This has probably been talked about before but one thing I hope for Skyhold is that it has the feel of a real keep. What I mean is in DA2 Hawke's house always felt like it should be a lot bigger and yet we could only enter the main floor area and Hawke's bedroom. I always wished for a kitchen, a library, a formal dining room--places that gave it the scope an estate should have. That's my hope for Skyhold in DA:I--that it feels properly big.
Hope for Skyhold
#2
Posté 17 juillet 2014 - 01:28
I would imagine it is at least as big as the Normandy SR-2 in terms of where you can wander. Probably even bigger.
- KC_Prototype aime ceci
#3
Posté 17 juillet 2014 - 01:31
What do you want to see in all that space?
#4
Posté 17 juillet 2014 - 01:40
I think it will be a decent size with different areas where your squad mates are.
#5
Posté 17 juillet 2014 - 01:58
This has probably been talked about before but one thing I hope for Skyhold is that it has the feel of a real keep. What I mean is in DA2 Hawke's house always felt like it should be a lot bigger and yet we could only enter the main floor area and Hawke's bedroom. I always wished for a kitchen, a library, a formal dining room--places that gave it the scope an estate should have. That's my hope for Skyhold in DA:I--that it feels properly big.
I agree, Hawke's "Mansion" felt tiny and didn't really feel like a place the Amells hosted balls for the nobles of Kirkwall.
What do you want to see in all that space?
there doesn't have to be anything in them, it was common for castles to have an excess of space...it's part of the lavish lifestyle of the Elite, but if people feel they need to have something, other than companions, then maybe they can be populated by soldier/officers of the Inquisition as it rises in power and also maybe throw in a few workers (someone has to keep Skyhold clean and cook for all these people)
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#7
Posté 17 juillet 2014 - 06:43
What do you want to see in all that space?
It doesn't have to be jam packed of course, but a few NPCs would be nice--some servants in the kitchens, or off-duty soldiers or guardsmen wandering about. If there's stables a few stable hands would feel appropriate that tend to the mounts while the Inquisitor is away. It would be really cool if there were one or two NPCs that had their own tiny plot lines detailed through conversations like that one guy in the crew quarters in ME3 who was trying to get his family off Earth. I always got the sense from novels set in medieval or even Victorian times that each castle/manor was almost a tiny little village contained within the grounds. It might be asking a bit much but it would be awesome for Skyhold to have that same feel.
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#8
Posté 17 juillet 2014 - 07:18
I hope they all have separate bed rooms. And I hope customization is a fair amount.
I agree with this, each companion gets their own bedroom (that's empty and cobwebby/storagey if you don't recruit them) that's actually indicated as theirs maybe by how the decorated the room, probably asking to much there.
One thing I really hope for, other then customization, banter, and it feeling alive, is that we have a library that would work like the codex, where we could read books. I doubt that happens too though, re-readable books has never been in DA's games.
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#9
Posté 17 juillet 2014 - 12:33
Suikoden 1 and 2 all over again.... i love it! The inquisition should hire all kinds of talented people, carpenters, cooks, horse keepers, inn keepers, bath chamber crafters, farmers, fisherman, hunters, personal trainers, traveling minstrels, shopkeepers, blacksmiths and artist.
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#10
Posté 17 juillet 2014 - 03:46
I want a garden, a steam room, a trophy room, and an art gallery. oooo, a ballroom! I also want tours for kids every Thursday- get 'em while they're young, sell 'em a t-shirt or tunic- BAM Inquisition!
If there is nothing in the space, just generic rooms, I'l be ignoring it.
#11
Posté 17 juillet 2014 - 05:32
I really want a trophy room and an armory where you can store weapons/armour like in ASS-ASSins Creed.
Some kind of old timey crazy magic science lab thing would be nifty too. I want there to be beakers and blueprints and tubes.
Then of course I want a bunch of absurd luxury rooms. An old timey personal gym, training ground, orchard with apples and cherries, library, sauna, a bed the size of Ostagar.
Also, there has to be a giant tavern and a brothel. Soldiers need to drink and bang.
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#12
Posté 17 juillet 2014 - 05:51
I hope there are a number of regular NPCs with names and personalities working in the keep. I want servants and cooks and guards and groundskeepers going about their business, having conversations and personal drama that you can overhear. A sense of space would be nice, but it would be boring if all those rooms were empty.
- DaySeeker, PopCola, JadePrince et 1 autre aiment ceci
#13
Posté 17 juillet 2014 - 07:14
Suikoden 1 and 2 all over again.... i love it! The inquisition should hire all kinds of talented people, carpenters, cooks, horse keepers, inn keepers, bath chamber crafters, farmers, fisherman, hunters, personal trainers, traveling minstrels, shopkeepers, blacksmiths and artist.
yesssssssssssssssssssssssssssssss!!!!!!!!!!!!
