If they're returning, would they be assets or something like that?
The Warden and Hawke as assests
#1
Posté 15 juillet 2014 - 11:09
- Grieving Natashina aime ceci
#2
Posté 15 juillet 2014 - 11:15
If they're returning, would they be assets or something like that?
I don't think anyone even knows if either one will make an appearance, and there would be a myriad of issues that would arise if it does take place. I heard someone say the Inquisitor could claim certain areas in the name of the Hero of Ferelden, but I never saw it cited as to where the person heard it (so it might have merely been their speculation on the matter).
#3
Posté 15 juillet 2014 - 11:19
I don't think anyone even knows if either one will make an appearance, and there would be a myriad of issues that would arise if it does take place. I heard someone say the Inquisitor could claim certain areas in the name of the Hero of Ferelden, but I never saw it cited as to where the person heard it (so it might have merely been their speculation on the matter).
Mike Laidlaw confirmed that they will return
#4
Posté 15 juillet 2014 - 11:22
Mike Laidlaw confirmed that they will return
Excellent!
#5
Guest_Challenge Everything_*
Posté 15 juillet 2014 - 11:23
Guest_Challenge Everything_*
I don't think anyone even knows if either one will make an appearance, and there would be a myriad of issues that would arise if it does take place. I heard someone say the Inquisitor could claim certain areas in the name of the Hero of Ferelden, but I never saw it cited as to where the person heard it (so it might have merely been their speculation on the matter).
http://wait4infinity...n-hawke-and-the
- EmperorKarino aime ceci
#6
Posté 15 juillet 2014 - 11:25
Probably not for this game. It would be rather complicated to do so regardless. The Warden is a heroic mime with no voice of his/her own no complete personality compared to Hawke who can be Lawful, Sarcastic/Funny, or direct and aggressive along with having a voice actor.
Not only that but the developers would have to find a way to make them complete figures without betraying what their players made them into through there choices although it would be awesome to team up with two bad asses and fight back to back.
Its cool that they will be coming back but I imagine it will be one hell of a task to accomplish.
- yk1468 aime ceci
#7
Posté 15 juillet 2014 - 11:28
Off-screen assets, maybe.
#8
Posté 15 juillet 2014 - 11:29
^ That's also a possibility.
#9
Posté 15 juillet 2014 - 11:29
Off-screen assets, maybe.
I hope not, but if it is I wouldn't mind.
#10
Posté 15 juillet 2014 - 11:33
I hope not, but if it is I wouldn't mind.
I'm perfectly fine with them having a role, but I'd much rather they don't appear in person. They'd have to be helmeted, and the Warden would have to suddenly learn how to talk.
Which wouldn't be horrible, but complications could be avoided if they were just kept off-screen. Like, have Leliana tell you "You just missed the Hero of Ferelden." and imply that they're doing stuff elsewhere.
At least, that's how I'd prefer it.
- Hobbes et yk1468 aiment ceci
#11
Posté 15 juillet 2014 - 11:43
I'm perfectly fine with them having a role, but I'd much rather they don't appear in person. They'd have to be helmeted, and the Warden would have to suddenly learn how to talk.
Which wouldn't be horrible, but complications could be avoided if they were just kept off-screen. Like, have Leliana tell you "You just missed the Hero of Ferelden." and imply that they're doing stuff elsewhere.
At least, that's how I'd prefer it.
Yeah but if bioware manages to pull it off with an actual appearance. Than I'd be like "bonus" but like I said I wouldn't mind if they didn't do that.
#12
Posté 16 juillet 2014 - 12:21
i prefer the less is more approach with Warden and Hawke. I don't want a repeat of the backlash of what happen Revan and Jedi Exile.
- caradoc2000 aime ceci
#13
Posté 16 juillet 2014 - 04:07
Its "doable".
Set up a couple more character creators; have them come along after the main character has been around and done things and been "settled" both in the players mind and the game.
Than "Bam!" throw the option in for them as sub-characters with the possibility of taking over the main storyline if thats what you want.
Lessens the amount of work needed to do. As for voice actors for the wardens; they did have voice actors, just grab the various people who did the selections of "cocky, suave, wise, violent etc...." and have them do a main play through for the warden or just do it exactly like DAO and simply not give the warden "conversation" voice but still has battle-voice.
And do more or less the same with Hawke.
Now is it worth the time or effort for them to do this? MIght work best as DLCs' to an extent to help cover up the cost and time dedicated to it that could have been spent elsewhere or not been a cost at all.
To some extant they already got this covered with The Keep for background knowledge.
Now some might say "hey I want to use my Warden/Hawke from the very beginning" sure make that option via potential quest or whatever but don't make any big story moments that they would actually impact until about half or 75% of the way through. Unless they want to kill the MC or each other or something, but aside from MC death keep the basic storyline the same as more or less what would happen if the MC were "evil etc...."
