Aller au contenu

Photo

GS - Dragon Age: Inquisition, the Baldur's Gate Legacy, and the Value of an Open World


426 réponses à ce sujet

#376
Rawgrim

Rawgrim
  • Members
  • 11 531 messages

Yesterday someone FINALLY acknowledged my Predator 2 movie quote... after 24 years >.>

 

 

 

 

 

Yup.  IIRC the companion stuff is pretty much done now and we'll be moving on to other aspects including more gameplay and "RPG" stuff.

 

Wich Predator 2 quote was it?



#377
Rylor Tormtor

Rylor Tormtor
  • Members
  • 631 messages

I don't think anyone's holding DA:O up as the paragon of virtue you're making it out to be held up as.  It's pretty indifferently-regarded elsewhere.  I think it cracked the RPG Codex's Top 70, but not by much and certainly not high on the list.  

 

And I certainly hold the well reasoned and even-handed opinion of the Codex in high regard....

 

 

oh wait. 



#378
Brogan

Brogan
  • Members
  • 2 190 messages

Wich Predator 2 quote was it?

I think it was "I'm getting too old for this ****"



#379
Khavos

Khavos
  • Members
  • 961 messages

And I certainly hold the well reasoned and even-handed opinion of the Codex in high regard....

 

 

oh wait. 

I would.  And do.

 

There was a lot wrong with DA:O.  It was good for a modern Bioware game, absolutely, but that's not a high bar to set.  



#380
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

Wich Predator 2 quote was it?

 

"Want some candy?"  I can't even remember the context by which it came up (I think someone was literally giving a coworker some candy... XD)


  • Gold Dragon et Rawgrim aiment ceci

#381
Rylor Tormtor

Rylor Tormtor
  • Members
  • 631 messages

I would.  And do.

 

There was a lot wrong with DA:O.  It was good for a modern Bioware game, absolutely, but that's not a high bar to set.  

 

Just because there were issues with DA:O doesn't really make that community any less toxic in general.


  • Cigne et Plague Doctor D. aiment ceci

#382
Allan Schumacher

Allan Schumacher
  • BioWare Employees
  • 7 640 messages

I'd really prefer this to not turn into a discussion over the viewpoints of those that frequent RPG Codex, and how valid/invalid they happen to be.


  • Gold Dragon et WoolyJoe aiment ceci

#383
Maria Caliban

Maria Caliban
  • Members
  • 26 094 messages
The community at the Codex is loud, abrasive, and often obscene, but they like and play RPGs so I consider their opinion as valid as any other. BioWare can't make games only for its hardcore BSN fanbase. It's important to listen to people who like the genre but have issues with your games.

BioWare RPGs have weaknesses that some people are happy to overlook (me) but that others either tolerate or downright hate.

That said, I don't think BioWare could do anything with DA:I that would make it as poorly received as DA II was on the Codex. DA:I might not break the RPG Codex's top 10, but let's hope it can at least hit the top 50.
  • AllThatJazz et azrael_1289 aiment ceci

#384
Guest_Luther_*

Guest_Luther_*
  • Guests

I'd really prefer this to not turn into a discussion over the viewpoints of those that frequent RPG Codex, and how valid/invalid they happen to be.

 

Since my post seemed to inspire someone else to mention the RPG Codex and since then the conversation spiraled out from it, I want to say: my comments about DAO's combat and the reverence for the isometric POV had nothing to do with the RPG Codex. I was referring to posts I had seen earlier in this thread and elsewhere in the Bioware forums. That's it. I've added this point now to make it explicit.

 

Regardless, the person who responded by mentioning the RPG Codex puzzles me. It makes as much sense as me going to the PC reviews of DAO on metacritic and citing the 400+ positive reviews as evidence for the phenomena I described. But I don't, because I'm not responding to metacritic user reviews. Saying, essentially, "But other forums have lots of people with completely different perspectives on this game" is irrelevant since my response is primarily directed at instances in this thread as well as other times in the Bioware forums, especially since DA2, that put DAO on a pedestal; as if DAO has set a standard that apparently cannot be improved upon or changed. I do think my observation stands, regardless of how other forums on different websites react to these titles. And that's all I want to say about that because one of our neighborhood friendly mods would like us to not gossip about users on other forums or pretend that we speak for them as a whole.

 

For what it's worth, my post didn't refer to everyone in this thread. There have been quite a few users in this thread who do criticize DAO, and sometimes for the same reasons as mine.


  • Dermain aime ceci

#385
Brogan

Brogan
  • Members
  • 2 190 messages

DA:I might not break the RPG Codex's top 10, but let's hope it can at least hit the top 50.

 
*looks around*
 I can post this, right?

Spoiler



#386
Khavos

Khavos
  • Members
  • 961 messages

 
*looks around*
 I can post this, right?

Spoiler

Generally speaking, you'd want an RPG to please people who like RPGs.


