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A Journal Feature I Would Like


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#51
In Exile

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If I could go back, I'd probably double major in Video Game Archaelogy in college. So I really enjoy it.

I do find it realistic that the PC finds books. And I like how the game doesn't make you physically keep them in your inventory, but rather saves the two paragraphs to refer to later (since, honestly, what book is two paragraphs? Even Dr. Seuss puts that to shame).

 

I dislike info-dumps, and I especially dislike the idea that something meaningful is being said about the world through a series of 1-2 page short stories or faux academic writings on some aspect of the lore. A story and setting are something that has to be experienced, not read through a treatise. But that's YMMV. 

 

I do agree that it's realistic to find books; I just happen to think what we find has to have more of a connection to the themes/plot of the game, and be a lot less like the appendixes to LOTR or the random short stories that plague Bestheda games. 



#52
Fast Jimmy

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I dislike info-dumps, and I especially dislike the idea that something meaningful is being said about the world through a series of 1-2 page short stories or faux academic writings on some aspect of the lore. A story and setting are something that has to be experienced, not read through a treatise. But that's YMMV. 
 
I do agree that it's realistic to find books; I just happen to think what we find has to have more of a connection to the themes/plot of the game, and be a lot less like the appendixes to LOTR or the random short stories that plague Bestheda games.


Well, I like it when the game requires you to read the actual Codex. Like the Brecilian Ruins puzzle where you had to read the entry to determine the correct order of the ritual to open the chamber. That was more than an info dump (although it did explain the Elven practices of going into their immortal sleep, giving indication that the concept of Elven immortality was something the Dalish made up when they were bitter and hanging out in the forest without any shoes.

But what I do detest is by clicking a book, the player magically has updates to their map and quests by some instant osmosis. It is assumed our character read and absorbed the knowledge, even if the player did not. That's a bit of a disconnect.

#53
In Exile

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Well, I like it when the game requires you to read the actual Codex. Like the Brecilian Ruins puzzle where you had to read the entry to determine the correct order of the ritual to open the chamber. That was more than an info dump (although it did explain the Elven practices of going into their immortal sleep, giving indication that the concept of Elven immortality was something the Dalish made up when they were bitter and hanging out in the forest without any shoes.

But what I do detest is by clicking a book, the player magically has updates to their map and quests by some instant osmosis. It is assumed our character read and absorbed the knowledge, even if the player did not. That's a bit of a disconnect.

 

I don't mind having to actually read through the codex to solve a quest - I really liked the Brecilian Ruins puzzle. DA:O had other similar instances, and they were all good. Though I do think journal updates via the codex are nifty - if DA:O had a real attribute system instead of the nonsense it has, I would have liked for the journal update to basically scale up or down with e.g. intelligence (to use the FO:NV example of a low INT character, it could even be something like "Found book with pretty picture of sword. Hope sword is real." versus "Journal of Georg suggests that an enchanted blade is hidden in the lower vault of the ruins. Tevinter script used suggests the weapon pre-dates the blight. Journal is surprisingly well-preserved for its age. It is possible this is a trap.")



#54
Fast Jimmy

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I don't mind having to actually read through the codex to solve a quest - I really liked the Brecilian Ruins puzzle. DA:O had other similar instances, and they were all good. Though I do think journal updates via the codex are nifty - if DA:O had a real attribute system instead of the nonsense it has, I would have liked for the journal update to basically scale up or down with e.g. intelligence (to use the FO:NV example of a low INT character, it could even be something like "Found book with pretty picture of sword. Hope sword is real." versus "Journal of Georg suggests that an enchanted blade is hidden in the lower vault of the ruins. Tevinter script used suggests the weapon pre-dates the blight. Journal is surprisingly well-preserved for its age. It is possible this is a trap.")


This reminds me of the fact that Bioware had talked about having different dialogue skill sets a number of months back, where you could have background knowdge on noble politics or magical lore that would give you special dialogue options. I hadn't heard about that in a while. I hope it survived the development process.

But what you are suggesting is hard to enforce in a game like DA. A level 2 Mage and a level 20 fighter could have the same (relatively low to a level 20 character) intelligence. Yet it wouldn't make sense to have my Mage, who has high Intelligence compared to other NPCs of similar level, sound like a bafoon.

I'd love a game that had more set attributes and diverse non-combat skills, such as lore or perception. But, alas, that is not Dragon age in the slightest.

