Am i the only one who remembers the darkspawn?
#26
Posté 16 juillet 2014 - 11:32
- Macgeezy731 et Freedheart aiment ceci
#27
Posté 16 juillet 2014 - 11:36
Just that the Architect is an ancient magister, which I think others agree with because of Cory. That according to the Calling, it sounds like he was born like any other darkspawn, and didn't have any memory before being "born," and that he always knew himself to be different and didn't know why. So, I just think he was an ancient magister like Cory, but instead of being imprisoned like Cory thousands of years ago, he was killed, and then reborn. As the taint/blight acts as a means for magic, it is like the Fade in a way, and since the Archdemon's soul travels through it to possess darkspawn or warden, it sounds like souls are connected to it somehow. So, I think the ancient magisters are "damned" to the taint/blight, to be reborn as darkspawn over and over again, unless their souls are somehow removed from the blight or "clashed" with another soul like the archdemons or old gods.
Thanks. I have learnt something here today.
#28
Posté 16 juillet 2014 - 11:38
I like the the Darkspwan(both in Origins and Awakening) but unless there is a Blight as the main plot of the game, there's no reason to make them and the Grey Warden's by extension the major focus in anything.
#29
Posté 16 juillet 2014 - 11:39
I feel like the darkspawn are an important part of Dragon Age and I would be sad to see them go. I'd like them to play a large role, but they won't :'(
#30
Posté 16 juillet 2014 - 11:43
Only reason to have darkspawn in the plot is when there is a blight. But there might be a small horde there in the game but a small way.
#31
Posté 16 juillet 2014 - 11:44
I just remember how when you first meet Sten he was super inquisitive about the dark-spawn and i'm pretty sure that's why his group of men/qunari were there. to gather military intelligence on the darkspawn.
#32
Posté 17 juillet 2014 - 12:08
I just remember how when you first meet Sten he was super inquisitive about the dark-spawn and i'm pretty sure that's why his group of men/qunari were there. to gather military intelligence on the darkspawn.
Yes, Sten's mission was to find out what the Blight is.
- Maria Caliban et Freedheart aiment ceci
#33
Posté 17 juillet 2014 - 01:19
If we go into the deep roads. But without a blight they don't have much reason to go aboveground, they have new old gods to find after all.
#34
Posté 17 juillet 2014 - 02:00
If we go into the deep roads. But without a blight they don't have much reason to go aboveground, they have new old gods to find after all.
The Western Approach has darkspawn on the surface, even between Blights, since it's close to a chasm that may lead to the Deep Roads.
I'm pretty sure we'll see some darkspawn sooner or later.
#36
Posté 17 juillet 2014 - 03:06
Blackwall's loyalty mission might have Darkspawn.
Probably will just involve his Taint.
- Freedheart aime ceci
#37
Posté 17 juillet 2014 - 03:59
As a whole; yeah though there were the awakened Darkspawn and of course the occasional one that was already intelligent and could speak, presuming that the "awakened" aren't supposed to be what those are now.
But the potential does exist for there to be some characters of interest; by and large yes the Darkspawn are basically a very aggressive pack of unusually intelligent apes far as personality goes.
Most of the potential for writing comes from what makes them and the effect that taint has and what is it exactly more so than the Darkspawn themselves.
Though I suppose some "documentary-esque" aspect of the game, detailing their habits, ways of establishing territory hunting practices etc.....might be a possibility ala animal planet or something.
#38
Posté 17 juillet 2014 - 10:51
#39
Posté 17 juillet 2014 - 11:41
#40
Posté 17 juillet 2014 - 12:23
- ThaWitchKing aime ceci
#41
Guest_Challenge Everything_*
Posté 17 juillet 2014 - 02:48
Guest_Challenge Everything_*
The Darskapwn are a horde of evil monsters that want to kill everyone for no reason and are consequently one of the least interesting parts of the setting. I'd prefer we don't get another game featuring them as the main antagonists. The ideological conflicts between political factions in Orlais, Mages and Templars, and Qunari and the Chantry are all much more interesting. I'd prefer the game focused on those instead.
