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GS - Dragon Age: Inquisition, the Baldur's Gate Legacy, and the Value of an Open World


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#326
Amaror

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We know the castle is customizable to a large extent. We can give it a chantry or mage tilt. We can alter it's appearance. with stuff like thrones and curtains and paintings and such things. We know there is a war table which sorta acts as an interface from which we can send agents on missions and from where we can continue the story from. We know it acts as a sort of DA:O camp where we can carry out companion conversations. 

We know crafting works on sort of a template and not a recipe meaning a template for a cuirass can be made from different metals giving it completely different look and stats. We know we can customize individual bits of an armor while crafting(hence one slot in inventory) and also individual bits of weapon like the hilt and the blade of a sword. We know crafting works like commissions meaning the PC places the order and a blacksmith who can presumably be upgraded who works for the inquisition will craft it. We know we can send agents out to collect ingredients.

We have already seen many skill trees which has active and passives and also upgrades like in DA2. There are 6 class skill trees and 1 specialization skill tree for PC. Companions come with specialization and can not be changed but they can be given different weapons restricted by class. I don't have info on stats; I am presuming they work similar to previous games.

 

Yeah, we have been told all that, but we haven't been shown anything.

Please excuse my paranoia, but after this:

Akael_Bayn-choices-abc.png

 

I will actually have to see what their talking about in a video before i believe any of it.


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#327
azrael_1289

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Yeah, we have been told all that, but we haven't been shown anything.

Please excuse my paranoia, but after this:

 

I will actually have to see what their talking about in a video before i believe any of it.

I agree totally. We do need to see more of it. BW have told they will show more of it. But that is a far cry from saying we know nothing about any of that stuff.



#328
Allan Schumacher

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Are you at all concerned about the amount of derision the "romance first, gameplay second" approach is garnering on forums outside of your control?

 

Nope.  I think people have a tendency to overstate how frequently they see something that they aren't particularly fond of (especially if they're looking for something else) and it's a bit overstated.  Though I do think some of those opposed create a Streisand Effect (I find myself more likely to find posts lamenting that the game is a romance simulator rather than celebrating romance).  But the loud, critical stuff is typically always the loudest.

 

Would you rather, though, that we wrap up the final bit of marketing push in the days before launch to be romance stuff?  I think that that sends a stronger message that romance is the key point of the game.  Kind of like finishing your essay with the point you think is the strongest.

 

 

There's lots of voices for Thing I Really Want To See™ and it happens even with the romance fans.  It's still happening romance fans as they wait for the last two romance characters.  It happened with Josephine, for example, when fans were hoping for it to come out on a particular day and it didn't.  When they finally got their news though, they were mostly excited... I don't get the impression very many are feeling vindictive towards BioWare for missing that day.  Some might, but they certainly aren't vocal ones.

 

So in this case, the stuff you're looking for is still coming.  When it shows, you probably won't care much if it was shown in May or if it was shown in August... you'll care about whether or not you like what you see.  You might or you might not, but the conversation will shift to that.

 

 

I will actually have to see what their talking about in a video before i believe any of it.

 

Perfectly fair.  And if we don't show it, I think it's safe to say we stand virtually no chance of selling the game to you or people like you.


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#329
Allan Schumacher

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Allan is there any way you can comment on the questions I posed earlier in this thread about the PC interface?

 

Which ones specifically?  When will you see the Mouse and Keyboard UI?  I don't know when it's planned to be shown off unfortunately.  Probably not at SDCC (I saw you ask that in a different place).



#330
Brogan

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Which ones specifically?  When will you see the Mouse and Keyboard UI?  I don't know when it's planned to be shown off unfortunately.  Probably not at SDCC (I saw you ask that in a different place).

But it does exist, yes?  And the mouse panning and zooming, that will work just like the previous games, correct?

 

Great response to Khavos above, btw.  I am glad to hear there is much more you will be introducing before launch.  That is a reassurance I wasn't sure we'd get.



#331
Allan Schumacher

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But it does exist, yes?  And the mouse panning and zooming, that will work just like the previous games, correct?