I mean post-game you could make an argument that a lot of the choices the Wardens make have serious impact but during game its more a bunch of minor or cosmetic differences as compared to the long term story.
Hawke however you play them is ultimately an extremely reactive character vs being proactive. Which is something that could be dealt with in story as well; power was more or less something placed in their hands versus actively going out of their way to gain it.
So why I won't pretend it would be easy; it also wouldn't be that far out of the way.
A couple extra characters with more open character creation sets as might be dictated by the story, give them some more potential responses and there you go. Especially if you don't hire voice actors for the Wardens and just have to type it up.
Would everybody be happy? Well; no that's simply not going to happen.
That being said; the majority of this is only really needed if they are given a kind of "sub-MC"status versus just being sub-characters. If they go that route; you could just give them basic personality types, start out with whatever equipment is available as optioned by the games and there you go.
Which would be perfectly reasonable.
I mean; once they lose "MC" shielding and heroic luck......plus factor in other aspects of unknown enemies popping out of the wood work or possible betrayal.
Basically they aren't going to be main characters anymore even if they do pop up and I Think for many of the people who do, they will find that unsatisfying because if they have another appearance they have to deal with the fact they aren't their characters anymore, they are biowares.
It won't be a "Warden" or "Hawke" game it will be an "Inquisitor" or "etc...s" game.
That and game mechanics; going by class selections and what have you the Wardens could possibly be among the most skilled/powerful non-bosss level type characters.
But later games might only allow one class/specialization in the game and have that be effectively applied retroactively to your warden.
Which would make some people be less than happy.
Or say you get the options but still have to build up the Warden/Hawke in the game just like you do other characters, after all its not like Zevran from a lore perspective was starting at the very beginning of "assasin" and what have you but you still need to build him up like your other characters. So having to start from ground zero might make the fans unhappy.
#14
Posté 16 juillet 2014 - 04:20
Its "doable".
Set up a couple more character creators; have them come along after the main character has been around and done things and been "settled" both in the players mind and the game.
Than "Bam!" throw the option in for them as sub-characters with the possibility of taking over the main storyline if thats what you want.
Lessens the amount of work needed to do. As for voice actors for the wardens; they did have voice actors, just grab the various people who did the selections of "cocky, suave, wise, violent etc...." and have them do a main play through for the warden or just do it exactly like DAO and simply not give the warden "conversation" voice but still has battle-voice.
And do more or less the same with Hawke.
Now is it worth the time or effort for them to do this? MIght work best as DLCs' to an extent to help cover up the cost and time dedicated to it that could have been spent elsewhere or not been a cost at all.
To some extant they already got this covered with The Keep for background knowledge.
Now some might say "hey I want to use my Warden/Hawke from the very beginning" sure make that option via potential quest or whatever but don't make any big story moments that they would actually impact until about half or 75% of the way through. Unless they want to kill the MC or each other or something, but aside from MC death keep the basic storyline the same as more or less what would happen if the MC were "evil etc...."
I mean post-game you could make an argument that a lot of the choices the Wardens make have serious impact but during game its more a bunch of minor or cosmetic differences as compared to the long term story.
Hawke however you play them is ultimately an extremely reactive character vs being proactive. Which is something that could be dealt with in story as well; power was more or less something placed in their hands versus actively going out of their way to gain it.
So why I won't pretend it would be easy; it also wouldn't be that far out of the way.
A couple extra characters with more open character creation sets as might be dictated by the story, give them some more potential responses and there you go. Especially if you don't hire voice actors for the Wardens and just have to type it up.
Would everybody be happy? Well; no that's simply not going to happen.
That being said; the majority of this is only really needed if they are given a kind of "sub-MC"status versus just being sub-characters. If they go that route; you could just give them basic personality types, start out with whatever equipment is available as optioned by the games and there you go.
Which would be perfectly reasonable.
I mean; once they lose "MC" shielding and heroic luck......plus factor in other aspects of unknown enemies popping out of the wood work or possible betrayal.
Basically they aren't going to be main characters anymore even if they do pop up and I Think for many of the people who do, they will find that unsatisfying because if they have another appearance they have to deal with the fact they aren't their characters anymore, they are biowares.
It won't be a "Warden" or "Hawke" game it will be an "Inquisitor" or "etc...s" game.
That and game mechanics; going by class selections and what have you the Wardens could possibly be among the most skilled/powerful non-bosss level type characters.
But later games might only allow one class/specialization in the game and have that be effectively applied retroactively to your warden.
Which would make some people be less than happy.
Or say you get the options but still have to build up the Warden/Hawke in the game just like you do other characters, after all its not like Zevran from a lore perspective was starting at the very beginning of "assasin" and what have you but you still need to build him up like your other characters. So having to start from ground zero might make the fans unhappy.
