As some people know, I (and a few other people) are working on a new version of the CEP (Community Expansion Pack), that venerable and diverse collection of community-made content. Version 2.60 will be released sometime between today and Sept. 8th (as self-imposed deadline, when I turn 39).
Even if you do not have any experience making, fixing, or organizing hak file content, you could still be a big help! As long as you have the NWN toolset, you have something we need. ![]()
I am looking for people to create pre-made blueprints for module builders, so that they can simply import already-made creatures, placeables, doors, merchants, items, etc. for their own modules. I'm going to set them up in a way that builders can then modify and/or delete them if they want.
A lot of module builders do not know about most of the great models included in the CEP because they don't know how to get the alternate appearances in the toolset. Having pre-made blueprints means more builders will more easily find out about and use that content.
Details can be found on this CEP wiki page: http://nwncep.wikia....lueprint_Basics
Thanks in advance for any work you might put into this.
( Posted this to the facebook NWN group, too. Also going to crosspost to the gog.com NWN forum. )
Blueprints and scripts will be included in the download as ERFs for version 2.60+ so that they can be imported by type (creature, placeable, etc.) and later easily edited and/or deleted by the module builder (or transferred to that builder's "build" hak so the extra blueprints can easily be removed when a module is finished). The cep2_add_sbv1 hak will become a legacy file kept only for backwards compatibility for modules that already use it.





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