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GS - Dragon Age: Inquisition, the Baldur's Gate Legacy, and the Value of an Open World


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#151
TurretSyndrome

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It is stat based since you can't spam the dodge roll because it uses up stamina.

 

Every action in combat uses Stamina or Mana. That doesn't mean it depends on character stats. It's not like the "evade" or the "parry" in DA:O where your character does it automatically showing that he/she was able to avoid the damage, and these are based on the character attributes and the number of points you put in them along with dropping points in that particular ability. They were not something you, as a player, could directly control or utilize.

 

Unlike them, this ability is directly influenced by the player's timing. From what I've seen of the gameplay, it's not something the character does automatically. So if you can easily avoid damage by simply taking control of the character and dodge roll him/her out of danger, then it becomes an important mechanic to use. I'm just saying that for people who do not have access to it because they wish to play the game in Tactical mode, it is unfair for them when compared to people who use Third-person mode and are able to use the ability. 



#152
Innsmouth Dweller

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You're missing the point of were it sell well. If a pair of shoes sells well in the shoe shop does that mean those shoes can sell anywhere?  

 

And crpgs are niche it a fact. Niche means that in item appeal is in interests to a limited amount of people.  And the reason why calling da an action rpg because that is not what it is. It would be like calling diablo an mmorpg.

i don't have the data from every shoe shop (only one or two). you can always make a survey and ask random people would they buy such game. i think only 10% would say yes, but then again probably 60% wouldn't buy any game but say no anyway (but let's not dwell on survey question construction theory)

 

as for the second part - with that logic you can say that they are niche about any type of games. but it's not true, most gamers play all different types of games. casuals or hardcore gamers (whatever those terms mean). i still don't understand why DA isn't an action rpg. it's fast paced, action (not tactics... well DA:O was) oriented, with simplified management (inventory, char developement, spells/talents/abilities, combat mechanics) - for me it quallifies as an action rpg. again: it's not a bad thing



#153
Andraste_Reborn

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I don't think anything where I consistently manage to win the game on Nightmare by pausing every six seconds or so really counts as an action RPG. I'm terrible at action RPGs, but I'm pretty good at Dragon Age.


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#154
Majestic Jazz

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Cameron says some things here that will unfortunately be twisted around and construed negatively.

GS's comments section makes the BSN look like Plato's Symposium. Jesus.


Just because they are paying customers who are worried about a product? Geez I like Bioware and all but that does not mean I cant have doubts about their products.

#155
Enigmatick

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Every action in combat uses Stamina or Mana. That doesn't mean it depends on character stats. It's not like the "evade" or the "parry" in DA:O where your character does it automatically showing that he/she was able to avoid the damage, and these are based on the character attributes and the number of points you put in them along with dropping points in that particular ability. They were not something you, as a player, could directly control or utilize.

 

Unlike them, this ability is directly influenced by the player's timing. From what I've seen of the gameplay, it's not something the character does automatically. So if you can easily avoid damage by simply taking control of the character and dodge roll him/her out of danger, then it becomes an important mechanic to use. I'm just saying that for people who do not have access to it because they wish to play the game in Tactical mode, it is unfair for them when compared to people who use Third-person mode and are able to use the ability. 

The dodge is skill just like the evade, in the Pax gameplay they paused had the inquisitor use it and the party use other abilities and the Inqusitor automatically dodged the venatori's attack. Ability is called army roll apparently.



#156
N7recruit

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I'm not really sure what to make of this interview. So much of It doesn't make sense to me :blink:

 

First Kevin's comment about "looking at the trees & knowing it's dragon age" :lol: What? Oh yeah guys, DA visual identity is all about dem trees!

 

Then how Bioware only let him play in 3rd person, button mashing to show off them pretty graphics & animations. Even though Cameron later says if you don't use tactics you will get sodomised even on normal difficulty. So it just makes sense to show off the game how it is NOT MEANT TO BE PLAYED. EA Logic.

 

Kevin's theory that Bioware wants to distance themselves from NWK & BG, instead to be associated with Elder Scrolls.....is based on what? Because they are both open worldish medieval fantasy? Where are you getting this from Kev? Then Cameron's pointless quote "Gaming's moved on from Neverwinter Nights, we've moved on from Baldur's Gate,"

 

Apart from a more cinematic presentation, how have Bioware "Moved on"?

Baldur's Gate & DA:I have a modular open world unlike Elder Scrolls, both have a strong emphasis on Story & characters unlike Elder Scrolls, both have Real time with pause combat unlike Elder Scrolls & both games are modular open world compared to Elder scrolls full open world. Not seeing where either of them is coming from here & all Cameron does is waffle on about open world exploration & 3D immersion. So yeah... moving on.

 

 

Lee assures me that in spite of the series growth that Inquisition still hews close to the fundamentals that make BioWare games unique. "When you think of Baldur's Gate, when you think of Neverwinter Nights, RPG mechanics, staples that make an RPG, like crafting and exploration and character customization, and all the different things that you do, that's all in here as well. A lot of the action RPGS out there don't have that. Some games don't have crafting. Some games don't have character customization and you're given a fixed character. Some games don't have a massive story and something that impacts the world."