 

It does exist.  Mouse panning exists.  I don't remember what DA2's zooming in and out can do so I don't remember how similar it is to that game.  You can zoom in and out while in tactical mode, and it looks and responds very similarly to the bits you've seen but with a controller.  When we show of the tactical camera mode more thoroughly you'll get a better idea of the range of motion that the camera has while in that mode.



#332
Brogan

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Thank you very much sir.



#333
Khavos

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Nope.  I think people have a tendency to overstate how frequently they see something that they aren't particularly fond of (especially if they're looking for something else) and it's a bit overstated.  Though I do think some of those opposed create a Streisand Effect (I find myself more likely to find posts lamenting that the game is a romance simulator rather than celebrating romance).  But the loud, critical stuff is typically always the loudest.

 

Would you rather, though, that we wrap up the final bit of marketing push in the days before launch to be romance stuff?  I think that that sends a stronger message that romance is the key point of the game.  Kind of like finishing your essay with the point you think is the strongest.

 

 

There's lots of voices for Thing I Really Want To See™ and it happens even with the romance fans.  It's still happening romance fans as they wait for the last two romance characters.  It happened with Josephine, for example, when fans were hoping for it to come out on a particular day and it didn't.  When they finally got their news though, they were mostly excited... I don't get the impression very many are feeling vindictive towards BioWare for missing that day.  Some might, but they certainly aren't vocal ones.

 

So in this case, the stuff you're looking for is still coming.  When it shows, you probably won't care much if it was shown in May or if it was shown in August... you'll care about whether or not you like what you see.  You might or you might not, but the conversation will shift to that.

I suppose it depends on who you're trying to sell to.  I'm still not clear on why the romance aspect needed more than cursory focus to begin with.  Sure, it excites the vocal folks on your boards here, but you have to know they're a miniscule drop in the bucket compared to the numbers you guys are clearly chasing with this game, and that Bioware romances don't tend to be all that well spoken-of off Bioware boards.

 

And I'm not so sure you can chalk finding posts about the game being a romance simulator up to the Streisand Effect.  The only real solid info you're handing out has to do with the romances.  You've got employees going to cons to discuss the romances.  You've got your writers devoting their Tumblrs to discussing the romances.  Meanwhile, I can't find any basic information on character statistics.  Intended or not, you guys are giving the impression that romance is a huge, important component of the game.


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#334
Allan Schumacher

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I suppose it depends on who you're trying to sell to.  I'm still not clear on why the romance aspect needed more than cursory focus to begin with.  Sure, it excites the vocal folks on your boards here, but you have to know they're a miniscule drop in the bucket compared to the numbers you guys are clearly chasing with this game, and that Bioware romances don't tend to be all that well spoken-of off Bioware boards.

 

We announced the companions for the most part.  I mean, how much of our official marketing includes an actual focus on the romance content, specifically?  How much of it is the "drop in the bucket" fans carrying the conversation around?

 

 

 

 

And I'm not so sure you can chalk finding posts about the game being a romance simulator up to the Streisand Effect.  The only real solid info you're handing out has to do with the romances.  You've got employees going to cons to discuss the romances.  You've got your writers devoting their Tumblrs to discussing the romances.  Meanwhile, I can't find any basic information on character statistics. 

 

We have employees going to GaymerX to have a PANEL that talks about LGBT content in video games.  It's not a huge marketing beat.... it's a conference and we'd attend it regardless.  If the choice is "don't go at all" to placate you, then I wouldn't choose what you want.  If you want to voice a complaint for that, tell GaymerX to reschedule when they host their event.

 

You want to know why the writers are talking about romances on tumblr?  It's because the "drop in the bucket" is asking David questions.  How far reaching does the tumblr interactions go beyond tumblr and this message board?  David is also a writer.  He fields questions about the stuff he does, which is writing.  Of which the bulk of it is companions (which many people DO love about our games, romances or no) and plot.  Look at what Mark talks about.  Look at what Mike talks about.  Though a quick look at David's Tumblr and most of the questions he deals with are not about romances.  Some are about voice acting, he's got two about The Keep!

 

We don't go to GaymerX to advertise the game in any significant manner.  We go to GaymerX because as a studio, we think that recognizing LGBT content is a decent thing to do and our game happens to include it.  For the people of that audience, it's no real surprise that they talk about LGBT content since that's a significant part of the focus of the event.

