OK, fair enough. But is the issue that it is closer to DA2 than Origins or something more specific?
If you press a button (and at the risk of sounding like something awesome)and an attack occurs, more or less instantly, is that a problem? Provided it is still a queue mechanic and not an action mechanic, does the speed at which the order is carried out matter? We can see pretty clear from the demos that it's not a fighter game with "RPG" elements. At least, that's been the impression I've been left with.
How is "press a button to attack" NOT an action mechanic? If I mash buttons and it results in my character attacking faster, that is action mechanics. And, if not, and auto attack goes at the same rate if you don't mash the buttons... then why are players mashing the buttons in all of these demos?
How fast the character swings their sword should be how fast their stats and abilities say they can, not by how quickly I can game the system with a turbo controller. I should be able to give a command to a part member and have them execute it with just as much damage, speed and efficacy as if I took control of the character myself. Like a unit on a battleifield. That is tactics. Having better results strictly due to the fact that I can take direct control and press buttons faster with my player reflexes is the exact opposite of that - it is action mechanics.
I realize people don't break it down to that level consciously, but it is evident in people's reactions to DA2 that this is how it is perceived subconsciously. These are action mechanics that DA2 had that don't give the tactical level hardcore players want, yet it is not at all good action mechanics, as all it is hitting the attack button and cycling through your cooldowns - someone used to playing God of War would find it incredibly boring from an action game perspective. If this is returning for DA:I with a forced in camera as the only consolation, I don't believe it will work in providing a satisfying experience to anyone who didn't like DA2.