Aller au contenu

Photo

So how much does DA:I follow the Bioware story cliche chart?


  • Veuillez vous connecter pour répondre
80 réponses à ce sujet

#76
Burricho

Burricho
  • Members
  • 466 messages

Off the top of my head, a reasonable amount of these cliches could be applied to alpha protocol, a game by obsidian set in the modern day. It's how they're used that matters.



#77
Akernis

Akernis
  • Members
  • 1 298 messages

DA2, ME3 and TOR are apparently worse than cancer, just ask the internet.

 

ME2 follows the chart very well.

In that case the internet has no idea what it is talking about, as usual. Some hated them, some loved them, some liked one or more, or certain aspect of either. Beyond the ending, ME3 especially is generally praised as far as I can see.

 

ME2:

- Humble origin - Nope, nothing humble about being an elite soldier and the first human spectre.

- Battle sending your life spinning out of control - Sorta

- One partial and one magical companions - Nope, you have two companions who are both 'magical'

- You join a special organisation that places you above humanity - Nope, Cerberus gives you no authority power, and you were already a spectre (might even get kicked out here)

- You need to travel to four places - Nope, you go to about eight, and that is just to recruit.

- You are thwarted by an evil or sinister organisation - Nope, Cerberus helps you, the Collectors are a race, not an organisation.

- Dream sequence - Nope

- Finding Ancient civilization - Sorta, there are Prothean / Reaper relics, but less so than in both the first and third game.

 

That makes two 'sorta' and six 'nope' - so, I would not say it follow the chart.



#78
suliabryon

suliabryon
  • Members
  • 242 messages

You guys know the old adage that there are only ten truly original stories in the world?

 

What that's really referring to is that almost all stories follow familiar archtypes. RE: the Heroic Journey arc, for example.

 

Stories follow a pattern. It's how it works. The most basic premise of this is Freytag's dramatic structure: exposition->rising action->climax->falling action->denouement. He developed it following the Greek plays, but it applies to pretty much every story ever.

 

Take a few Literature classes and you'll see the same repeating patterns in every movie, book, game...trust me. It's actually kind of annoying sometimes, when you'd rather just be lost in the story instead of predicting what is about to happen.

 

I fail to see how this is a valid criticism of Bioware's games. Look hard enough, and of course you'll see a pattern. Does that make it less fun to play? Not for me.



#79
Elhanan

Elhanan
  • Members
  • 18 397 messages
Dunno; maybe they might give it up when the fans do the same for criticisms and questions?
 
^_^

#80
NUM13ER

NUM13ER
  • Members
  • 959 messages

Everything is a Cliche at this point. It is really hard to create a original story idea. These days it is all about how the cliches are executed. If they are done well or done poorly.

Exactly. There are no new stories. It's all just a retelling of an old tale.

It only matters if it's good story or not.



#81
NUM13ER

NUM13ER
  • Members
  • 959 messages

In all fairness most of it is so general as to apply to nearly any story. Even more so when applied to the fantasy genre.