This idea is ridiculous and will never happen. The Warden/Hawke will almost certainly have a role in the game, but they'll be NPCs and nothing more.
#15
Posté 16 juillet 2014 - 04:28
About article so... it isn't confirmed.
Mike Laidlaw confirmed that they will return
Do you mean article when it was said that warden and hawke will be important in Inquisition?Important doesn't mean that they will be in game.That can mean a lot things just take one article that claims that you can claim something in name of hero of ferelden even that could be seen as important.
#16
Posté 16 juillet 2014 - 04:55
I've only heard at most that they MAY appear.
Personally, I'd be content with a letter or something, or gossips in various locations speculating as to their whereabouts. I just can't see a way that actual appearances could work to a majority satisfaction level.
#17
Posté 16 juillet 2014 - 04:58
This idea is ridiculous and will never happen. The Warden/Hawke will almost certainly have a role in the game, but they'll be NPCs and nothing more.
I agree actually.
Though.....if Bioware had gone with their original idea of just one race for an inquisitor I have to imagine that having just the warden/hawke as additional side characters would have been easier than having to make all the other races plus armors etc.
#18
Posté 16 juillet 2014 - 05:00
#19
Posté 16 juillet 2014 - 05:05
I doubt they'll actually appear and hope they don't, if they do then Bioware would need to give them a default look and personality (both of which were determined by our choices).. of course the personality can be remedied via choices made in the DAKeep, but I wouldn't hold my breath. We just don't have enough information, all we have are a bunch of "maybe"'s and "possibly"'s and from my experience those almost always mean "No."
#20
Posté 16 juillet 2014 - 05:14
IIRC the Keep is supposed to include inputting the CC info for your Warden and Hawke, that is, whether as an NPC or a possible playable, you won't have to worry about the look, atleast.
Personally, I really hope that if they appear we can have control of them if they show up, even if it's just for a cutscene or two or a short questy thingy. I would find it disconcerting to see one of my Wardens behaving in a way I felt she wouldn't.
#21
Posté 16 juillet 2014 - 05:17
I doubt they'll actually appear and hope they don't, if they do then Bioware would need to give them a default look and personality (both of which were determined by our choices).. of course the personality can be remedied via choices made in the DAKeep, but I wouldn't hold my breath. We just don't have enough information, all we have are a bunch of "maybe"'s and "possibly"'s and from my experience those almost always mean "No."
Default Hawke is simple, because Hawke is a recognizable character, but there is no real look for the default Warden, since the character creator starts you off with what basically looks like any number of random NPC's that linger about in a hub. BioWare could basically just create whatever they wanted and say "That's the Warden" and it wouldn't make a difference.
I'm sure hoping that none of this stuff happens. I can't imagine it being anything other than dissatisfying.
#22
Posté 16 juillet 2014 - 05:22
IIRC the Keep is supposed to include inputting the CC info for your Warden and Hawke, that is, whether as an NPC or a possible playable, you won't have to worry about the look, atleast.
This is what I was thinking as well.
Personally, I really hope that if they appear we can have control of them if they show up, even if it's just for a cutscene or two or a short questy thingy. I would find it disconcerting to see one of my Wardens behaving in a way I felt she wouldn't.
I agree it would be strange to have the Warden be unlike how each player respectively canonized him/her, but I would find it equally strange if we were to take control of the Warden in DA:I.
#23
Posté 16 juillet 2014 - 05:26
IIRC the Keep is supposed to include inputting the CC info for your Warden and Hawke, that is, whether as an NPC or a possible playable, you won't have to worry about the look, atleast.
Personally, I really hope that if they appear we can have control of them if they show up, even if it's just for a cutscene or two or a short questy thingy. I would find it disconcerting to see one of my Wardens behaving in a way I felt she wouldn't.
They said you can't customize warden or hawke look in the keep just basics like gender or class.
Also DG said if warden or hawke will come back they will be npc and you won't be able to control them in any way.
Pretty much i don't see point why they should bring the warden they will just create random npc that won't fit way we played them.So it won't be our warden only bioware warden.I hope we won't see them.
#24
Posté 16 juillet 2014 - 06:10
I highly doubt they'd make an additional CC for two NPC's. It would take too much effort and resources. If they are featured in DAI, it's most likely in form of codex entries, mentions or some concealed figures.
#25
Posté 16 juillet 2014 - 06:51
If the warden and champion do make an appearance, I'm expecting a clever device.
- They are at a distance.
- Helmeted.
- Buried.
- You just missed them and they left a note.
- Your companions tell you they came by.
- Fade spirits
- Burnt bodies in the game's opener
I don't see you getting to meet a 'default warden'...





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