#55
In Exile

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This reminds me of the fact that Bioware had talked about having different dialogue skill sets a number of months back, where you could have background knowdge on noble politics or magical lore that would give you special dialogue options. I hadn't heard about that in a while. I hope it survived the development process.

But what you are suggesting is hard to enforce in a game like DA. A level 2 Mage and a level 20 fighter could have the same (relatively low to a level 20 character) intelligence. Yet it wouldn't make sense to have my Mage, who has high Intelligence compared to other NPCs of similar level, sound like a bafoon.

I'd love a game that had more set attributes and diverse non-combat skills, such as lore or perception. But, alas, that is not Dragon age in the slightest.

 

I recognize that DA can't design this type of journal because of how they handle attributes; I just wanted to point out that we can have a journal system that auto-updates while being an interest RP feature versus an OOC simplification. 



#56
Bayonet Hipshot

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I would like to have the option of agreeing or disagreeing / taking or not taking up a quest. Which becomes problematic if Bioware decides to pull a Mass Effect 3 when it comes to their miscellaneous and random quests. 

 

I would also like it if the quests are more immersive. By this I mean when you read the journal entry, it should be written in first person. Then if you do not want to or failed to do the quest, it updates in the first person writing style. 



#57
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I would like to have the option of agreeing or disagreeing / taking or not taking up a quest. Which becomes problematic if Bioware decides to pull a Mass Effect 3 when it comes to their miscellaneous and random quests. 

 

I would also like it if the quests are more immersive. By this I mean when you read the journal entry, it should be written in first person. Then if you do not want to or failed to do the quest, it updates in the first person writing style. 

I do not like that aspect of journals. First person writing means stealing my character's voice. 


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#58
PsychoBlonde

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I'd enjoy it if you had an actual library at Skyhold and the books you pick up appear on the shelves there so you can peruse them at your leisure.  That'd be, to me, cooler than just standing blankly in the middle of nowhere while the player reads the entry.  They might be able to do other interesting things with the library, too.

 

Did you notice how they changed the interaction on objects (or was that just a console thing)?  I thought that was a lot better than "hit the button to make all the useable objects glow".  One thing I like about some other RPG's is that you can interact with things other than by clicking on an "interactable object".  It makes it more interesting and the devs can fill the game with interesting secrets that way.  And it also becomes more necessary to give instructions like "dig next to the arrow-shaped rock" instead of "go to the quest marker".

 

If you want to go really old-school, Gothic is your game.  It didn't even have a MAP as part of the UI, you had to BUY a map if you wanted one.



#59
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I'd enjoy it if you had an actual library at Skyhold and the books you pick up appear on the shelves there so you can peruse them at your leisure.  That'd be, to me, cooler than just standing blankly in the middle of nowhere while the player reads the entry.  They might be able to do other interesting things with the library, too.

 

Did you notice how they changed the interaction on objects (or was that just a console thing)?  I thought that was a lot better than "hit the button to make all the useable objects glow".  One thing I like about some other RPG's is that you can interact with things other than by clicking on an "interactable object".  It makes it more interesting and the devs can fill the game with interesting secrets that way.  And it also becomes more necessary to give instructions like "dig next to the arrow-shaped rock" instead of "go to the quest marker".

 

If you want to go really old-school, Gothic is your game.  It didn't even have a MAP as part of the UI, you had to BUY a map if you wanted one.

 

I really don't like Gothic. I actually think it's anti-fun, not just not fun. I enjoy things less after I tried playing it. It made ice cream taste worse! *Ahem*

 

Anyway, I didn't see what happened with the interaction with objects. How did they change it (even if it is for the console, the PC can still use that console UI)? 



#60
LexXxich

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Anyway, I didn't see what happened with the interaction with objects. How did they change it (even if it is for the console, the PC can still use that console UI)? 

 

What it looked like is that all interactable objects only lit up (got "press A" tooltip) when your active character was near them. I personally hope that there is a button/toggle that makes interactables glow in camera's FOV regardless of character's presence. Unless Fog of War is an implemented mechanic. Otherwise it just invites pixel-hunting and strained hands/eyes in search of that one dead body after a fight in tall grass. Not the kind of realism I want.

 

Continuing with OP, another feature I'd like is to have journal updates have a (toggleable) voice-over notification. Something simple, like classical "Updated my journal" would work.



#61
Sylvius the Mad

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I do not like that aspect of journals. First person writing means stealing my character's voice.

I would rather the journal only describe things that have happened. Declarative sentences only.