im looking forward to seeing what skyhold has to offer i hope it will be as big as the normandy at the very least
Hope for Skyhold
#26
Posté 18 juillet 2014 - 09:57
#27
Posté 18 juillet 2014 - 03:31
Room for Inquisitor and Major NPC.
Garden
Guard/Servant Quarter
Allow PC to use object in Skyhold (and around the world) like sit on the chair, lie on the bed
Chat with every NPC in Skyhold
- Inquisitor7 aime ceci
#28
Posté 18 juillet 2014 - 03:41
This has probably been talked about before but one thing I hope for Skyhold is that it has the feel of a real keep. What I mean is in DA2 Hawke's house always felt like it should be a lot bigger and yet we could only enter the main floor area and Hawke's bedroom. I always wished for a kitchen, a library, a formal dining room--places that gave it the scope an estate should have. That's my hope for Skyhold in DA:I--that it feels properly big.
I agree with your hopes. However, in DAO and in DA2, as a player, you could not really interact with your environment much. You could not move things around, or put books onshleves or any of that kind of thing, so extra rooms are sort of boring. If you can do something with them, like trophies or such, it makes great sense and I would want it.
#29
Posté 18 juillet 2014 - 11:26
What do you want to see in all that space?
Shops (like having a market in the castle courtyard), having your own armorer, enchanter, leather-worker etc. (unlike shops these guys are on your payrole (the inquisitions) and they work for you free of charge (if you can provide the raw-material)), a library and training room to learn new moves (hell, some quests could be knowledge hunts for scrolls, books etc.), my own study (to call people to, send out orders, write letters etc.), a throne-room to greet important guests, bedroom (sleeping, romance stuff etc.), armory (display pieces you don't use and equip your soldiers, companions etc.), stable (mounts!) etc. etc.
greetings LAX
ps: Yeah, I hope it's big enough (but: I would like the important areas close together, because spending 5 minutes to go from the armory to the bedroom or so is tedious and not fun
) as I agree that the Hawk-Mansion was kind of smallish (with it's closed and locked doors and general small layout...hell, even the entrance area does not remind me of a real mansion, more like a really small hunting lodge or something)
- merik3000, Askanison666 et Shady Koala aiment ceci
#30
Posté 19 juillet 2014 - 12:25
- Magdalena11 et Lady Luminous aiment ceci
#31
Posté 19 juillet 2014 - 12:51
Skyhold for me needs to have a wall with a yard and the Keep, In the yard training dummy's and our soldiers training and sparring, also guards walking the wall.
Inside in the basement area need the interrogation room and cells for captured prisoners as well as a Wine cellar in case Oghren should pop over to drink our Ale, also a door leading to an escape tunnel in case the keep is under siege.
Main floor has the Kitchen, Library for codex's we find around the world and can when not out questing can go back an actually read them, also find the mages here.
Maybe a room where we see off duty guards playing card games and walking through listening to conversations on how were shaping the world, not the Inquisitor directly but state of affairs from refugee's and merchants that the guards have talked to. Also a War room where the leaders of your Inquisition meet to plan strategy.
2cd floor houses the guards barracks, 3rd floor houses our companions rooms and 4th floor is the Inquisitors room and trophy room.
This is what I would like to see in my Skyhold.
- Askanison666 et Grunt Lord aiment ceci
#32
Posté 19 juillet 2014 - 12:56
I guess what I'm hoping for most from Skyhold (and our other keeps) has more to do with NPC behavior.
I'd like NPCs, advisors, and companions to wander around the area. I want to find one of my off-duty companions talking to a NPC when I walk into a room, or talking to each other. For me, DA2 was a step up from the party camp in Origins, because characters had their own spaces and they interacted in those spaces. Skyhold sounds like it has the potential to do the same thing, only BETTER.
- merik3000, KC_Prototype, PopCola et 2 autres aiment ceci
#33
Posté 19 juillet 2014 - 10:52
im hoping that its going to be similar to normandy in that everyone looks like there doing something and not just standing there doing nothing (im looking at kotor, which is my favourite game of all time)
- DaySeeker aime ceci
#34
Posté 19 juillet 2014 - 03:46
I hope they all have separate bed rooms.
Yeah, it always bugged me in ME2/ME3...is Garrus sleeping in the main battery ? Jacob in the armory ? Tali in the reactor core ? Ashley and Samara had a couch, Jack a military bed, Kasumi, Miranda and Liara their own cabin....but everyone else ? (not the mention the first Normandy didn't have crew living quarters AT ALL).
DA went arount that with the camp in Origins, and in DA2 each companion had their place to live, I'd like that each DAI had their own private space, like Kasumi's.
- merik3000, Grunt Lord et Inquisitor7 aiment ceci
#35
Posté 19 juillet 2014 - 04:23
I just hope I get to pass judgment like this

That looks so cool kind of like the Curia Regis (King's Court) of old
- Askanison666 et Grunt Lord aiment ceci
#36
Posté 20 juillet 2014 - 04:55
You know, all of this sounds great but it might be too good to be true... especially any similarities with Suikoden, which would be ideal for me. Can you imagine actually recruiting chefs, gardeners, and servants from the random towns you visit? But I digress... it probably won't be anything like that. I guess if I had to keep my expectations low I'd just hope for every party member having their own room, maybe a war room and armory... and a library. That's the bare minimum I'd want to see.
#37
Posté 22 juillet 2014 - 08:16
Just a theory, but I think that this picture reflects a potential Skyhold feature. Do you see the empty painting frame on the right? Might be that there is a room where the pictures appear when you've completed certain actions?