Honestly, I hate the fact that Origins seems completely irrelevant to the other games with the exception of the Warden disappearing along with Hawke.
#42
Posté 17 juillet 2014 - 02:59
Darkspawn are sooooo 2001...
Yes, already in 2009... ![]()
#43
Posté 17 juillet 2014 - 03:11
Unless Bioware makes another game set in Thedas for the final two Blights
I'd love this. And have it set it several hundred years later, with gunpowder in common use and a steampunk/clockworkpunk setting.
#44
Posté 17 juillet 2014 - 03:18
Honestly, I hate the fact that Origins seems completely irrelevant to the other games with the exception of the Warden disappearing along with Hawke.
Chin up! For all we know it could be relevant in a big way to Inquisition!
#45
Posté 17 juillet 2014 - 03:31
This is very cool theory and I do hope that Architect returns in DAI ^^Just that the Architect is an ancient magister, which I think others agree with because of Cory. That according to the Calling, it sounds like he was born like any other darkspawn, and didn't have any memory before being "born," and that he always knew himself to be different and didn't know why. So, I just think he was an ancient magister like Cory, but instead of being imprisoned like Cory thousands of years ago, he was killed, and then reborn. As the taint/blight acts as a means for magic, it is like the Fade in a way, and since the Archdemon's soul travels through it to possess darkspawn or warden, it sounds like souls are connected to it somehow. So, I think the ancient magisters are "damned" to the taint/blight, to be reborn as darkspawn over and over again, unless their souls are somehow removed from the blight or "clashed" with another soul like the archdemons or old gods.
#46
Posté 17 juillet 2014 - 04:37
#47
Posté 17 juillet 2014 - 04:37
Darkspawn?
Do you mean the unending hordes of relentless evil creatures that have little to no redeeming qualities and are basically the closest to complete evil we got in thedas.
Yeah I remember them, but they weren't really that intresting. After a whole game + expansion dealt with them I'm more intersted in other aspecst of the DA world. But I wouldn't be opposed if the focues returned to them in some future installment. DA5 maybe?
#48
Posté 17 juillet 2014 - 04:45
Just a theory but I believe the Darkspawn are in just as much danger from the breach as mortals. Demons are not picky who or what they destroy.
I'm wondering this myself. So far there have been mixed messages on wether or not demons are a serious threat to Darkspawn. On the one hand Darkspawn mages can apparently summon demons and force them to do their biding and tainted werewolfs are apparently forced to follow the order of awakened Darkspawn. Also Avernus states that demons don't know anything about the taint.
On the other hand we have seen various demons like the baroness or the one in "the calling" dispatch darkspawn with ease and demons can at least posess grey wardens and tainted corpses without problems.
#49
Posté 17 juillet 2014 - 05:11

That aside, if we venture underground I bet we will see some Darkspawn activity.
- Toastbrot et Feybrad aiment ceci
#50
Posté 17 juillet 2014 - 05:45
The Darskapwn are a horde of evil monsters that want to kill everyone for no reason and are consequently one of the least interesting parts of the setting. I'd prefer we don't get another game featuring them as the main antagonists. The ideological conflicts between political factions in Orlais, Mages and Templars, and Qunari and the Chantry are all much more interesting. I'd prefer the game focused on those instead.
I would have to disagree, I find the Darkspawn; specifically the Awakened Darkspawn; and the all the other/alien elements to the game to be more interesting then the political/ideological (human) side of Thedas.
Not that I want to see every single game be about the Darkspawn, but variety is always a good thing to keep the setting interesting. You said that the black and white nature of the Darkspawn is boring, and I would agree that after a time, having nothing but the Darkspawn as the main focus would be boring. Although I can say the same thing about the Mages vs. Templars, or the Chantry vs. the Qun. or the political squabbles between Orlesian nobles, being the primary focus of the game all the time.





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