ceci

#5
Evil

Evil
  • Members
  • 2 392 messages

He should try a gun that's good enough to kill an unshielded mook almost instantly, and use cast->shoot on mooks, it's far quicker than using 2 casts per kill.

 

Incinerate->overload is mostly for bigger enemies such as brutes upwards.

 

Just make sure to keep incinerate's cooldown below three seconds, so FE's are still possible.


  • themageguy, GruntKitterhand et J. Peterman aiment ceci

#6
Miniditka77

Miniditka77
  • Members
  • 4 490 messages

The HE can score higher on Gold than Silver if you're using a Gold-level combo-chaining strategy.  I think you can score just as well on Silver if you adjust your strategy though.  Reserve combos only for bosses or tight groups of enemies.  For individual mooks, just hit them with Overload if they have shields or Incinerate if they don't, and kill them with your gun.



#7
Ribosome

Ribosome
  • Members
  • 1 925 messages

all of the vanilla humans are top-tier 


  • HeroicMass, wufpup76 et Loufi aiment ceci

#8
megabeast37215

megabeast37215
  • Members
  • 13 626 messages

He should try a gun that's good enough to kill an unshielded mook almost instantly, and use cast->shoot on mooks, it's far quicker than using 2 casts per kill.
 
Incinerate->overload is mostly for bigger enemies such as brutes upwards.
 
Just make sure to keep incinerate's cooldown below three seconds, so FE's are still possible.


This.

Overload then headshot is a much quicker way to kill things than trying to power combo everything to death. Save the combos for the things that would survive a single overload/headshot combo.. like brutes/scions/bosses.

#9
J. Peterman

J. Peterman
  • Members
  • 2 755 messages

He should try a gun that's good enough to kill an unshielded mook almost instantly, and use cast->shoot on mooks, it's far quicker than using 2 casts per kill.

 

Incinerate->overload is mostly for bigger enemies such as brutes upwards.

 

Just make sure to keep incinerate's cooldown below three seconds, so FE's are still possible.

 

Yep.



#10
FullSpe3D

FullSpe3D
  • Members
  • 476 messages

This thread's been open for an hour, valid answers have been given, but nobody's said "lolsilver" yet? I'm disappointed.

 

But as others have pointed out, combo damage increases with the difficulty level you're playing on.



#11
me0120

me0120
  • Members
  • 6 419 messages

We more often have people being disappointed that no one has said "lolsilver" than we have people saying "lolsilver".


  • andy_3_913, J. Peterman et Barrogh aiment ceci

#12
cato potato

cato potato
  • Members
  • 3 930 messages

We more often have people being disappointed that no one has said "lolsilver" than we have people saying "lolsilver".


lolirony
  • andy_3_913 aime ceci

#13
bondiboy

bondiboy
  • Members
  • 2 815 messages

AP mod on gun that applies ammo powers well and use Incendiary or disruptor ammo. Other players wont be killing the enemies before he overloads because incendiary ammo + overload will kill them in a FE quicker.

 

You can do the same with Incinerate of course but it is not a hitscan power so less relaible the Overload.

Better to use Incinerate on the bigger slow moving armoured enemies.

 

Combat drone works well at distracting Phantoms and Geth in general and explosive ev can be suprisingly effective



#14
Heldarion

Heldarion
  • Members
  • 6 171 messages

This.

Overload then headshot is a much quicker way to kill things than trying to power combo everything to death. Save the combos for the things that would survive a single overload/headshot combo.. like brutes/scions/bosses.



#15
NuclearTech76

NuclearTech76
  • Members
  • 16 229 messages

Really more dependent on what's in lobby with you. If you're on silver and up against nade kits and they actually throw nades, you won't kill anything. A GI would have a harder time killing on Silver than say a kit with lift nades. 


  • MisterGunfighter aime ceci

#16
Miniditka77

Miniditka77
  • Members
  • 4 490 messages

Really more dependent on what's in lobby with you. If you're on silver and up against nade kits and they actually throw nades, you won't kill anything. A GI would have a harder time killing on Silver than say a kit with lift nades. 

 

Yeah, I once played a Silver game with a Demolisher who used Grenade Capacity and all his thermal clips, chucking Arc Grenades the entire match.  Against Cerberus.  It's ridiculous, there's almost literally nothing you can do until the bosses start showing up regularly.



#17
Beerfish

Beerfish
  • Members
  • 23 867 messages

I don't actually use incinerate that much with that class.  I load up on maxing overload of course and combat drone.  And then I equip incendiary ammo and a good weapon to apply the prime.  If he is having trouble scoring tell him to play vs geth with that class. 