 

 

 

 

Intended or not, you guys are giving the impression that romance is a huge, important component of the game.

 

Because I think your impressions are incorrect.  You want to know what *most* people have been exposed to about our game?  Do a search for things that include "E3."  Look at how much romance content was discussed during E3.  Look at how much romance content was shown during the gameplay footage.  I mean jeez, look at the article linked in the OP of this post.  Tell me how much romance comes up in that, and it's a focused event with a major games publication for the purposes of specifically promoting the game.  The answer to the question is none.  But I bet your sampling bias has overlooked that, because you are so focused on romances. 

We have blurbs and writer interviews talking about our characters.  Most of which don't even touch on romance (e.g. David simply mentioned that Dorian was gay, and the world jumped up on that as the talking point.  Sounds like the mere existence of a gay character is newsworthy).  The romance information goes out to the hardest of the hardcore that have their eyes glued to the forums or other more direct forms of communication with fans, like Twitter.

 

To be perfectly frank, at this point you come across as trying to coerce us into releasing Information You Want™ by making suppositions that we're undermining our game because several months before release, we're announcing the companions the Inquisitor will hang out with.  So no, at this point I don't agree with your perspective.  I think it's biased because you want other stuff and you really hate other stuff, so you frame it in a way in the hopes of encouraging us to give you the information you care about.  If you'd like to prove me wrong, do a wide scale intersectional analysis of our fanbase and run some panels and talk with the fans face to face and find out what it is that they are so excited about for the game.  Yes, a LOT of people LOVE our games for the story and the characters.  My favourite parts of BioWare games have always been the companions (Minsc, Jaheira, Viconia, Imoen, Irenicus, Edwin, Max, Aribeth, Jolee Bindo, HK-47, Juhani, Bastila, Garrus, Tali, Mordin, Leliana, Shale, Alistair, Morrigan, Thane, Varric, Isabela, Aveline), even though I probably care less about romance content being included than even you do.

 

 

So I'm telling you: the content you're looking for is coming.  Hopefully enough of it comes out for you to be satisfied, but at this point we're just going to start arguing in circles since it's your impressions versus mine.  I answered your question with what I feel is the right answer.  You don't seem to actually care what my answer is and seem more inclined on pointing out that I'm wrong, so I guess we'll see if the course of marketing this changes much.  But I'm not seeing a discussion here at this point, nor am I particularly interested in continuing this one.


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#335
bEVEsthda

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As a side comment to the talk about "the numbers you are chasing", I think it would be a big mistake by Bioware to chase those numbers by just doing some kill-kill-kill-Oh-I'm-so-powerful -game. Then they would just be another offering among thousands (well, at least hundreds). It wouldn't work. They'd be smarter to play on their traditional strengths. It has a better chance to work, because people will discover something new that they like. Something that gives them a richer experience. Doubtless, there is also that market segment which absolutely won't care about that. But then you wouldn't want to have those aboard anyway. They'd just be trouble. A game cannot chase everybody. It also won't work.

And of course, there are also those groups you simply don't want to have on board, regardless the market. I'm of course talking about nazis, militant islamists, gaybashers and traditional role players, those who likes games like BG, IWD, VtM:B and DA:O.   ;)



#336
Khavos

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Hey, if you've done the intersectional analysis and run the panels and talked with the fans and are giving them exactly what they want, then you certainly don't need to defend the approach to me, right?  

 

Though I do have to wonder if those approaches were used with DA2 and ME3.  I have to think that lots of hype followed by good reviews followed by vocal fan backlash leading to open letter apologies can't be the way you guys would actually like to operate.   



#337
Guest_Caladin_*

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I dont understand this "focus on Romance" that ppl say has apparently been all that is revealed, romance aside for me Bioware is known for it's story telling and COMPANIONS in there games, to not "showcase" there companions in a companion dominated game would upset more than the vocal minority that are saying they are showcasing to much, all i have seen in the Demo's that have been released is basically how the companions interact, how you can select/control them and how bringing specific one's can add more to relevant quests, all of which for a person who is not familiar with Dragon Age or Bioware as a whole may well turn them to buying the game, a plus for us fans as it means continued support to the franchise we all like and a plus for Bioware for getting more ppl onboard.