 

 I don't even know what Cameron's trying to say here. "Yeah DA:I is so great because it has features that are industry standard." It's 2014, nearly every game has some form of crafting, character customisation & exploration. Your not hot **** for having things in your game that are expected as a bare minimum. As for the huge story that impacts the world, we'll see come October.  

 

On to the challenge of making a Bioware narrative fit a modular open world game. Which is apparently solved by giving side quests plot relevance by rewarding your inquisition which advances the main plot. Was expecting an answer that goes into event clusters & how they adapted their quest design so I'm a little disappointed that all we got was "Give everything plot relevance"

 

Overall this reeked of an interviewer who doesn't know the DA series & who possibly doesn't like the "Antiquated" game play. Cameron didn't say anything off script just bragging about features & open world immersion stuff. So yeah, Every other E3 interview was better than Gamespot's B)


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#157
CronoDragoon

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Just because they are paying customers who are worried about a product? Geez I like Bioware and all but that does not mean I cant have doubts about their products.

 

Uh, no, because they were being assholes to each other in the comments. (And they aren't paying customers until they buy the thing)


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#158
phantomrachie

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"Gaming's moved on from Neverwinter Nights, we've moved on from Baldur's Gate."

 

And Bioware and rpg's are worse for it. 

 

Games like D:OS (topping Steam best seller list for days), PoE which got amazing funding from KS, WL2, Torment, Underrail, Age of Decadence, prove that the market for non action rpg's is there and very much alive. 

 

Bioware claiming that gamers and gaming have moved on from traditional rpg's is disingenuous. Bioware chose to move unto the action rpg's, they chose to focus on a cinematic experience, they chose to eschew deep C&C and extended dialogue, they chose to simplify their rpg systems.

 

Those choices were made not because gamers were clamoring for them, but because the biggest market out there is the console market, thats where the money is, and written dialogue, complex systems and lack of explosions simply wont do for someone sitting on their couch and squinting at their TV. 

 

I totally disagree  and I think that too many people have nostalgia glasses on when it comes to older RPGs. 

 

I game on both consoles & PC and one of the things that has always annoyed me about PC games in general is that some developers us it has an excuse to make a clunky, needlessly complicated UIs.

 

I didn't play Baldurs Gate when it came out but I did attempt to play it recently and it was very difficult for me to get into. The camera was annoying, the UI was overcrowded and over complicated, I had to look up how the D&D based stats worked, there were allot of barriers that got in the way and prevented me from getting to the point where I could be absorbed in the story.

 

In the end I gave up.

 

Older Final Fantasies  on the other hand are still very playable even if you didn't play them when they first came out. I only played FF IV a couple of years ago and even though it had some UI issues that frustrated me, there were few barriers before the story and characters absorbed me.

 

I much prefer the more modern Bioware RPGs with cleaner UIs and better cameras. 



#159
leaguer of one

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I believe there is A LOT from BG 1 and 2 that formed a basis in DA:O (but not into DA2) so I respectfully disagree with this opinion.  However, if it is also BioWare's opinion, then I'll likely need to return to wishing them well and dropping DA:I off my radar.  This would make me sad because I'm just beginning to get excited about the game, but better to kill the excitement off early to avoid disappointment.   :)

 

For now, I'll clutch my little jar of hope and wait for something so i can stop divining by puddle.

Of course there are lots of bg1 and 2 fans who form the biases of dao fan. The game has been advertised to them as a spiritual successor. But it ended up being it's 3rd cousin. In such it's just a statement they are not aiming to make anything like bg1 and 2 anymore not that they don't want them as fans.



#160
AlanC9

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The dodge is skill just like the evade, in the Pax gameplay they paused had the inquisitor use it and the party use other abilities and the Inqusitor automatically dodged the venatori's attack. Ability is called army roll apparently.


So the skill will function for characters whether or not they're under the player's control, eh? That clears up my only problem with the mechanic.
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#161
leaguer of one

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Just because they are paying customers who are worried about a product? Geez I like Bioware and all but that does not mean I cant have doubts about their products.

You have not been on gamespot very long. The people of that site a jaded hardcore players. It's like walking through a horde of simpson's comic book guys.



#162
Elhanan

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And I am caught in the middle; prefer tactical combat partially due to RL limitations, but also find the BG series somewhat unplayable now due to older interface.

For me, DAI could be my answer; fluid movement of the action when I am willing to allow the AI to play the action, or go tactically for more detailed instructions if desired. Am certainly willing to give it a shot. And it would be fantastic for me if any m/p offered XCOM like turn based moves to allow me to interact with a portion of the game I usually avoid.

#163
CronoDragoon

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So the skill will function for characters whether or not they're under the player's control, eh? That clears up my only problem with the mechanic.

 

I could see how it could be done. There's already spacing-based tactical slots such as "when surrounded by X number of enemies". I suppose it's possible for dodges to be automatic if being targeted by an AoE or something.



