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GS - Dragon Age: Inquisition, the Baldur's Gate Legacy, and the Value of an Open World


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#76
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I clearly don't have the affinity for the older top-down RPG's that some very vocal people on Gamespot have.

I never got into RPG's until I played the likes of KOTOR and Oblivion, so I just don't have that nostalgia others do towards that style of RPG game. I'm a little bemused by people being angry about a game not being the same as one nearly two decades old.

Honestly if that's the type of game you want to play then old school style games like Project Eternity can scratch that itch. There's plenty of room for different kinds of RPG's in the world.


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#77
In Exile

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and what did skyrim have...... Extensive mod tools

 

Not for the 70-80% of gamers playing on console. In fact, for PS3 users, Skyrim was a mechanically broken game that straight up was impossible to play after 200 hours. 


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#78
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I clearly don't have the affinity for the older top down RPG's that people on Gamespot have.

I never got into RPG's until I played the likes of KOTOR and Oblivion, so I just don't have that nostalgia others do towards that style of RPG game. I'm a little bemused by people being angry about a game not being the same as one nearly two decades old.

Honestly if that's the type of game you want to play then old school style games like Project Eternity can scratch that itch. There's plenty of room for different kinds of RPG's in the world.

 

Not really. If PE tries to have combat that's more akin to D&D, it won't be fun combat (at least for me, and others like me who hate D&D). There is more to enjoy about DA:O's combat than the camera angle, though that angle is superior to controlling a full party. 


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#79
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Not for the 70-80% of gamers playing on console. In fact, for PS3 users, Skyrim was a mechanically broken game that straight up was impossible to play after 200 hours. 

 Trust me I know, however a logged in about 60 hours into it on 360, then modded the hell out of it when I got it on PC



#80
BigEvil

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Ahh, 'games journalists', my favourite people. Had a read of the article, it was quite long for someone saying they're on the fence. I'd be more inclined to listen to 'games journalists' if they weren't the group who heaped praise on DA2 at release and then after a few months of seeing the fan reaction started printing second opinion reviews and putting the game in their most disappointing/worst game of the year lists. Where were those second opinions when the game released? I'd be more likely to trust 'games journalists' if they hadn't spent months of time writing articles about DA:I full of mistakes and misinformation. I'd pay more attention to 'games journalists' if they weren't constantly writing click-bait articles which regurgitate inaccurate or twisted information citing other 'games journalists' who spend their time trawling through twitter for their 'news'.

 

Sorry, that was unfair. I don't know if the writer of this article is like that, but he's part of an industry I've come to rather despise over recent years. Still, the article doesn't really say much of anything. Maybe things won't be good, maybe they will, seemed to be the point of it.


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#81
ghostzodd

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My observation of the reception of DA2 here on the forums was that combat wasn't universally reviled by any stretch of the imagination.  A great many vocal consumers regarded it as a great improvement upon Origins.

 

It's not my preferred style but action combat is enjoyed by a substantial amount of players and clearly DAI wants to appeal to that market.  I don't have to like it myself to see that it's not a bad thing to get into the pockets of the 10 million Skyrim purchasers if you are speculating however many millions making a RPG.   :D

 

I think we are lucky if DAI supports a tactical option supplementary to it's action gameplay.

 

Honestly I did not really even mind the combat in DA2, I prefer action to  tactical to be honest. When I was younger action RPG's like, Dot Hack, and Kingdom Hearts were my favorite


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#82
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I clearly don't have the affinity for the older top-down RPG's that some very vocal people on Gamespot have.

I never got into RPG's until I played the likes of KOTOR and Oblivion, so I just don't have that nostalgia others do towards that style of RPG game. I'm a little bemused by people being angry about a game not being the same as one nearly two decades old.

Honestly if that's the type of game you want to play then old school style games like Project Eternity can scratch that itch. There's plenty of room for different kinds of RPG's in the world.

Huh?

I haven't read any of the responses on Gamespot page, but the older, top-down RPGs have nothing to do with what this thread is about.  Those games, and what Pillars of Eternity will be, are like Diablo.  Not 3d.  No panning, zooming etc.

 

No, the issue is with the vids of DA:I gameplay, and the "locked-in 3rd person view" talked about in this review, and how that absolutely goes against everything Dragon Age..