 

All the "romance" content i have seen/heard/read is questions put to the devs from fans, not once in any of the demo's released have i seen or heard mention of any "romance", there is still 3 month of PR to go, it very understandable the first thing Bioware would want to showcase is the thing they are most renowned for



#338
kingjezza

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It does exist.  Mouse panning exists.  I don't remember what DA2's zooming in and out can do so I don't remember how similar it is to that game.  You can zoom in and out while in tactical mode, and it looks and responds very similarly to the bits you've seen but with a controller.  When we show of the tactical camera mode more thoroughly you'll get a better idea of the range of motion that the camera has while in that mode.

 

That doesn't really answer the question of whether the whole game can be played freely in tactical mode (like the in the video somebody posted earlier) or whether playing in tactical camera view can only be done in some sort of hold button down/roll time forward/engage mode, that seems to be the case on consoles but is it the same on the PC?

 

I've seen this question asked numerious times on here and it's always been ignored, which I find a bit strange considering it should be such a simple question to answer.


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#339
The Elder King

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Hey, if you've done the intersectional analysis and run the panels and talked with the fans and are giving them exactly what they want, then you certainly don't need to defend the approach to me, right?  
 
Though I do have to wonder if those approaches were used with DA2 and ME3.  I have to think that lots of hype followed by good reviews followed by vocal fan backlash leading to open letter apologies can't be the way you guys would actually like to operate.

When did Allan said they already given fans all the info they want? From his post, I got that he said that they didn't focus on romances, which they didn't.
I Agree that there's a lot of features I'm waiting to see, but they didn't focus at all on romances.
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#340
Dermain

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Hey, if you've done the intersectional analysis and run the panels and talked with the fans and are giving them exactly what they want, then you certainly don't need to defend the approach to me, right?  

 

Though I do have to wonder if those approaches were used with DA2 and ME3.  I have to think that lots of hype followed by good reviews followed by vocal fan backlash leading to open letter apologies can't be the way you guys would actually like to operate.   

 

And now you're just being antagonistic...good plan that...

That doesn't really answer the question of whether the whole game can be played freely in tactical mode (like the in the video somebody posted earlier) or whether playing in tactical camera view can only be done in some sort of hold button down/roll time forward/engage mode, that seems to be the case on consoles but is it the same on the PC?

 

I've seen this question asked numerious times on here and it's always been ignored, which I find a bit strange considering it should be such a simple question to answer.

 

It was said in one of the demos that you could.

 

As to why it hasn't been shown yet in the detail that you would prefer is simply because of marketing. Does marketing always make sense to the consumers? No, but if Bioware were to tell us EVERYTHING about the game right now people would lose interest in it. Information is released in segments, first X, then Y, then Z etc. usually spaced a few weeks apart depending on the release date of the product.

 

I would expect that late July/early August we will start to receive new information about Inquisition. It has been hinted at that this information may be the "mythical" tactical combat.

 

Of course, you can continue your current tactics, but patiently waiting is likely going to be more productive.



#341
Elhanan

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There is more said in this vid of the tactical approach; can be used like a board game or XCOM, I believe:


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#342
Il Divo

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More XCOM is always a good thing. 


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#343
phantomrachie

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I always find people stating that Bioware are too focused on romances really weird. It's not Bioware it's the people who interview them or ask them questions.

 

In my experience one of the first big things that Bioware reveals about a game are the companions and the game mechanics come next.

 

As soon as a companion is revealed the first question a dev gets is " are they romanceable?" and since they are revealing details about companions eventually we get to find out if they are romanceable or not. Most of the marketing material doesn't even mention romances, but it is always something that they get asked.

 

That is hardly Bioware's fault.

 

Now that all the companions and advisors have been revealed, I fully expect them to provide more details on the other game mechanics, like the PC UI , the crafting system etc. 

 

So far the release of information on DA:I has been pretty much inline with the release of information on their past games, so I'm more than happy to wait for the information we've been told is coming.

 

I'd only be worried if it got to September and there were still no further information on the game mechanics 



#344
stormhit

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I suppose it depends on who you're trying to sell to.  I'm still not clear on why the romance aspect needed more than cursory focus to begin with.  Sure, it excites the vocal folks on your boards here, but you have to know they're a miniscule drop in the bucket compared to the numbers you guys are clearly chasing with this game, and that Bioware romances don't tend to be all that well spoken-of off Bioware boards.

