Aller au contenu

Photo

Regarding Mages: I can't think of any solution that would actually work


  • Veuillez vous connecter pour répondre
537 réponses à ce sujet

#1
Swoopdogg

Swoopdogg
  • Members
  • 478 messages

Considering this is a video game, I wonder what degree of player choice bioware will allow for us to come up with a "solution" for the mages?

 

Because people have come up with some pretty complex and intricate ideas for compromise (such as the whole school thing) and then there are those with as simple an answer as "just kill them all"

 

Because regardless of whether we all agree or not, we're gonna end up solving it how we want to solve it in our own world state.

 

And honestly I can't see any solution that's anywhere near perfect or favorable.

 

The lore for mages is pretty f'd in this game to the point of seemingly no return.

 

Here are all the options I can think of (to the best simplicity possible)

 

Option A ) Round them all up and lock them back up in the circles.

Result: peace for a time, but after a few decades or so, the mages will just start to rebel again. At this point, the circles are failures, and they can never work permanently. Not only that, but imprisoning them is unethical. Effective, but unethical.

 

Option B ) Total freedom

Result: abominations everywhere!!! You get an abomination, you get an abomination, EVERYONE GETS AN ABOMINATION!!!

Not to mention the possibility of all the nations becoming new Tevinters because mages can easily band together to overthrow their governments.

 

Option C ) Compromise. People have talked about having sort of mage schools or mage guilds where they learn under the supervision of a Templar-like order (and of course under the responsible senior mages). Still somewhat free to visit and live with their families, but the templar-like mage police have a degree of authority to watch over them and restrict their freedoms if they're given reason to.

Result: This one's tricky. Since mages will always want to be free, they won't like their rights restricted because of their magic. They'll be happy with compromise for a time, but after awhile they'll just get unsatisfied and want to rebel again. You really can't win.

 

Option D ) Kill them all.

Result: Lots of dead 6-year-olds and innocent people. But, it's the only permanent solution. Not ethical at all, but effective

 

Keep in mind that options A and D may seem like the most effective, but they are unethical and unjust. I'm trying to look for a solution where everyone is happy, but I really can't see one. Plus, I really don't think option A can work anymore (because of the whole mages-want-to-be-free thing, but that's just my opinion)

 

So what do you guys think? Have any other options or ideas of your own you'd like to add? I'm all ears


  • Kaibe et The Noir Rose aiment ceci

#2
Pokemario

Pokemario
  • Members
  • 1 061 messages

I'd go with option D. But I'd also make sure Tranquil is properly studied,in order to see if it's possible to cut the mage's power and yet preserve their emotions



#3
Swoopdogg

Swoopdogg
  • Members
  • 478 messages

Knowing bioware there will probably be an ending where we just sort of... turn off... all the magic in Thedas through some weird supernatural, paranormal, green cupcake nonsense 


  • Senya, teenparty, MrMrPendragon et 1 autre aiment ceci

#4
Xilizhra

Xilizhra
  • Members
  • 30 873 messages

Option E: enable them to govern themselves to some degree. Either by making the Circle independent and the templars employed by it directly, or by adding mages to the Chantry's government.


  • Wynne, Lady Sif et BraveVesperia aiment ceci

#5
Swoopdogg

Swoopdogg
  • Members
  • 478 messages

Option E: enable them to govern themselves to some degree. Either by making the Circle independent and the templars employed by it directly, or by adding mages to the Chantry's government.

This sounds interesting... So you would keep the circles but instead have them independent from the chantry? That or give mages representation in the chantry?

 

Would they still be locked up in the towers?



#6
Spaghetti_Ninja

Spaghetti_Ninja
  • Members
  • 1 454 messages

What makes you think we wil get to implement some ''solution'' to the ''mage problem'' in this game? The only thing we ultimately did in Dragon Age Origins was stop the Blight. The only thing we ultimately did in Dragon Age II was hand a single city over to the templars or mages. Sure, some small things along the way. Free werewolves, kill Dalish. Help the Qunari get some old book back. Nothing world-changing.

 

Dragon Age Inquisition isn't going to be the last game in the series, they have story plans for 2 more. I hardly think we'll get to do anything this drastic.