I'm trying not to get super hyped expecting it to be like the Suikoden series (because they are awesome), but I do like that there's a little more customization then there was before. If we get to hire even one NPC to help at the keep I'll be happy
#14
Posté 17 juillet 2014 - 07:23
I hope there are a number of regular NPCs with names and personalities working in the keep. I want servants and cooks and guards and groundskeepers going about their business, having conversations and personal drama that you can overhear. A sense of space would be nice, but it would be boring if all those rooms were empty.
Sort of like how in Mark of the Assassin while you snuck around the castle there was all the chatter from guards and servants?
- DaySeeker aime ceci
#15
Posté 17 juillet 2014 - 07:32
I hope they all have separate bed rooms. And I hope customization is a fair amount.
What if there is one giant bedroom? <eyebrow wiggle>
#16
Posté 17 juillet 2014 - 07:59
I would just LOVE if we had the option to collect interesting things, art, trophies, etc in the world to decorate our Keep with. (Also, yes, collecting NPCs too... now I wanna replay the Suikoden games). It might also be neat if as time progressed, the keep gets nicer/cleaner/built out (I guess that's assuming we set up shop in an old, unused building though).
#17
Posté 17 juillet 2014 - 09:16
I would love to have a garden for the cooks that you can walk through and gather potion ingredients. ![]()
#18
Posté 17 juillet 2014 - 11:23
Wall color, flooring, rug design choices, choices of rooms (IE can have a tavern or library or armory or entertainment etc), choices for the court yard, able to choose between gargoyles/fixtures, our room customization with themes and what items are in there, things to do like events or even some mini games to hang out with the companions/your soldiers you have accumulated, store npcs you can find to have in your skyhold, windows...
I'm not holding my breath, but it would be great if there is that much attention given to the Skyhold considering how much customization they keep touting. I hope they'll release some news about it soon.
#19
Posté 17 juillet 2014 - 11:34
It would be great if it would include artifacts from previous games- pictures of companions, statue from Kirkwall, Howe's bow, mabari puppies, Blood Dragon Armor, darkspawn totem. Maybe there could be an expansion dlc.
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#20
Posté 17 juillet 2014 - 11:51
I really enjoyed Crossroads Keep in Neverwinter Nights 2 and would like to see something similar but much bigger in scope! You upgraded it over time and your troops got more elite as you payed for better equipment. Basically I'm thinking of it being used as a fort and city due to it being the hub of the inquisition. Alot of information so far points to it being a more advanced version of Virgils Keep and Crossroads keep so fingers crossed ![]()
- Harlot aime ceci
#21
Posté 17 juillet 2014 - 11:55
That's one complaint I have about fantasy games in general. Whenever you deal with a building, be it a house or a castle, it doesn't feel real. I know it's compressed for the needs of the game, but still. I'd like to have giant, spacious rooms.
I hope we get a main hall where everybody eats breakfast together. ![]()
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#22
Posté 18 juillet 2014 - 02:21
I would like to see it reflect the size, composition, and status of the Inquisition as we grow. Initially it would be an abandoned ruin with just a handful of people. Then you end the mage/templar conflict, and you start seeing whichever you sided with as NPCs. Do a sidequest where you save a village, and you might start seeing some villagers as keep staff, etc etc. At then end of the game, it should be a bustling representation of all you've done to that point.
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#23
Posté 18 juillet 2014 - 02:30
As long as I get to sit on a throne and furrow my brow at things, I'm set.
I guess if I had to make one strange hope, it'd be that Skyhold itself isn't just the fortress, but actually an area, or at the very least we can get a sense of the world at large. The claustrophobic submariner feeling of the Normandy worked for the space travel, but I'd like to go out on the ramparts of Skyhold and look around at the region.
I would like to see it reflect the size, composition, and status of the Inquisition as we grow. Initially it would be an abandoned ruin with just a handful of people. Then you end the mage/templar conflict, and you start seeing whichever you sided with as NPCs. Do a sidequest where you save a village, and you might start seeing some villagers as keep staff, etc etc. At then end of the game, it should be a bustling representation of all you've done to that point.
This actually seems like the direction they're going.
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#25
Posté 18 juillet 2014 - 07:36
Yay for Suikoden references! Seriously though when they mentioned we were getting our own castle to replace our base camp, I was like, UM SUIKODEN? I really hope every single important npc (companions,advisors,etc) get their own room. They've said that the Skyhold would be the biggest "home base" ever made in a bioware game didn't they? or was it just Dragon Age? In any case, I feel like it's gonna be huge so we have no worries. They showed glimpses I think in past demos back in Pax, but that might've been just any stronghold, which in it's own, also looked huge as hell.





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