  • Maria Caliban et Innsmouth Dweller aiment ceci

#387
Wulfram

Wulfram
  • Members
  • 18 948 messages

Um, I think we're supposed to stop discussing this


  • Allan Schumacher et Dermain aiment ceci

#388
Elhanan

Elhanan
  • Members
  • 18 461 messages
Love playing DAO, but it wasn't perfect. And while I did not enjoy DA2 as much, I still have hundreds of hours using several varied characters, and prefer some of the newer implementations over the prequel.

DAI appears to make a decent attempt to offer the best from both, and while I have yet to play the BG series, it is the hard work and effort to please their fans that is the legacy from Bioware; not some mechanics, IMO.
  • AllThatJazz, Dermain, pdusen et 1 autre aiment ceci

#389
MrDuck

MrDuck
  • Members
  • 115 messages

Love playing DAO, but it wasn't perfect. And while I did not enjoy DA2 as much, I still have hundreds of hours using several varied characters, and prefer some of the newer implementations over the prequel.

DAI appears to make a decent attempt to offer the best from both, and while I have yet to play the BG series, it is the hard work and effort to please their fans that is the legacy from Bioware; not some mechanics, IMO.

 

Yup.

 

And if having played BG means being cynical to every new thing Bioware wants to try out, then I'm glad I haven't played those games.


  • Dermain, pdusen et FireAndBlood aiment ceci

#390
Andraste_Reborn

Andraste_Reborn
  • Members
  • 4 808 messages

Yup.

 

And if having played BG means being cynical to every new thing Bioware wants to try out, then I'm glad I haven't played those games.

 

I'm proof that the connection isn't automatic - I first played Baldur's Gate back in 1999, and yet I love the Dragon Age games just as much as the BG trilogy. (And I love DA2 at least as much as DAO. I may in fact be a magical unicorn of some kind.)


  • Heimdall, Dermain, The Serge777 et 1 autre aiment ceci

#391
MrDuck

MrDuck
  • Members
  • 115 messages

I'm proof that the connection isn't automatic - I first played Baldur's Gate back in 1999, and yet I love the Dragon Age games just as much as the BG trilogy. (And I love DA2 at least as much as DAO. I may in fact be a magical unicorn of some kind.)

 

Oh yeah, I don't want to generalise of course. But there are those annoying people (especially for example at gs's comment section) you know.



#392
In Exile

In Exile
  • Members
  • 28 738 messages

*raises hand*   Actually Yes, yes some people do.

 

For me, DAO pretty much saved cRPGs on the PC. 

 

How? It's one game that didn't spawn copycats.



#393
Guest_Luther_*

Guest_Luther_*
  • Guests

Oh yeah, I don't want to generalise of course. But there are those annoying people (especially for example at gs's comment section) you know.

 

 

I second Andraste_Reborn. Don't be put off of the Baldur's Gate games because some people you don't like also like it. Liking older RPGs doesn't turn one into the "true gamer" mentality I described.


  • Dermain aime ceci

#394
The Serge777

The Serge777
  • Members
  • 171 messages

I think it was "I'm getting too old for this ****"

No, I believe that's a Lethal Weapon quote that Danny Glover then went on to use in subsequent movie rolls (in much the same way The Arnold used I'll be back!" in virtually every post-Terminator appearance in his career.



#395
The Serge777

The Serge777
  • Members
  • 171 messages

I'm proof that the connection isn't automatic - I first played Baldur's Gate back in 1999, and yet I love the Dragon Age games just as much as the BG trilogy. (And I love DA2 at least as much as DAO. I may in fact be a magical unicorn of some kind.)

There's a herd of magical unicorns. We just tend not to be as... boisterous as other herds.  Like you, I played BG back in '99 and love DA as much as BG, and I love DA2 despite its flaws.


  • AllThatJazz aime ceci

#396
Chron0id

Chron0id
  • Members
  • 604 messages

I'm going to get crucified for this post but I'm going to make it anyway because I like to live life dangerously. 

 

I have never liked the isometric view.

 

I just can't get immersed into it.  How am I supposed to feel like I'm roleplaying a character when I'm looking down on him from above like a bug collector with a magnifying glass?  I've been gaming since the NES and I have always despised this camera view with every fiber of my being for some inexplicable reason.  It wasn't until the days of the PS1 that it really hit me.  This is the future of gaming.  A 3D environmental plane in which I control my character directly from behind. 

 

I have to agree with Cameron Lee on his idea of moving away from Baldur's Gate in the aspects he was discussing. It's probably the same reason I will not be getting Divinity: Original Sin.   I just prefer viewing my character on the same level the character he/she is standing on.   I'm a firm believer in having your cake and eating it too.  One shouldn't have to sacrifice graphics and resort to archaic camera angles for that RPG depth we all know and love.  Why not both? 