#7
Swoopdogg

Swoopdogg
  • Members
  • 478 messages

What makes you think we wil get to implement some ''solution'' to the ''mage problem'' in this game? The only thing we ultimately did in Dragon Age Origins was stop the Blight. The only thing we ultimately did in Dragon Age II was hand a single city over to the templars or mages. Sure, some small things along the way. Free werewolves, kill Dalish. Help the Qunari get some old book back. Nothing world-changing.

 

Dragon Age Inquisition isn't going to be the last game in the series, they have story plans for 2 more. I hardly think we'll get to do anything this drastic.

I actually doubt we'll implement it in this game. We may have a hand in... pushing it along, but I don't think we'll actually be deciding the outcome.

 

I'm speaking more generally. At some point in some game the player is going to have to decide what to do with all these mages.

 

Considering magic plays a huge role in the games you're probably right that it won't happen in Inquisition, especially with more games on the way



#8
Eveangaline

Eveangaline
  • Members
  • 5 990 messages
Option D isn't effective, it will make people rebel with the mages, and any mages that escape (plenty will. Parents aren't going to be likely to turn their kids in) and new mages will always be born. They'll just run off to any place to hide and band together to rebel, and people probably ain't gonna stop em
  • Wynne, BlazingSpeed, wright1978 et 6 autres aiment ceci

#9
ElementalFury106

ElementalFury106
  • Members
  • 1 335 messages

There is no compromise. It's one of the most grey moral conflicts I've ever seen/heard of in a fantasy world.

 

There won't be a perfect solution. But there has to be a solution of some sort. Things can't go on the way they are.


  • Palidane, Swoopdogg, Kaibe et 1 autre aiment ceci

#10
Xilizhra

Xilizhra
  • Members
  • 30 873 messages

This sounds interesting... So you would keep the circles but instead have them independent from the chantry? That or give mages representation in the chantry?

 

Would they still be locked up in the towers?

That would vary depending on how risk-prone they were for abominationhood. I've considered the idea of Harrowings of increasing difficulty that one could pass to have greater privileges to leave (with, of course, protection on hand to ensure that the mage wouldn't actually get possessed), unless that could be determined by the sort of personal assessment in-use now.


  • Swoopdogg aime ceci

#11
Eveangaline

Eveangaline
  • Members
  • 5 990 messages
Whatever we can do, I hope we can take the chantry out of the process
  • BlazingSpeed, BraveVesperia, Allazor et 1 autre aiment ceci

#12
MisterJB

MisterJB
  • Members
  • 15 583 messages

This sounds interesting... So you would keep the circles but instead have them independent from the chantry? That or give mages representation in the chantry?

 

Would they still be locked up in the towers?

 

That's what Tevinter has. It doesn't work on any imaginable level.

 

Just bring the Circles back and make sure Templars have greater accountability. It's the best solution.


  • KBomb, Senya et Cryptos aiment ceci

#13
Swoopdogg

Swoopdogg
  • Members
  • 478 messages

Whatever we can do, I hope we can take the chantry out of the process

I think most people agree on this point


  • savitar17 aime ceci

#14
Xilizhra

Xilizhra
  • Members
  • 30 873 messages

That's what Tevinter has. It doesn't work on any imaginable level.

 

Just bring the Circles back and make sure Templars have greater accountability. It's the best solution.

Actually, Tevinter's government works fine, it's their slave-based economy and life-non-valuing culture that are the problems.


  • BlazingSpeed, Jaulen, dpixie87 et 10 autres aiment ceci

#15
LobselVith8

LobselVith8
  • Members
  • 16 993 messages

Option B ) Total freedom

Result: abominations everywhere!!! You get an abomination, you get an abomination, EVERYONE GETS AN ABOMINATION!!!

Not to mention the possibility of all the nations becoming new Tevinters because mages can easily band together to overthrow their governments.

 

Not necessarily. The independent Dales was a kingdom where mages weren't controlled by templars, some were among the nobility, and they lived alongside non-mages. The nation also didn't emulate Tevinter. An independent Dales that is emancipated from Orlesian occupation could afford elven mages the same opportunity if the Dalish are among it's leaders.

 

So what do you guys think? Have any other options or ideas of your own you'd like to add? I'm all ears

 

I would incorporate willing mages into a militant arm of the Inquisition and allow the mages to govern themselves in independent Circles.


