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Teach me how to Shadow


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#26
Akir388

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Yes, I'm working on trying to like her too. But playing her with a melee & Shadow Strike focus really bores me.

 

I cannot believe I just read that! :o

 

Melee Shadow is my favorite kit. Here is the build I use for the Shadow ^_^

Basically it's your standard melee Shadow build. I got it from a highly experienced Shadow player a while back on BSN (so I take no credit). I did a Gold solo against Cerberus using this build and play it on Unknown/Unknown/Platinum with friends. It is very awesome! Does take practice to get good with it though. You will be able to kill Phantoms and many other enemies with one cloaked SS. They sometimes don't die immediately on Platinum, but the DOT from Shadow Strike evo 5a usually finishes them off quickly.  I'm not sure if you know this this, but Shadow Strike is considered both a Melee and a Power. So it gets bonuses from both.

http://kalence.drupa...34556314!039B9G

Tactical Cloak ~ Duration, Melee Damage, Bonus Power | Without Duration you have to be extremely quick with SS to be able to get two back to back. That can get you in a lot of trouble, plus I prefer being more strategic in how I kill. Also it makes devices a joke. Hit TC before starting to disable the device and you will sit cloaked the whole time like you're not even there, hehe. You will greatly appreciate your Duration cloak when a device is in a bad spot. Your teammates will appreciate it because it makes reviving others much safer. That means you can do it more! ;)

Electric Slash ~ 3 points | Never saw great use for the power other than to soften enemies and detonate tech for teammates. It's still quite useful during hacks or to hit enemies behind walls. So I think it is worth putting 3 points in. Some people spec out completely when doing a melee build which works too.

Shadow Strike ~ Damage, Electric Damage, Shield Drain | As you can see, I'm trying to max the damage output on SS. Electric Damage provides a DOT that can be detonated with ES (another reason I spec into it) for a Tech Burst. In the past I have taken the Damage over Shield Drain on the last rank. However, Shield Drain greatly improves your survivability. Need shields? Just SS the nearest shielded enemy and you steal theirs. Works on barriers as well.  Because of Shield Drain you can get away with being squishy in CQC. To make up for not taking the last damage buff in rank 6 I take a Power Amplifier Module III or IV.

N7 Shadow ~ Damage & Capacity, Power Damage | Going for all power damage to get the most out of SS.

Sword Mastery ~ Sword Damage, Martial Artist, Armor Damage | Going for all Melee damage. These bonuses apply to your Heavy Melee and SS as well. The Shadow's HM is amazing and can outright kill mooks even on Platinum. I use it a lot when I play the shadow because it's fast and deadly. If I see a small group of enemies I will Shadow Strike in which kills the first guy giving me the 50% sword bonus and then heavy melee the rest of the enemies. This is how I am able to keep up with my friends who are BSNers and good players. It's a combination of SS, Heavy Melee, Shooting my gun, and a bit of ES. Note that rank 6 Shield Damage is equally as good. I really love the flaming sword though and there are a lot more armored units on Platinum.

N7 Piranha is my favorite weapon for this build. You will be in CQC constantly, which is where the Piranha shines. Omni-Blade for the melee buff; weight doesn't matter using this build. Smart Choke is not really necessary, but helps when trying to shoot enemies that are at a distance so I prefer taking it. Make sure to bring AP (Armor Piercing) Ammo. Sometimes I bring the High Velocity Barrel instead and Incendiary Ammo. If you don't like Shotguns you can take the Talon pistol. I'd recommend using the the Power Amp along with the Melee Stunner as your mods and using AP ammo.

Never forget to use Strength Enhancers with this build. Remember, YOU are the weapon! B)



#27
bondiboy

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http://kalence.drupa...33N56343!039B8G

 

Probably not the best build for Plat but unstoppable on Gold. Drain is a must have.

 

There are always plenty of Nemesis Marauders etc on the field that you can use to replentish shields.

