When we play video games, we often don't have all the time in the world to play them. Some of us have jobs, schooling, classes, activities, and the such preventing us from spending the amount of time needed to achieve the ME3MP version of nirvana and max challenges, manifest, and pride.
As such, in PUGs, consider them not to be beneath you, but to be fellow wonderful people in a rush to achieve this, much like you if you already have not achieved the maxed manifest. Unless you garner hatred for your fellow players, then it would be assumed that you at least care somewhat for these other players in that you may at least attempt to revive them.
But why stop there? If one's playing in a public game, it is likely that the other player's friends are not available, and as such those players you call PUGs are indeed uncomfortable. To rectify this and stay abreast of the situation, it is necessary to speed up the game for them, allowing them to earn more extrinsic rewards, increasing excitement for everyone involved
How does one speed this up? Simple. By playing the kits given as examples or other overpowered kits with ultra-rares and high level equipment, you can make a difference in making PUGing less of a pain. You can bring that warm smile to that one player who wiped the last 3 games they tried, and eventually they'll get credits and repeat the process allowing more players to be helped, cherished, and prepared to do what it takes to help others.
That's why I personally like seeing overpowered kits. They help so much that the game becomes less pressured to succeed and more fun can be had in a carefree environment as everyone benefits from making the enemies dead.
So please, ladies and gentlemen, when PUGing play these kits only. If you really don't want to, please allow these kits to play with you and develop their own habits as they see fit and stop kicking them based on their choice of kit. That just promotes a negative environment, which certainly will not reflect well on the community as a whole.
It's just a great idea to make the RNG easier on the new players, so they won't feel as daunted as long as you keep getting them the credits quickly.
It's all for the greater good.





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