  • venusara, Swoopdogg, Tevinter Rose et 1 autre aiment ceci

#16
MisterJB

MisterJB
  • Members
  • 15 583 messages

I think most people agree on this point

I firmly disagree on this point. The Chantry is the only multinational organization with enough influence and legitimacy to control the inherent dangers of magic while keeping it away from the hands of nobles that would use mages as artillary.

 

If you know of any other multinational organization with acess to wealth, armies and the minds of nearly every single human in the continent, I'm all hears. Otherwise, I say we keep the Chantry.


  • Daerog, Lenimph, Senya et 2 autres aiment ceci

#17
Swoopdogg

Swoopdogg
  • Members
  • 478 messages

That's what Tevinter has. It doesn't work on any imaginable level.

 

Just bring the Circles back and make sure Templars have greater accountability. It's the best solution.

That won't work either. For one, the Templars have been corrupted and will need to be done away with entirely.

 

The mages will just keep rebelling, no matter how much supervision or security they're given, not to mention there are a lot of mage sympathizers in Thedas who will not be happy with even stricter mage imprisonment



#18
Xilizhra

Xilizhra
  • Members
  • 30 873 messages

I firmly disagree on this point. The Chantry is the only multinational organization with enough influence and legitimacy to control the inherent dangers of magic while keeping it away from the hands of nobles that would use mages as artillary.

 

If you know of any other multinational organization with acess to wealth, armies and the minds of nearly every single human in the continent, I'm all hears. Otherwise, I say we keep the Chantry.

We can keep the Chantry, provided the mages get fair representation in it.



#19
Swoopdogg

Swoopdogg
  • Members
  • 478 messages

I firmly disagree on this point. The Chantry is the only multinational organization with enough influence and legitimacy to control the inherent dangers of magic while keeping it away from the hands of nobles that would use mages as artillary.

 

If you know of any other multinational organization with acess to wealth, armies and the minds of nearly every single human in the continent, I'm all hears. Otherwise, I say we keep the Chantry.

The reason I disagree is because the chantry is corrupt and arguably evil



#20
Lukas Trevelyan

Lukas Trevelyan
  • Members
  • 2 238 messages

Lock them up in towers while giving them a decent amount of freedom (allowed to explore the nearby area of the tower, can travel but with permission of the first enchanter and knight commander with the escort of a Templar, allowed to pursue a normal life but in a settlement controlled by the templars and follows similar rules etc.), should they rebel, put them down then repeat. Nobody's life is perfect, they are no exception.



#21
MisterJB

MisterJB
  • Members
  • 15 583 messages

The reason I disagree is because the chantry is corrupt and arguably evil

You gave an opinion without presenting any counterargument.



#22
MisterJB

MisterJB
  • Members
  • 15 583 messages

Actually, Tevinter's government works fine, it's their slave-based economy and life-non-valuing culture that are the problems.

 

On one hand you talk of mages participating in the system and on the other you defend one where those bereft of magic have no representation. Never mind that the government of Tevinter is what encourages said culture and economy.

 

A government and a culture that would be extablished in Southern Thedas within a century of your proposition.
 



#23
Swoopdogg

Swoopdogg
  • Members
  • 478 messages

You gave an opinion without presenting any counterargument.

My counterargument is that they're corrupt.

 

I wasn't aware this was a debate. I'm just discussing ideas here



#24
LobselVith8

LobselVith8
  • Members
  • 16 993 messages

We can keep the Chantry, provided the mages get fair representation in it.

 

Or we can have the neutral Inquisition step into the power vacuum left in the wake of the Chantry's leadership being obliterated, and forgo any notion that the Chantry will change almost a millennia. Given how useful mages have proven to be during the Blights, the war against the Dales, and the New Exalted Marches, they can be an asset as a militant arm of the Inquisition, where they would have a much more realistic chance at fair representation.


  • BlazingSpeed, Swoopdogg, Tevinter Rose et 1 autre aiment ceci

#25
TheTurtle

TheTurtle
  • Members
  • 1 367 messages
I'm still surprised people think Bioware would ever let the player destroy thr chantry. If it ever gets taken down it'll probably be in a book or comic.