 

Dont forget to roll away in dangerous situations. Phantoms can sometimes immediately melee you even though the SS has taken them down to the last bar of health. Guardians can turn so you hit their sheild and then melee you.

Dragoons will die from DOT but can also cause issues so again roll away after striking.

 

I like hitting turrets with SS . The shield drain will keep you alive if they explode immediately but usually it will take them down to the last bar or 2 of armour and you can roll away and DOT will finish them off.

 

Always cloak then SS and do it from cover

 

I don't SS Banshees as it can trigger a nova and her shields cant handle it. Meleeing an Atlas is also not that effective . I use guns instead. Easy to be taken out just after a heavy melee if there are other enemies in the area as you are exposed . You dont want her exposed. She is a ninja . SS roll SS - get outa there find cover while still cloaked and plan your next attack from a safe position.



#28
Zig

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6/3/6/5/6 usually. i think i respec the shadow every week ;)

lately i've been enjoying her with a scorpion pistol (a bit slow for bosses on platinum) or the kishock harpoon and just like SS, both weapons work better on-host. ( i've played her enough with shotguns)

I've tried the full ES (incendiary ammo) fire explosion setup, but i usualy put 3 points in ES and damage-DoT-drain for SS.

For a melee builds i spec fitness for melee and armor damage or take all the bottom row options if you will be using your weapon more and /or want slightly better survivability for plat. I find armor damage more useful - SS+melee scions, SS banshees while they are teleporting around and heavy melee on annoying things like pyros and dragoons.

SS does not stagger phantoms so make sure that you can kill them quickly if you jump in. 

also, try to cloak away from an enemy's view line - if an enemy sees you cloak it will smack you in the face at the same moment as your SS.

geth scanner or jugg. shield and adrenaline or power amp is my usual setup.

shadow is fun.



#29
Pheabus2009

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They fixed it. Rank 6 now works with SS too. It just doesn't affect the bleed damage.

:unsure: I still doubt it, Kalence shows no difference, and I never saw an armored enemy catches fire after SS so I assume it doesn't work.



#30
Zig

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:unsure: I still doubt it, Kalence shows no difference, and I never saw an armored enemy catches fire after SS so I assume it doesn't work.

they dont catch fire after heavy melee, do they? never noticed.



#31
Pheabus2009

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they dont catch fire after heavy melee, do they? never noticed.

 

If you spec for Sword Mastery rank 6b, your sword shines with flame when drawn out, and armored enemies will catch fire after you melee them, it's a very obvious visual effect, perhaps you didn't notice it because the enemy just dies.



#32
bondiboy

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:unsure: I still doubt it, Kalence shows no difference, and I never saw an armored enemy catches fire after SS so I assume it doesn't work.

 

 

The description for flame sword is "damage to armour "  . It has no incendiary effect



#33
Pheabus2009

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The description for flame sword is "damage to armour "  . It has no incendiary effect

I know it's not, but it does cause a visual effect of enemy catching fire, which cannot be detonated so it's not incendiary, just plain visual effect, I've seen it for multiple times.

 



#34
Pheabus2009

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They fixed it. Rank 6 now works with SS too. It just doesn't affect the bleed damage.

 

Ok I just did a search and found some patch notice saying they've fixed the problem, sorry for being skeptical, my apologize.

So... I guess Kalence is wrong on some numbers again.



#35
Sinapus

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Like Moby said SS isn't heavy melee. To heavy melee, you need to be pretty much directly behind the Atlas.

 

Then run away after attacking.

 

 

The build I use.

 

I tend to play no higher than Gold. This one works pretty well for me. The Phalanx is for targets far away that the Disciple's shot spread (even w/smartchoke) doesn't seem to work too well with. That last Atlas can be worn down with tons of bug bites from the Phalanx pretty well and with RHA, I barely take any damage in return.

 

(Silver runs will have lower-level consumables, usually.)



