I'm not really sure what to make of this interview. So much of It doesn't make sense to me 
First Kevin's comment about "looking at the trees & knowing it's dragon age"
What? Oh yeah guys, DA visual identity is all about dem trees!
Then how Bioware only let him play in 3rd person, button mashing to show off them pretty graphics & animations. Even though Cameron later says if you don't use tactics you will get sodomised even on normal difficulty. So it just makes sense to show off the game how it is NOT MEANT TO BE PLAYED. EA Logic.
Kevin's theory that Bioware wants to distance themselves from NWK & BG, instead to be associated with Elder Scrolls.....is based on what? Because they are both open worldish medieval fantasy? Where are you getting this from Kev? Then Cameron's pointless quote "Gaming's moved on from Neverwinter Nights, we've moved on from Baldur's Gate,"
Apart from a more cinematic presentation, how have Bioware "Moved on"?
Baldur's Gate & DA:I have a modular open world unlike Elder Scrolls, both have a strong emphasis on Story & characters unlike Elder Scrolls, both have Real time with pause combat unlike Elder Scrolls & both games are modular open world compared to Elder scrolls full open world. Not seeing where either of them is coming from here & all Cameron does is waffle on about open world exploration & 3D immersion. So yeah... moving on.
Lee assures me that in spite of the series growth that Inquisition still hews close to the fundamentals that make BioWare games unique. "When you think of Baldur's Gate, when you think of Neverwinter Nights, RPG mechanics, staples that make an RPG, like crafting and exploration and character customization, and all the different things that you do, that's all in here as well. A lot of the action RPGS out there don't have that. Some games don't have crafting. Some games don't have character customization and you're given a fixed character. Some games don't have a massive story and something that impacts the world."
I don't even know what Cameron's trying to say here. "Yeah DA:I is so great because it has features that are industry standard." It's 2014, nearly every game has some form of crafting, character customisation & exploration. Your not hot **** for having things in your game that are expected as a bare minimum. As for the huge story that impacts the world, we'll see come October.
On to the challenge of making a Bioware narrative fit a modular open world game. Which is apparently solved by giving side quests plot relevance by rewarding your inquisition which advances the main plot. Was expecting an answer that goes into event clusters & how they adapted their quest design so I'm a little disappointed that all we got was "Give everything plot relevance"
Overall this reeked of an interviewer who doesn't know the DA series & who possibly doesn't like the "Antiquated" game play. Cameron didn't say anything off script just bragging about features & open world immersion stuff. So yeah, Every other E3 interview was better than Gamespot's 