A lot of people think DA 2 is action oriented when it isn't, it only creates that illusion. All it was was a simplified and accelerated version of DA:O. From what I've seen, DA:I doesn't play like DA:O and DA 2 with only minor changes. The game seems to possess the option to turn auto-attack on or off but there is the dodge roll that seems to be a major component of combat in this game, unlike the previous ones. And this is really where my concern lies.
How is this mechanic, which clearly relies on the player's skill and response rather than character's, being fair to both Tactical mode users and Third-person view users? I mean, if I were playing the game in Tactical mode completely, will I not be at a disadvantage completely for not actively using this mechanic? Will I be forced to play in third-person mode and dodge roll whenever I can so I can get the most out of the character?
In both Origins and DA 2, character stats dominated everything. Expect for kiting the enemy, which can be done in both the previous games, nothing else played a role which required player skill or manual character control, while completely ignoring character stats. But now, the dodge roll is available to anyone who prefers to play in third-person mode, and this seems to ignore character attributes completely and allow the player to safely avoid enemy attacks. Doesn't seem right.





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