- merik3000, Askanison666, Grunt Lord et 7 autres aiment ceci
#38
Posté 22 juillet 2014 - 08:25
Ooh, good catch. If this is the case, I wonder what the picture that's already up represents.
#39
Posté 22 juillet 2014 - 08:28
Ooh, good catch. If this is the case, I wonder what the picture that's already up represents.
No idea really.
Blackwall slaying a Broodmother?
Archon Hessarian slaying Andraste on her pyre?
Maybe these pics relate to your deeds, or maybe to historical points that are told to you? Very hard to tell with so few hints.
- Askanison666 et OctagonalSquare aiment ceci
#40
Posté 22 juillet 2014 - 08:29
Ooh, good catch. If this is the case, I wonder what the picture that's already up represents.
I think its suppose to be Andraste's death
#41
Posté 22 juillet 2014 - 11:28
So we get to collect art like in some of the Assassin's Creed games? - Cool, I liked that feature
(and I like making my home in a game look more inhabited the longer I stay there)
greetings LAX
- Magdalena11 aime ceci
#42
Posté 22 juillet 2014 - 12:51
So we get to collect art like in some of the Assassin's Creed games? - Cool, I liked that feature
(and I like making my home in a game look more inhabited the longer I stay there)
greetings LAX
Could be great if it was a system lile the mini ship collection on the Normandy. Collecting art would be awesome!
#43
Posté 22 juillet 2014 - 03:16
Ooh, good catch. If this is the case, I wonder what the picture that's already up represents.
I interpret it as Blackwall slaying a hot broodmother.
#44
Posté 23 juillet 2014 - 06:16
I would love to have an upgradable castle with a variety of rooms such as Armory, Library, Bed Room, War Room, Blacksmith, Alchemy, Companion rooms, barracks, etc. with all the rooms and space it would also be great to have NPC's such as guards, servants (maids, etc), embasitors, missionaries, etc. It would also be great if you could collect things from world history and from the play through like old armors, weapons, Paintings, skulls, furs, etc. even some item then will show you past events from previous games that you have done. I would also like to expand and upgrade the defenses and other things of the castle/keep.
I also thought it would be interesting if they had raids or assaults on the castle/keep at times though out the game when you are there. Like an assault from the red templar, Blood mages, orlisians, fereldons, bandits, etc.(sorry for spelling)
Most of things wont be in the game but if many of the players ask for such features they may make a dlc for it who knows.
- merik3000 et Inquisitor7 aiment ceci
#45
Posté 23 juillet 2014 - 07:30
I'm sure it will be huge since we have our own rooms and there will be other people at the Skyhold besides our 12 faithful companions and advisors. I'm hoping for a mess hall and the ability to sneak around and catch other companions doing *things* in their rooms
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- OctagonalSquare et Inquisitor7 aiment ceci
#46
Posté 23 juillet 2014 - 05:19
I really want it to be like the Denerim estate in DA:O, where you could go see each party member in their room or the kitchen or the library.
I didn't like how everyone just stood in the hall in DA:A, and I didn't like the city spread-out in DA II.
- Askanison666 et Inquisitor7 aiment ceci
#47
Posté 28 juillet 2014 - 08:48
- UltimateGohanSS aime ceci
#48
Posté 01 août 2014 - 08:23
To all Skyhold fans it seems that alot of our wishes are going to come true for our almighty castle as in the PC Gamer special they describe Skyhold as thus:
"Skyhold, my castle, and Inquisition’s answer to the Normandy in Mass Effect. It’s detailed,cavernous, but more importantly, there’s more stuff you can do inSkyhold than on Commander Shepard’s ship. Past the tavern, stables, courtyard, kitchen, anddungeon (for imprisoning people,not slaying rats, I learn), I step to the War Table. Here, a dozen or so operation markers populate a world map: scouting missions, a task to gain the friendship of the dwarven kingdom of Orzammar or to recruit an arcanist. You complete these micro-quests entirely through the menu, and they grant modest benefits: gold, loot, resources, or adding more ‘agents’ who join the Inquisition.
Part of playing Inquisitor means decorating Skyhold manually: everything from the windows, throne, banner, and heraldry to the drapes an be swapped in a menu. The piece of Skyhold I’m most curious about, though, is the one that was only described to me. As the Inquisitor, BioWare tells me, you’ll pass judgment on NPCs who come to Skyhold, characters who typically act as echoes of events in the main storyline. After you rescue Inquisition soldiers from the Ferelden Bog, for example, the offspring of the barbarian leader you kill arrives at the Skyhold front gate, knocking a dead goat against your walls. It’s a ritual insult for killing his kin, but you have to decide whether to give this barbarian and his followers weapons and exile them, put him in a stockade, or take a different action."
A full recap is already around the forums since yesterday but I was mostly excited by all the Skyhold news as it seems like it is going to be awesome!
- Grunt Lord, OctagonalSquare et Inquisitor7 aiment ceci
#49
Posté 01 août 2014 - 08:39
Skyhold has dungeons, thats interesting.
I have a feeling that this game may have the capacity to become quite dark in some issues.
I wonder if it becomes a kind of Guantanamo Bay holding facility. I would imagine that possession becomes an issue. How do you even treat the possessed in a organized way ?
#50
Posté 01 août 2014 - 09:33
Skyhold has dungeons, thats interesting.
I have a feeling that this game may have the capacity to become quite dark in some issues.
I wonder if it becomes a kind of Guantanamo Bay holding facility. I would imagine that possession becomes an issue. How do you even treat the possessed in a organized way ?
Setting them on fire or beheading normally works ![]()





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