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GS - Dragon Age: Inquisition, the Baldur's Gate Legacy, and the Value of an Open World


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#1
Falcon084

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Dragon Age: Inquisition, the Baldur's Gate Legacy, and the Value of an Open World

 

So you don't miss it ^

 

2555653-e3_2014_screens_wm_13.jpg


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#2
CronoDragoon

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Cameron says some things here that will unfortunately be twisted around and construed negatively.

 

GS's comments section makes the BSN look like Plato's Symposium. Jesus.


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#3
leaguer of one

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Cameron says some things here that will unfortunately be twisted around and construed negatively.

 

GS's comments section makes the BSN look like Plato's Symposium. Jesus.

Which is why I don't go their anymore.


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#4
Savber100

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Cameron says some things here that will unfortunately be twisted around and construed negatively.

 

GS's comments section makes the BSN look like Plato's Symposium. Jesus.

You should see them whenever Gamespot talks about League of Legends or DOTA 2. 
Jesus, you would think Fox News had taken over the comment sections. I have never seen a group more ardently against the idea of e-sports than the gamers  there. 



#5
Kantr

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I wonder what prompted that odd comment about the trees.



#6
Wulfram

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Why on earth would thinking of Baldur's Gate and NWN make you think of crafting?

 

Or exploration, really, but especially crafting.  It was barely in existence in BG, and minor in NWN



#7
Fast Jimmy

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I do so in a third-person view that is tighter than in previous Dragon Age games, and makes the game feel more like an action-RPG than earlier entries, as if Dragon Age and The Elder Scrolls had been melted in a cauldron and a new mold had been formed from the amalgam.


<my grognard sense is tingling>
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#8
Fast Jimmy

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I wonder what prompted that odd comment about the trees.


Those trees! Those trees! Those Trufalla trees!

All my life I'd been searching for trees such as these.
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#9
Paul E Dangerously

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<my grognard sense is tingling>

 

My <modern video game 'journalist sense is tingling>



#10
Fast Jimmy

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<my grognard sense is tingling>


By contrast, Inquisition seems to want it both ways, rather than to stick to a single unsatisfying merger of gameplay styles, though I can't yet say how well the game plays from an overhead view. From a third-person perspective, at least, Inquisition feels fluid during this demo. Tapping buttons and pulling triggers fires off spells and swings axes, depending on what party member you directly control.


I've got a bad feeling about all of this. A very bad feeling.

#11
Kinthalis ThornBlade

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Why on earth would thinking of Baldur's Gate and NWN make you think of crafting?

 

Or exploration, really, but especially crafting.  It was barely in existence in BG, and minor in NWN

 

I don't get crafting either. NWN had some, but it wasn't a huge thing, unless you talk about crafting adventures  wiht the toolse,t but I'm pretty sure that's not what's being referenced.

 

Exploration fits though - that's ALL the BG series was about (NWN less so).



#12
dlux

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Cameron says some things here that will unfortunately be twisted around and construed negatively.

 

GS's comments section makes the BSN look like Plato's Symposium. Jesus.

I don't blame them, it is a very depressing article. And it's not like Bioware has shown us anything interesting or very good in the demos to make the criticizers think differently.

 

:(



#13
Provi-dance

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But the most important thing is that it's reactive!!

You don't want to take 1 hour to cast a spell or 30 minutes to swing an axe, you know! 

 

 

:wizard:  :wizard:  :wizard:

 

PS. The current two top comments below the article are absolute incline. Proud of you, Gamespot commentators. <3 I only disagree it's "EA's iron grip" fault.



#14
CronoDragoon

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I don't blame them, it is a very depressing article. And it's not like Bioware has shown us anything interesting or very good in the demos to make the criticizers think differently.

 

:(

 

I suppose it depends what the criticisms are. I suspect they mostly revolve around the tactical view gameplay and PC interface, which BW has said they will demonstrate before release.



#15
The Serge777

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I don't blame them, it is a very depressing article. And it's not like Bioware has shown us anything interesting or very good in the demos to make the criticizers think differently.

 

:(

I disagree.  The demos we've seen thus far have been fairly thorough in address many of the loudest complaints for DA2 which largely revolved around combat, visual design, and customization.  They also focus on the storytelling aspect, the modified use of the dialogue wheel, and touch a little on the story and the characters within it.  So, yes, I believe Bioware has shown us quite a few interesting elements and that some of things, particularly the manner in which combat, visuals, and customization will be handled, are quite good.

 

From my perspective, the problem is that folks are eager to criticize.  I think most folks want to criticize or insist that there's something wrong, even if some of the complaints that dogged DA2 and ME3 are addressed in what we've seen thus far.  It's pretty much become the standard behavior.  Now, I'm not suggesting that there aren't reasons to be cautious; rather, I'm saying that these hyperbolized negative reactions are like a feed-frenzy.  Virtually any statement or comment the devs make are chum that drive so-called fans into a frenzy of bitter, vulgar anger and dissatisfaction, often to the point that they glorify earlier games that possessed many of the same issues that DA2 and ME3 had. 

