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Does the Human Engineer score higher on Gold than Silver? (relatively speaking, not total points)


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#26
quebra

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I believe incendiary ammo (I - IV all the same) counts as a rank 1 combo explosion. Drone is pretty handy for staggering enemies if you spec into shock (5a), and detonation (4b) can set off fire explosions as well. HE is definitely plat worthy.  :)

So in terms of damage, not specing into incinerate and relaying on incendiary ammo provides only a gimped explosion?  Whereas a full 6 incinerate and 6 overload would make for a much more powerful fire explosion?

 

Obviously the rate at which you could generate the explosions with ammo rould be faster, but would the loss of dmg potential per explosion be worth it?

 

Maybe 3 on incinerate and 3 on drone, with 6 on overload would be better?



#27
Kaicel

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So in terms of damage, not specing into incinerate and relaying on incendiary ammo provides only a gimped explosion?  Whereas a full 6 incinerate and 6 overload would make for a much more powerful fire explosion?

 

Obviously the rate at which you could generate the explosions with ammo rould be faster, but would the loss of dmg potential per explosion be worth it?

 

Maybe 3 on incinerate and 3 on drone, with 6 on overload would be better?

 

*Someone please correct me if I'm wrong*

 

Yes, it would basically be sort of like a rank 1 incinerate with a rank 6 overload explosion. I actually don't know the cooldown/refresh rate for ammo explosions, but from my experience, it doesn't seem like the ammo reprimes immediately after an explosion.

 

I think you'd be able to experience the HE's full potential if you go rank 6 in all powers. I've gone no combat drone before and that works just as fine, but it's a fun toy to have. Even at rank 3 you'll be able to distract Geth Primes, albeit for a very short time before it gets destroyed. Anyway, hope you find a build that works for you.


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#28
Beerfish

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The drone, at least vs geth helps a great deal in allowing you to keep fighting rather than doing near as much diving for cover.  You do have to cast it often but to go along with the distraction some of the explosion damage really adds up.  SMGs are good weapons for this class but my fav most of the time is the Lancer, it just seems like that gun was made for that class.


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#29
cato potato

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So in terms of damage, not specing into incinerate and relaying on incendiary ammo provides only a gimped explosion?  Whereas a full 6 incinerate and 6 overload would make for a much more powerful fire explosion?

 

Obviously the rate at which you could generate the explosions with ammo rould be faster, but would the loss of dmg potential per explosion be worth it?

 

Maybe 3 on incinerate and 3 on drone, with 6 on overload would be better?

 

I prefer 46664 (if I spec into the Drone at all) and use AP ammo so weapon fire doesn't interfere with the Tech Burst - Fire Explosion - Tech Burst chain.

 

Also, you might want to take a look at Corlist's spreadsheet detailing all the common combo damage numbers - against armour an incendiary ammo fire explosion does 1181 damage compared to a 6 + 6 fire explosion which does 1687. Those numbers are for gold, by the way.


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#30
MisterGunfighter

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The Alliance training is kind of a must for more oomph to their powers, and also, to their recharge speed as well. The no incinerate build that I use is this.

 

I played 4 gold games, and this is a SOLID build.  I was a team player, helped with all objectives, and still scored top in 2 games, and #2 in the other 2 games.

 

I switched between Lancer and CSMG, and they both work fine.

 

The easiest game was following a Vorcha and fire exploding everything.

 

 

I'll try some other guns to see which is my favorite with this build.  Thanks again!


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#31
NuclearTech76

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Here's a twist for you guys. Since incendiary ammo dot is rolled into incinerate dot how can the game tell the prime is for a 1+6 explosion? I doubt it can. As long as you incinerate first then shoot and overload I would think it treats it like a 6+6. Has anyone tested that? 



#32
LemurFromTheId

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Here's a twist for you guys. Since incendiary ammo dot is rolled into incinerate dot how can the game tell the prime is for a 1+6 explosion? I doubt it can. As long as you incinerate first then shoot and overload I would think it treats it like a 6+6. Has anyone tested that? 

 

Isn't priming a separate effect from DOT?

 

No, haven't tested that. But it's a good question.



#33
quebra

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*Someone please correct me if I'm wrong*

 

Yes, it would basically be sort of like a rank 1 incinerate with a rank 6 overload explosion. I actually don't know the cooldown/refresh rate for ammo explosions, but from my experience, it doesn't seem like the ammo reprimes immediately after an explosion.