 

And I'm not so sure you can chalk finding posts about the game being a romance simulator up to the Streisand Effect.  The only real solid info you're handing out has to do with the romances.  You've got employees going to cons to discuss the romances.  You've got your writers devoting their Tumblrs to discussing the romances.  Meanwhile, I can't find any basic information on character statistics.  Intended or not, you guys are giving the impression that romance is a huge, important component of the game.

 

And anyone visiting a video game message board anywhere is a minuscule drop in the bucket compared to everyone else who buys these things. I doubt much of this early teasing matters much at all compared to the final run up to release.


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#345
Cameron Lee

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I find if interesting that there's a perception we've marketed romances when none of our official marketing has focused on that.

In general terms, our marketing has run something like this;

- Announce game (E3 2013, premise)
- Show the game (PAX - combat, keeps, announce tac cam on all platforms etc)
- Locations (vids, screens etc)
- Characters (vids, screens, etc)
- Show the game (E3 2014 - story, dragon combat, exploration, towns, mounts etc ).

Next we're moving into mechanics and more gameplay.

Sure various devs have tweeted stuff about romances, just like we do on many other topics. There's a few writer interviews which include one or two questions on orientation but that's amongst many other topics of the characters personality. Some devs have unofficial blogs which I'm sure it comes up there too. But official marketing? Nothing on romances.

Perhaps it's due to it being one of most common question by press, community panels and on social media? All that gets retweeted or passed on here in an amplified manner, so from a community/BSN I can see where that perception may come from.
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#346
Guest_Caladin_*

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Cameron quick question if you dont mind answering, would a UI ever work with small companion quickbars on the pc screen? for quick combo setup etc an basic non stop interruption of combat

 

Or even just move specific/limited companion skills to my skill bar



#347
Enigmatick

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That doesn't really answer the question of whether the whole game can be played freely in tactical mode (like the in the video somebody posted earlier) or whether playing in tactical camera view can only be done in some sort of hold button down/roll time forward/engage mode, that seems to be the case on consoles but is it the same on the PC?

 

I've seen this question asked numerious times on here and it's always been ignored, which I find a bit strange considering it should be such a simple question to answer.

Laidlaw's answered that something to the effect of "Yes, but you get to see how much better the game looks in 3rd person view"

 

Honestly I think most of this disconnect here stems from the game being shown on "you can't die" mode.



#348
Fiery Phoenix

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I find if interesting that there's a perception we've marketed romances when none of our official marketing has focused on that.

In general terms, our marketing has run something like this;

- Announce game (E3 2013, premise)
- Show the game (PAX - combat, keeps, announce tac cam on all platforms etc)
- Locations (vids, screens etc)
- Characters (vids, screens, etc)
- Show the game (E3 2014 - story, dragon combat, exploration, towns, mounts etc ).

Next we're moving into mechanics and more gameplay.

Sure various devs have tweeted stuff about romances, just like we do on many other topics. There's a few writer interviews which include one or two questions on orientation but that's amongst many other topics of the characters personality. Some devs have unofficial blogs which I'm sure it comes up there too. But official marketing? Nothing on romances.

Perhaps it's due to it being one of most common question by press, community panels and on social media? All that gets retweeted or passed on here in an amplified manner, so from a community/BSN I can see where that perception may come from.

Yup, it's the community. The distinction between what the fanbase is talking about and what is actually being marketed is not hugely apparent for many.


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#349
Amaror

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Cameron quick question if you dont mind answering, would a UI ever work with small companion quickbars on the pc screen? for quick combo setup etc an basic non stop interruption of combat

 

Or even just move specific/limited companion skills to my skill bar

Oh hell yes.

Select companions with F1 - F4, that would be sooooo usefull!



#350
Cameron Lee

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Cameron quick question if you dont mind answering, would a UI ever work with small companion quickbars on the pc screen? for quick combo setup etc an basic non stop interruption of combat

Or even just move specific/limited companion skills to my skill bar


It's a cool idea Caladin, I'll pass it on to the UI team to think about.
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