#18
Excella Gionne

Excella Gionne
  • Members
  • 10 443 messages

Depends on how aggressively you play. Femgineer is using a 6/6/6/4/4, and Malegineer is using 6/0/6/6/6. Vanilla kits have a lot of DPS, and PUGs just don't appreciate basic characters. The Vanilla Engineer is very good for crowd controlling.


  • MisterGunfighter aime ceci

#19
GruntKitterhand

GruntKitterhand
  • Members
  • 1 435 messages

I'm not a top-scoring kind of player, but the HE is one of my go to kits for Plat, on the relatively rare occasions I play it, and he can score ridiculously highly with just about any reasonably light weapon.

 

I have 8 engineers across 4 accounts, and I'd say they're all specced differently.  Favourite vanilla human for me.



#20
MisterGunfighter

MisterGunfighter
  • Members
  • 262 messages

Depends on how aggressively you play. Femgineer is using a 6/6/6/4/4, and Malegineer is using 6/0/6/6/6. Vanilla kits have a lot of DPS, and PUGs just don't appreciate basic characters. The Vanilla Engineer is very good for crowd controlling.

 

You spec out of Incinerate on the 6/0/6/6/6?  I might respec and try that build.  Can you share your build?

 

Currently I have:

Male: 6/6/6/4/4

Female: 6/6/6/0/6

And, I'm thinking they are too similar since they both focus on Incinerate-->Overload, and exploding Drones.  Seems like a waste of a character that I could spec for a different play-style.

 

Thanks!



#21
Excella Gionne

Excella Gionne
  • Members
  • 10 443 messages

You spec out of Incinerate on the 6/0/6/6/6?  I might respec and try that build.  Can you share your build?

 

Currently I have:

Male: 6/6/6/4/4

Female: 6/6/6/0/6

And, I'm thinking they are too similar since they both focus on Incinerate-->Overload, and exploding Drones.  Seems like a waste of a character that I could spec for a different play-style.

 

Thanks!

The Alliance training is kind of a must for more oomph to their powers, and also, to their recharge speed as well. The no incinerate build that I use is this.



#22
quebra

quebra
  • Members
  • 809 messages

The Alliance training is kind of a must for more oomph to their powers, and also, to their recharge speed as well. The no incinerate build that I use is this.

This is some deliscious food for thought.

 

Ballzy to go without incinerate entirely, is it really worth it to go with the points on DRONE?  I feel like too many enemies just ignore it.

 

Quick tech question on the resulting FEs using incendiary ammo, what level are the tech splosions rated at?  ie. were you to use two evo 6 powers it's obvious, but how does ammo rate for splosions?

 

Is the Engineer plat worthy?



#23
MisterGunfighter

MisterGunfighter
  • Members
  • 262 messages

The Alliance training is kind of a must for more oomph to their powers, and also, to their recharge speed as well. The no incinerate build that I use is this.

 

Thanks!  I'll try it.

 

BTW, is there another weapon that you'd recommend besides the GPS?  I'm not a big fan of charge weapons* (except the Acolyte because it is just too good to pass up).  I have all the URs, and most of them are at high levels.

 

 

*I have read good things about the Venom.  Mine's at VII.  Maybe I should give this gun an honest try sometime.



#24
Kaicel

Kaicel
  • Members
  • 195 messages

This is some deliscious food for thought.

 

Ballzy to go without incinerate entirely, is it really worth it to go with the points on DRONE?  I feel like too many enemies just ignore it.

 

Quick tech question on the resulting FEs using incendiary ammo, what level are the tech splosions rated at?  ie. were you to use two evo 6 powers it's obvious, but how does ammo rate for splosions?

 

Is the Engineer plat worthy?

 

I believe incendiary ammo (I - IV all the same) counts as a rank 1 combo explosion. Drone is pretty handy for staggering enemies if you spec into shock (5a), and detonation (4b) can set off fire explosions as well. HE is definitely plat worthy.  :)


  • quebra aime ceci

#25
Excella Gionne

Excella Gionne
  • Members
  • 10 443 messages

Thanks! I'll try it.

BTW, is there another weapon that you'd recommend besides the GPS? I'm not a big fan of charge weapons* (except the Acolyte because it is just too good to pass up). I have all the URs, and most of them are at high levels.


*I have read good things about the Venom. Mine's at VII. Maybe I should give this gun an honest try sometime.


SMGs like Hurricane or CSMG. Staggering weapons do make this build very efficient. I use a lot of Charged weapons 'cause they're the most efficient with this build. Arc Pistol, Venom, and GPS, are all great. Assault Rifles work too like the Harrier, Lancer, Valkyrie, and etc. But I find Shotguns to be the most effective.