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#83
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Not really. If PE tries to have combat that's more akin to D&D, it won't be fun combat (at least for me, and others like me who hate D&D). There is more to enjoy about DA:O's combat than the camera angle, though that angle is superior to controlling a full party. 

I've made it clear those old school games aren't to my taste, so I really have no strong feelings if they make the combat one way or another. If they choose a more old fashioned control scheme, then people can't complain considering it's a deliberate throwback to those games. 

What I am saying, of course people will complain about an old school game with more traditional controls. This is the internet, someone will always complain.



#84
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Huh?

I haven't read any of the responses on Gamespot page, but the older, top-down RPGs have nothing to do with what this thread is about.  Those games, and what Pillars of Eternity will be, are like Diablo.  Not 3d.  No panning, zooming etc.

 

No, the issue is with the vids of DA:I gameplay, and the "locked-in 3rd person view" talked about in this review, and how that absolutely goes against everything Dragon Age..

Could you define what "everything Dragon Age" is please?



#85
Lady Shayna

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Honestly if that's the type of game you want to play then old school style games like Project Eternity can scratch that itch. There's plenty of room for different kinds of RPG's in the world.

 

Heh. I don't need ONLY old school games.  I liked KotOR combat - I made great (and constant) use of pause-n-play.  I enjoyed DA:O combat very much - it hit right in the sweet spot for me.  Am currently enjoying Divinity: Original Sin, true turn-based!  Huzzah!  I disliked ME combat, despite the inclusion of pause-n-play, and didn't buy the ME2 and ME3 games.  Similarly, I disliked DA2 combat, and, though saddened, I was ready to lay aside the DA franchise as 'not to my tastes, alas' as well.  I'm not saying everything must be of my tastes, mind, but I'm back poking around DA franchise because some of the articles said they would offer me combat closer to my tastes.   But, as I noted, the message is...muddled.  I'm hoping for more media of the PC interface in tactical combat mode to let me know for sure if it's safe to get excited for this game or not. :)

 

Though obviously others differ in this as well, judging from some of the comments over there.


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#86
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I haven't read any of the responses on Gamespot page, but the older, top-down RPGs have nothing to do with what this thread is about.  Those games, and what Pillars of Eternity will be, are like Diablo.  Not 3d.  No panning, zooming etc.

The thread is about the Gamespot article and I was talking about the general sentiment of their comments. But obviously I'm crazy for thinking a thread linking to a page would like to discuss things found within it.


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#87
Brogan

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Ahh, 'games journalists', my favourite people. Had a read of the article, it was quite long for someone saying they're on the fence. I'd be more inclined to listen to 'games journalists' if they weren't the group who heaped praise on DA2 at release and then after a few months of seeing the fan reaction started printing second opinion reviews and putting the game in their most disappointing/worst game of the year lists. Where were those second opinions when the game released? I'd be more likely to trust 'games journalists' if they hadn't spent months of time writing articles about DA:I full of mistakes and misinformation. I'd pay more attention to 'games journalists' if they weren't constantly writing click-bait articles which regurgitate inaccurate or twisted information citing other 'games journalists' who spend their time trawling through twitter for their 'news'.

 

Sorry, that was unfair. I don't know if the writer of this article is like that, but he's part of an industry I've come to rather despise over recent years. Still, the article doesn't really say much of anything. Maybe things won't be good, maybe they will, seemed to be the point of it.

Agree with all of that.  It's a twisted, jaded, money-fueled circus.

 

My problem is why isn't that guy, who's clearly not a fresh faced 20-something, asking where the mouse and keyboard is?  Anyone who's played Dragon Age and is aware of it's success knows the level of deifference between the platforms and how much that effects the presentation.  Is he nothing but a console junkie?



#88
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It's pretty obvious that more action elements have made it into the game. The roll, and similar moves of Mages and Rogues, makes the ability to not get hit an active button.

 

However, it's how often you can use it, that define a more action oriented style, from a -still- tactical one, that uses some action elements too to spice things up.

 

I don't have a problem to make fights more dynamic, actually i think it's fun.

 

But, let's just not make every attack avoidable if you're fast enough to dodge or roll/teleport/jump/whatever. And i guess that's what FastJimmy meant, player responsiveness trivializing the encounter by exploiting an action oriented system.