 

I think you'd be able to experience the HE's full potential if you go rank 6 in all powers. I've gone no combat drone before and that works just as fine, but it's a fun toy to have. Even at rank 3 you'll be able to distract Geth Primes, albeit for a very short time before it gets destroyed. Anyway, hope you find a build that works for you.

IYup seemed like the ammo re-priming wasn't happeneing fast enuff to make it remotely comparable to the dmg output of max incinerate + overload.

 

I tried a no Incendiary spec'd human engiee with incendiary ammo... it sucked.  Somebody owes me a respc card for the bad advice.

 

6 in overload, 6 in Incinerate, 3 in drone FTW!



#34
cato potato

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IYup seemed like the ammo re-priming wasn't happeneing fast enuff to make it remotely comparable to the dmg output of max incinerate + overload.

 

I tried a no Incendiary spec'd human engiee with incendiary ammo... it sucked.  Somebody owes me a respc card for the bad advice.

 

6 in overload, 6 in Incinerate, 3 in drone FTW!

 

I would strongly recommend putting 4 ranks in Drone for the Exploding drone evo, it can detonate fire explosions and tech bursts and Phantoms just love killing themselves with it.


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#35
quebra

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I would strongly recommend putting 4 ranks in Drone for the Exploding drone evo, it can detonate fire explosions and tech bursts and Phantoms just love killing themselves with it.

Yes, I see the logic in that for certain, just not sure where to rob the other points from.

 

Hmm, still looking for builds aparently.  No, I can't run without health.  :(



#36
TheNightSlasher

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I would strongly recommend putting 4 ranks in Drone for the Exploding drone evo, it can detonate fire explosions and tech bursts and Phantoms just love killing themselves with it.

Agreed. Drone is awesome.

 

Edit: And if you're worried about taking points away from fitness, use cyclonic.



#37
cato potato

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Yes, I see the logic in that for certain, just not sure where to rob the other points from.

 

Hmm, still looking for builds aparently.  No, I can't run without health.  :(

 

You could try 46646 then. You'd only be losing a wee bit of power and weapon damage.



#38
MisterGunfighter

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Yes, I see the logic in that for certain, just not sure where to rob the other points from.

 

Hmm, still looking for builds aparently.  No, I can't run without health.  :(

 

Fortunately, we have 2 human engineers to try different builds.

 

IME, 6/6/6/0/6 with a Hurricane+magazine+heatsink+AP/drill ammo solves most problems.  And you get the 6x6 explosions.



#39
quebra

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I prefer 46664 (if I spec into the Drone at all) and use AP ammo so weapon fire doesn't interfere with the Tech Burst - Fire Explosion - Tech Burst chain.

 

Also, you might want to take a look at Corlist's spreadsheet detailing all the common combo damage numbers - against armour an incendiary ammo fire explosion does 1181 damage compared to a 6 + 6 fire explosion which does 1687. Those numbers are for gold, by the way.

I dig that build with the exception of I'd go for the xtra dmg over radius on incinerate, and the xtra chain over shield damg on overload.

 

I'm more convinced than ever that incinerate is the way to go versus incendy ammo... particularly with regard to the dmg stats and the orime overwrite.

 

nice post, thanx.  :)



#40
quebra

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Fortunately, we have 2 human engineers to try different builds.

 

IME, 6/6/6/0/6 with a Hurricane+magazine+heatsink+AP/drill ammo solves most problems.  And you get the 6x6 explosions.

The fargin recoil on the hurricane is just too much for me.... falling back to my EAGLE with the power magnifier and HB.  That's 2 confirms for armour piercing... sounds good.



#41
quebra

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Isn't priming a separate effect from DOT?

 

No, haven't tested that. But it's a good question.

I seem to rember it does track the most recent prime... ie. incinerate lvl6 is overstruck by incendiary ammo1 when the bullet hits the bone.  I think it calculates the dot dmg as a seperate instance from the prime effect.



#42
Evil

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Isn't priming a separate effect from DOT?

 

No, haven't tested that. But it's a good question.

To the best of my knowledge, yes.

 

Hit an unshielded enemy with warp then incendiary ammo, then hit him with throw, and you'll get a FE, not a BE.

This seems to me to indicate that the prime is separate to the dot, since we know incendiary ammo's dot merges with warp, yet the prime doesn't.