#36
LaughingBanana

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Shadow is one of my favorite character but also one of the hardest ones that I just can't figure out. Skip ES? Focus on SS completely? Use a Sniper Rifle on her? Or what?

 

It's difficult for me to find something with her that I can comfortably say, "Aha! This is it!"

 

I always feel rather useless with full SS build in hack/escort objectives too :(



#37
Aetika

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Oh, I am late, I am afraid. Well, I have SS build, if you are still interested: http://kalence.drupa...34556314!039B8G

 

Just few tips:

Shadow needs bit of planning and caution. Prioritize mooks, because you can OHK them fast and safely.

For second SS, try to pick enemy on the perimeter so you won´t end up uncloaked in the middle of some mess.

Cloak outside of visual line of enemies if possible(in cover).

When you get hit and need your shields, try to find enemy with them and SS them.

 

You can SS turret and take it down. It will explode in your face, but it will also restore your shields, so you are safe.

Don´t SS abomination as they will blow up and damage you, heavy melee them instead.

When SS some bosses, it´s good idea to dodge back even if you are still cloaked. Particularly Scions, because they start meleeing.

Don´t SS Ravagers because you end up in goo  :D

 

Pick Phantoms for all those times they screwed you over!:


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#38
Sinapus

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Tip for playing with a Shadow on the team:

 

Do NOT use a power that triggers a bubble on a Phantom. Shadow Strikes do NOTHING against a Phantom when she has the bubble up.



#39
bondiboy

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Oh, I am late, I am afraid. Well, I have SS build, if you are still interested: http://kalence.drupa...34556314!039B8G

 

Just few tips:

Shadow needs bit of planning and caution. Prioritize mooks, because you can OHK them fast and safely.

For second SS, try to pick enemy on the perimeter so you won´t end up uncloaked in the middle of some mess.

Cloak outside of visual line of enemies if possible(in cover).

When you get hit and need your shields, try to find enemy with them and SS them.

 

You can SS turret and take it down. It will explode in your face, but it will also restore your shields, so you are safe.

Don´t SS abomination as they will blow up and damage you, heavy melee them instead.

When SS some bosses, it´s good idea to dodge back even if you are still cloaked. Particularly Scions, because they start meleeing.

Don´t SS Ravagers because you end up in goo  :D

 

Pick Phantoms for all those times they screwed you over!:

 

 

We are on the same page - literally and figuratively. I also usually use the Talon with AP ammo  Melee mod but  Power amp or HB rather than AP mod . The Wraith with Omni Blade is probably a better choice for SS but the Talon does the job well enough and is a better gun  for  headshots and for taking on shielded bosses .



#40
LaughingBanana

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Tip for playing with a Shadow on the team:

 

Do NOT use a power that triggers a bubble on a Phantom. Shadow Strikes do NOTHING against a Phantom when she has the bubble up.

 

The problem is, it is actually when a Phantom does that that she's the most vulnerable, since she's stationary so weapon-wielding characters can really screw her up.



#41
Aetika

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We are on the same page - literally and figuratively. I also usually use the Talon with AP ammo  Melee mod but  Power amp or HB rather than AP mod . The Wraith with Omni Blade is probably a better choice for SS but the Talon does the job well enough and is a better gun  for  headshots and for taking on shielded bosses .

 

Yeah, I just noticed that. Even same build  :D

 

I tried her with shotguns so I could take Omni Blade, but I am just not doing well with shotguns on her. And even without Omni Blade, she can take down every non boss unit in one hit. Dragoons might take longer because they die from DoT, but Phantoms and pretty much everything else is one kill. So I stick to pistols. I actually use Paladin now because it´s more precise at range and I didn´t want to use Talon on every second character  :)



#42
LaughingBanana

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Yeah, I just noticed that. Even same build  :D

 

I tried her with shotguns so I could take Omni Blade, but I am just not doing well with shotguns on her. And even without Omni Blade, she can take down every non boss unit in one hit. Dragoons might take longer because they die from DoT, but Phantoms and pretty much everything else is one kill. So I stick to pistols. I actually use Paladin now because it´s more precise at range and I didn´t want to use Talon on every second character  :)

 

I don't even have a Talon to brag about :( -_- <_<



#43
Aetika

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I don't even have a Talon to brag about :( -_- <_<

 

It´s gonna be ok! It will come!