 

For what it's worth, i think there's a cooldown on everything, so you can't spam things. If you need to use cooldowns, even a more action oriented combat system will need a tactical approach.

 

Maybe a slightly different tactical approach than Baldur's Gate, but still tactical.



#89
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Heh. I don't need ONLY old school games.  I liked KotOR combat - I made great (and constant) use of pause-n-play.  I enjoyed DA:O combat very much - it hit right in the sweet spot for me.  Am currently enjoying Divinity: Original Sin, true turn-based!  Huzzah!  I disliked ME combat, despite the inclusion of pause-n-play, and didn't buy the ME2 and ME3 games.  Similarly, I disliked DA2 combat, and, though saddened, I was ready to lay aside the DA franchise as 'not to my tastes, alas' as well.  I'm not saying everything must be of my tastes, mind, but I'm back poking around DA franchise because some of the articles said they would offer me combat closer to my tastes.   But, as I noted, the message is...muddled.  I'm hoping for more media of the PC interface in tactical combat mode to let me know for sure if it's safe to get excited for this game or not. :)

And that's more than fair enough. The comments I read were nowhere near as open minded as you can imagine. It made the BSN look downright hopeful lol.



#90
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Could you define what "everything Dragon Age" is please?

Not in this limited setting.

 

But seriously, in terms of what is most important to me about the series boils down to the freedom of the camera.  That alone, if taken away, removes the identitiy of the game, for me.

 

Sorry if I was overly generalistic.



#91
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no need to be sorry man, was just interested in what defined DA for you :D



#92
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The thread is about the Gamespot article and I was talking about the general sentiment of their comments. But obviously I'm crazy for thinking a thread linking to a page would like to discuss things found within it.

No you're not crazy.  I was just clearing up a misconception you had.

 

Seriously, I'm not taking the ******.  You are right, nobody likes the same exact things.  What brought me to this site is totally diff then what almost everyone else came here for.  That's how it should be.



#93
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No, the issue is with the vids of DA:I gameplay, and the "locked-in 3rd person view" talked about in this review, and how that absolutely goes against everything Dragon Age..

 

I'm sorry, I thought that this game also had stories, companions, a world, etc. I didn't realize that the experience was all about the camera angle in combat. I will re-evaluate the first two games and then get back to you.


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#94
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no need to be sorry man, was just interested in what defined DA for you :D

Obviously it's the entire product.  In 2009, I literally cried when Morrigan left me through that portal.  I thought we would go on dates, buy a house in Maryland and have 2 kids in addition to our godling.

 

But if there was one thing I keep doing in all games to this day, it's right-click and try to pan the camera around.  I even do it on Newegg sometimes.


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#95
Kirikou

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Not in this limited setting.

 

But seriously, in terms of what is most important to me about the series boils down to the freedom of the camera.  That alone, if taken away, removes the identitiy of the game, for me.

 

Sorry if I was overly generalistic.

So are you worried it will be taken away or just saying you think if freedom of camera movement was taken away that you abandon Dragon Age. Because if it's the former then you have nothing to worry about.



#96
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DA:O used Auto Attack and hotbars like an MMO. 

 

As did DA2.



#97
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So are you worried it will be taken away or just saying you think if freedom of camera movement was taken away that you abandon Dragon Age. Because if it's the former then you have nothing to worry about.

LInk please?

 

Seriously, I'm not so sure right now.



#98
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Not in this limited setting.

 

But seriously, in terms of what is most important to me about the series boils down to the freedom of the camera.  That alone, if taken away, removes the identitiy of the game, for me.

 

Sorry if I was overly generalistic.

Well if you really enjoy the freedom of the camera in an RPG, especially in an Dragon Age game, I can understand why removing that feature would be a bit of deal-breaker.
 

That said doesn't "Inquisition" have a tactical camera for all versions (console and PC)? I mean I'm near certain it does.



#99
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All of this sums to an experience where a player who takes direct control of a character deals more damage and takes less damage than if a player gave the exact same commands to a party member they did not control. That's the crux of the problem I have. With. DA2 and, ostensibly, DA:I.

 

How was this different in DAO?



#100
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But seriously, in terms of what is most important to me about the series boils down to the freedom of the camera.  That alone, if taken away, removes the identitiy of the game, for me.

 

Even on console there's the tactical view which can be unhooked from the characters.