  • Heimdall, Dermain, CronoDragoon et 2 autres aiment ceci

#397
Vilegrim

Vilegrim
  • Members
  • 2 403 messages

I'm going to get crucified for this post but I'm going to make it anyway because I like to live life dangerously. 

 

I have never liked the isometric view.

 

I just can't get immersed into it.  How am I supposed to feel like I'm roleplaying a character when I'm looking down on him from above like a bug collector with a magnifying glass?  I've been gaming since the NES and I have always despised this camera view with every fiber of my being for some inexplicable reason.  It wasn't until the days of the PS1 that it really hit me.  This is the future of gaming.  A 3D environmental plane in which I control my character directly from behind. 

 

I have to agree with Cameron Lee on his idea of moving away from Baldur's Gate in the aspects he was discussing. It's probably the same reason I will not be getting Divinity: Original Sin.   I just prefer viewing my character on the same level the character he/she is standing on.   I'm a firm believer in having your cake and eating it too.  One shouldn't have to sacrifice graphics and resort to archaic camera angles for that RPG depth we all know and love.  Why not both? 

 

 

I prefer those 'archaic camera angles' and for me they add to the depth....3rd person view can work, but especially for a party based game I prefer a god's eye view, single player RPG it's fine, but I still zoom out as far as I can, because I am not getting clues that a character would get, I can't hear that mob breaking a twig as it advances up behind me, or smell that zombies reek, I have what the game shows me, to replace that.


  • Chron0id aime ceci

#398
Chron0id

Chron0id
  • Members
  • 604 messages

I prefer those 'archaic camera angles' and for me they add to the depth....3rd person view can work, but especially for a party based game I prefer a god's eye view, single player RPG it's fine, but I still zoom out as far as I can, because I am not getting clues that a character would get, I can't hear that mob breaking a twig as it advances up behind me, or smell that zombies reek, I have what the game shows me, to replace that.

Wait, you can smell zombies in those old-school RPGs?  Maybe I was wrong about them being technically inferior. 


  • Dermain et Il Divo aiment ceci

#399
Amaror

Amaror
  • Members
  • 609 messages

I'm going to get crucified for this post but I'm going to make it anyway because I like to live life dangerously. 

 

I have never liked the isometric view.

 

I just can't get immersed into it.  How am I supposed to feel like I'm roleplaying a character when I'm looking down on him from above like a bug collector with a magnifying glass?  I've been gaming since the NES and I have always despised this camera view with every fiber of my being for some inexplicable reason.  It wasn't until the days of the PS1 that it really hit me.  This is the future of gaming.  A 3D environmental plane in which I control my character directly from behind. 

 

I have to agree with Cameron Lee on his idea of moving away from Baldur's Gate in the aspects he was discussing. It's probably the same reason I will not be getting Divinity: Original Sin.   I just prefer viewing my character on the same level the character he/she is standing on.   I'm a firm believer in having your cake and eating it too.  One shouldn't have to sacrifice graphics and resort to archaic camera angles for that RPG depth we all know and love.  Why not both? 

 

Good for you, i guess. Cool that you don't mind being stuck behind the character all the time, but a lot of us want to actually plan our moves and we need a good overview for that. If you think you way is the future of gaming then that's good for you, there are a ton of games that you can play, but don't try and take the few tactical games that we do have away from us.

 

Btw. if there's ever an rpg that pulled of having a command over a large amount of units in a third person view, it's mount and blade. They basically do it by letting you sort your soldiers into groups and order those groups around with hotkeys. It only works with a small amount of orders though, like attack, retreat, hold ground. It wouldn't work in DA.


  • Diegox10 aime ceci

#400
Kinthalis ThornBlade

Kinthalis ThornBlade
  • Members
  • 563 messages

I'm going to get crucified for this post but I'm going to make it anyway because I like to live life dangerously. 

 

I have never liked the isometric view.

 

I just can't get immersed into it.  How am I supposed to feel like I'm roleplaying a character when I'm looking down on him from above like a bug collector with a magnifying glass?  I've been gaming since the NES and I have always despised this camera view with every fiber of my being for some inexplicable reason.  It wasn't until the days of the PS1 that it really hit me.  This is the future of gaming.  A 3D environmental plane in which I control my character directly from behind. 

 

I have to agree with Cameron Lee on his idea of moving away from Baldur's Gate in the aspects he was discussing. It's probably the same reason I will not be getting Divinity: Original Sin.   I just prefer viewing my character on the same level the character he/she is standing on.   I'm a firm believer in having your cake and eating it too.  One shouldn't have to sacrifice graphics and resort to archaic camera angles for that RPG depth we all know and love.  Why not both? 

 

I prefer third person for exploration. God's eye view is kind of essential for tactical combat though. For butotn mashy combat, not so much, but then I hate that type of combat ;)


  • schall_und_rauch aime ceci