 

tumblr_inline_n876ckBeBu1qaui8k.gif



#44
Sinapus

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The problem is, it is actually when a Phantom does that that she's the most vulnerable, since she's stationary so weapon-wielding characters can really screw her up.

 

True, but even on Gold a Shadow Strike can usually kill the Phantom. (Though sometimes the DOT ends up finishing her off.)



#45
Catastrophy

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Some Shadow String tips that come to mind:

 

Ravagers - they can be SS'ed but it's not really safe. What you can do is making sure they have their sacks popped and are not seeing you and have moved a bit from where they dropped their goo.

 

Banshees, Brutes: SS is best timed when they warp/charge. With the Brute you'll exchange positions like a Vanguard and with a Banshee you'll end up behind her and she will have teleported away. Take care when she is teleporting towards you initially. A quick follow up with Wraith and HM does the job with Brutes usually.

 

Try to make sure you'll cloak out of LoS of Atlas when you SS a target. A missile will stagger you out of the animation just like the Marauders do (sometimes). And that's bad when the target is a Phantom.

 

Try targetting Phantoms that are not engaged by team mates, because those like to pull up their bubble untimely.

 

If you SS into a fresh spawn you'll better get out of there. Running is not always the best option, because they hear you when you're cloaked. Try dodges and walking then run. (Obviously only for Bonus Powered Shadows).

 

Charged Weapons and releasing the shot with the SS: Don't do it. It's for Vanguards.


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#46
andy_3_913

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Mine is specced similarly to Excella's melee build, though I do have points in Electric Slash just now, at the expense of some passives, and I always go 6b armour damage in fitness.

 

If you play off host I highly recommend using a Geth Scanner - it helps tremendously with SS targetting.  Also, if you do go for a melee build, remember to actually melee - it's easy to use SS more than you actually need to when her melee is quicker.  

Stupid question, can you SS a target behind a wall if you're using Geth Scanner?



#47
Aetika

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Stupid question, can you SS a target behind a wall if you're using Geth Scanner?

 

I never tried Geth Scanner on her, but I believe you have to see the orange target marks around the enemy to get a lock. 



#48
andy_3_913

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I never tried Geth Scanner on her, but I believe you have to see the orange target marks around the enemy to get a lock. 

Thanks.

Guess there's only one way to find out  ;)



#49
Terminator Force

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I cannot believe I just read that! :o

 

Melee Shadow is my favorite kit. Here is the build I use for the Shadow ^_^

 

Well, to be honest, I also never tried the suggestion of yours and Minididka's duration + bonus power setup. So maybe that's what I'm missing to making her fun for melee focus? I know I always wanted an excuse to finally go duration, but never found it on any of the other Infiltrators by a longshot. And going duration barely seems to phase her damage output, being a serious bonus in my opinion. After all, damage output if the main reason for not going duration for me.

 

Though for shotguns, I may favour the Claymore the most, since this way I can still play the long range game + snipe like an infiltrator too. ;)



#50
LaughingBanana

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Well, to be honest, I also never tried the suggestion of yours and Minididka's duration + bonus power setup. So maybe that's what I'm missing to making her fun for melee focus? I know I always wanted an excuse to finally go duration, but never found it on any of the other Infiltrators by a longshot. And going duration barely seems to phase her damage output, being a serious bonus in my opinion. After all, damage output if the main reason for not going duration for me.

 

Though for shotguns, I may favour the Claymore the most, since this way I can still play the long range game + snipe like an infiltrator too. ;)

 

Melee Shadow with Duration is like, the staple of Melee-focused Shadow, so it's strange you never tried it if you went melee with her.