#164
AlanC9

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Of course there are lots of bg1 and 2 fans who form the biases of dao fan. The game has been advertised to them as a spiritual successor. But it ended up being it's 3rd cousin. In such it's just a statement they are not aiming to make anything like bg1 and 2 anymore not that they don't want them as fans.


Depends on what you think makes a game "like" BG1 and BG2, doesn't it? I suspect your list of factors is a bit different from mine.

#165
AlanC9

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I could see how it could be done. There's already spacing-based tactical slots such as "when surrounded by X number of enemies". I suppose it's possible for dodges to be automatic if being targeted by an AoE or something.


Hope so, anyway. For me, the worst thing about DA2 was the boss fights, and one of the bad things there was that you're much better off personally controlling the tank even if that's not what you want to do.

#166
Enigmatick

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I could see how it could be done. There's already spacing-based tactical slots such as "when surrounded by X number of enemies". I suppose it's possible for dodges to be automatic if being targeted by an AoE or something.

Holdon I'm trying to find the video



#167
phantomrachie

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Hope so, anyway. For me, the worst thing about DA2 was the boss fights, and one of the bad things there was that you're much better off personally controlling the tank even if that's not what you want to do.

 

I didn't really find that but then I spent a very long time getting Aveline's tactics just right so she could function has a tank without my input.

 

In DA:O Sten, Oghren and Alister didn't really end up with enough tactic slots to function as Tanks to my liking without my control.

 

Edit: That is actually one of the things I loved about DA2. There were way more tactic slots for each companion, so you could cover a number of different eventualities. I hope DA:I has as many.



#168
leaguer of one

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Depends on what you think makes a game "like" BG1 and BG2, doesn't it? I suspect your list of factors is a bit different from mine.

The only thing that's simular for bg1 and 2 and dragon age is that they are both at their base point and click rpgs. That that's it. After that bg1 and 2 are more based on pen and paper rpgs with prevention tactics and dragon age is more like WoW mana combat with out the jumping. BG is all about prevention. Make sure your allies do not get a stat effect that destroys the group and the line of the group. DAO uses tank tactics and any preparation is about endurance. BG1 and 2 also has way more exploration then dao. In fact dai in the only game out side of ME1 that comes close to bg1 and 2 exploration aspects.  Bg always had an air fro the unexpected when you travel while dao focus mostly on what was going on in preordained dungeons. Story wise bg was more romantic and black and white. It had some gray in the story but it never had a big impact. It was all about being the hero or anti-hero. DAO is swimming in gray. It showed that even the best of intentions still meant people would die on your call.  It was all about asking the player hypothetical questions.

 

My point is not that bg1 and 2 are lesser. It's just what every they were doing with bg 1 and 2 is not  even close to what they are doing now.


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#169
leaguer of one

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Holdon I'm trying to find the video

You're refuring to the first combat video. It's like when the warden and Hawke blocked an attack on their own.



#170
Elhanan

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I didn't really find that but then I spent a very long time getting Aveline's tactics just right so she could function has a tank without my input.
 
In DA:O Sten, Oghren and Alister didn't really end up with enough tactic slots to function as Tanks to my liking without my control.


The latter can be fixed by selecting more Combat Tactics slots under Skills, though one may have other preferences.

As for Aveline, she was the easiest Companion for me to spec and set for Tactics. In only a few fights did I have to intercede much for healing, revitalize, etc, though encounters with Arcane Horrors were a notable exception.

#171
CronoDragoon

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Anyway, about the article: I'm really not seeing the Skyrim connection beyond "open world." He tries to make the connection between fluid action gameplay and Skyrim, but it looks completely different. It still looks way more like Origins and even Baldur's Gate.



#172
phantomrachie

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The latter can be fixed by selecting more Combat Tactics slots under Skills, though one may have other preferences.
 

 

Even with maxed combat tactics, the fact that you gained slots so slowly was a big issue for me. You spent half the game without enough slots to make them affective tanks. 


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#173
phantomrachie

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Anyway, about the article: I'm really not seeing the Skyrim connection beyond "open world." He tries to make the connection between fluid action gameplay and Skyrim, but it looks completely different. It still looks way more like Origins and even Baldur's Gate.

 

The article's tone was all over the place. Trees are the visual signature of a DA game? Open World = Skyrim and he kept talking about things he wanted to see instead of the things he was actually seeing in the demo.



#174
Elhanan

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Even with maxed combat tactics, the fact that you gained slots so slowly was a big issue for me. You spent half the game without enough slots to make them affective tanks.


Not for me, at least, and I am far from expert. The general progress was kept fairly basic; avoiding micro-oversight for every occurrence. Also, the Character Respec mod helped me a lot; prefer Oghren's design over that of Sten, and respec Alistair as I wish.

#175
Vilegrim

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.....What the heck have you been watching?

 

 

same videos as me, which show yet more over stylised DA2 style rubbish for combat, after hearing promise after promise that they where moving away from that steaming turd of a game.