 

In the end, I hope that DAI will be a success.  I hope that it does a better job than DA2 in its breadth, variability, and player agency and meets DA2's fantastic attempt at a non-traditional fantasy tale.  I hope that it does a better job than ME3 with its endings and its minor quests, but that it meets ME3's goal of achieving something big.  And I hope that it manages to have the same kind of exploration that we had in BG and BG2.  I'll be cautious with my expectations, but given that the vast majority of my playing experiences with the company -- even with the less successful ventures -- have been great. 


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#16
DragonKingReborn

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I've got a bad feeling about all of this. A very bad feeling.

 

Can I ask about what in particular?  I only play on PC (KB&M), but my understanding was that the description you quoted was how consoles had always played in DA (or on PC with a controller).  Is that understanding not correct?



#17
Lady Shayna

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I suppose it depends what the criticisms are. I suspect they mostly revolve around the tactical view gameplay and PC interface, which BW has said they will demonstrate before release.

 

Haven't read them, but the tone of the article would make me want to make those criticisms.  I don't think this particular journalist likes the "older style" games all that much.

 

The close in, real time, non tactical view is more fun to LOOK AT, which is why they do demos like that.  I remain hopeful that the tactical view will still offer the play style I'm looking for, however.

 

*puts her hope in a little jar and clutches it tightly*



#18
Fast Jimmy

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Can I ask about what in particular?  I only play on PC (KB&M), but my understanding was that the description you quoted was how consoles had always played in DA (or on PC with a controller).  Is that understanding not correct?


That's not how DA:O played, even on the console (played it on 360 myself). It sounds EXACTLY how DA2 played, though.

#19
CronoDragoon

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That's not how DA:O played, even on the console (played it on 360 myself). It sounds EXACTLY how DA2 played, though.

 

"Tapping buttons and pulling triggers fires off spells and swings axes, depending on what party member you directly control" is how Origins played on console, though. Unless you mean auto-attack, but the demo was clearly played with auto-attack off.


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#20
Il Divo

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"Tapping buttons and pulling triggers fires off spells and swings axes, depending on what party member you directly control" is how Origins played on console, though. Unless you mean auto-attack, but the demo was clearly played with auto-attack off.

 

Pretty much. The response time to commands was just much slower, which (imo) was not to DA:O's benefit. 


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#21
Fast Jimmy

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"Tapping buttons and pulling triggers fires off spells and swings axes, depending on what party member you directly control" is how Origins played on console, though. Unless you mean auto-attack, but the demo was clearly played with auto-attack off.


Auto attack is a big part of that. As is combat animations (you can't dodge an attack in DA:O by side stepping the animation, as an example) and, of course, the ability to use a camera other than the third person. The fact that the reviewer was locked in the 3rd person for the demo sets off all types of alarms for me. I can understand having 3rd person be default to show off the beautiful shinies and what of, but to not allow it at all seems very disconcerting.
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#22
Fast Jimmy

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Pretty much. The response time to commands was just much slower, which (imo) was not to DA:O's benefit.


It is not that it was slower, it is that the animation came after the skill check, not before. The game rolled the dice based on your character's stats against the enemy's before the animation began, so your stats determined if you were hit, not your reflexes. It just appeared as shuffling and slow because the game was DESIGNED to make you unable to react to something your character should not have been able to avoid.

AKA, actually being tactical instead of button mashing and constant kiting

#23
Enigmatick

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Auto attack is a big part of that. As is combat animations (you can't dodge an attack in DA:O by side stepping the animation, as an example) and, of course, the ability to use a camera other than the third person. The fact that the reviewer was locked in the 3rd person for the demo sets off all types of alarms for me. I can understand having 3rd person be default to show off the beautiful shinies and what of, but to not allow it at all seems very disconcerting.

Did he say it was locked? And does that matter when all the e3 press got to play both modes?

 

Also where are you getting the side stepping spells bit from?



#24
In Exile

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Auto attack is a big part of that. As is combat animations (you can't dodge an attack in DA:O by side stepping the animation, as an example) and, of course, the ability to use a camera other than the third person. The fact that the reviewer was locked in the 3rd person for the demo sets off all types of alarms for me. I can understand having 3rd person be default to show off the beautiful shinies and what of, but to not allow it at all seems very disconcerting.

That was, however, incredibly stupid in a game that isn't turn-based on a grid, so it's a positive that it was removed. Everything else is a source of concern, particularly for the PC which does not even play anything like how this preview sounded like even for DA2. 


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#25
In Exile

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It is not that it was slower, it is that the animation came after the skill check, not before. The game rolled the dice based on your character's stats against the enemy's before the animation began, so your stats determined if you were hit, not your reflexes. It just appeared as shuffling and slow because the game was DESIGNED to make you unable to react to something your character should not have been able to avoid.

AKA, actually being tactical instead of button mashing and constant kiting

 

It wasn't tactics - it was pure fluke. You could kite in DA:O just as easily - you had to simply avoid the threat zone of the melee enemy you were kiting to avoid triggering the animation. You can kite the ogre at Ishtal or Uldred at the Circle Tower.