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GS - Dragon Age: Inquisition, the Baldur's Gate Legacy, and the Value of an Open World


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#176
phantomrachie

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Not for me, at least, and I am far from expert. The general progress was kept fairly basic; avoiding micro-oversight for every occurrence. Also, the Character Respec mod helped me a lot; prefer Oghren's design over that of Sten, and respec Alistair as I wish.

 

I agree its better with the character respeq mod because then you have more flexibility. I also have a mod that unlocks all tactic slots for everyone, but I think it's fairer to judge a games mechanism based on the vanilla experience rather than the how I modded it to suit my needs.

 

And for me I had to take control of my characters, to get them to do what I wanted, a lot more often in DA:O then in DA2, particularly at the beginning of the game.

 

I prefer to issue orders or to set up tactics rather than having to manually control my entire party. Unless it's a turn based JRPG


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#177
CronoDragoon

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same videos as me, which show yet more over stylised DA2 style rubbish for combat, after hearing promise after promise that they where moving away from that steaming turd of a game.

 

And what would Origins combat have looked like? Besides sluggish?



#178
Vilegrim

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Of course there are lots of bg1 and 2 fans who form the biases of dao fan. The game has been advertised to them as a spiritual successor. But it ended up being it's 3rd cousin. In such it's just a statement they are not aiming to make anything like bg1 and 2 anymore not that they don't want them as fans.

 

 

Exactly, feels like we are being told 'oh you liked BG and NWN? Well sod off then'

 

 

And what would Origins combat have looked like? Besides sluggish?

 

 

People using weapons in a credible way, (admittedly a touch slow) No ninja rolling crap, a decent action queue would have been nice, I far prefer giving characters orders as in : cast this, then this, then move here, then queue up 3-4 actions on the next guy while paused, so that a plan goes off, and I watch it, controlling no one directly,



#179
leaguer of one

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same videos as me, which show yet more over stylised DA2 style rubbish for combat, after hearing promise after promise that they where moving away from that steaming turd of a game.

Then you really need to have your eyes checked. It's never going to be slow like dao combat and dai combat is way slower the da2. Better animation means nothing with turn based combat.



#180
phantomrachie

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Exactly, feels like we are being told 'oh you liked BG and NWN? Well sod off then'

 

Really? I think its more like, 'FYI, we're not making games exactly like BG, which is what a lot of BG fans want but there is a lot of stuff in our games that is in BG and NWN that you might like'


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#181
CronoDragoon

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People using weapons in a credible way, (admittedly a touch slow) No ninja rolling crap, a decent action queue would have been nice, I far prefer giving characters orders as in : cast this, then this, then move here, then queue up 3-4 actions on the next guy while paused, so that a plan goes off, and I watch it, controlling no one directly,

 

Ninjas don't hold a monopoly on rolling.

 

Could you queue multiple actions in Origins? I never played the PC version.


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#182
leaguer of one

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Really? I think its more like, 'FYI, we're not making games exactly like BG, which is what a lot of BG fans want but there is a lot of stuff in our games that is in BG and NWN that you might like'

^This. So much this.


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#183
Fast Jimmy

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And what would Origins combat have looked like? Besides sluggish?


All they needed to do was tighten the animations/shuffling and improve response times a LITTLE. The mechanics behind the fights were solid - not perfect, but solid.

Instead, they went full Awesome Button and brought in back flipping ninjas and rapid fire attack speed.

DA:I seems to have dialed back the animations, but they may be embracing the more action-esque mechanics, even more than what DA2 did. I hope I'm wrong, but if I am, then they really should work on making a gameplay video that is 100% about how their mechanics work. In fact, that's the video I've been waiting for since Spring of 2013, honestly.

Of course there are lots of bg1 and 2 fans who form the biases of dao fan. The game has been advertised to them as a spiritual successor. But it ended up being it's 3rd cousin. In such it's just a statement they are not aiming to make anything like bg1 and 2 anymore not that they don't want them as fans.


Back when DA:O came out, they wanted the series to be the spritual successor to BG.

Now, they just want to be the financial successor of Skyrim.
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#184
leaguer of one

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Could you queue multiple actions in Origins? I never played the PC version.

Nope, you did not.



#185
phantomrachie

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Ninjas don't hold a monopoly on rolling.

 

Could you queue multiple actions in Origins? I never played the PC version.

 

No, the only Bioware game I've played where you could do this was KOTOR.


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#186
Elhanan

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Ninjas don't hold a monopoly on rolling.
 
Could you queue multiple actions in Origins? I never played the PC version.


No; do not believe so; think this was KOTOR.

To me, DAI is appearing to be the best of the previous two games: Action, Tactical, or somewhere between. While it may not be perfectly the way I want it, it looks better than the others and offers versatility. I simply do not see a problem.
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#187
leaguer of one

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All they needed to do was tighten the animations/shuffling and improve response times a LITTLE. The mechanics behind the fights were solid - not perfect, but solid.

Instead, they went full Awesome Button and brought in back flipping ninjas and rapid fire attack speed.

DA:I seems to have dialed back the animations, but they may be embracing the more action-esque mechanics, even more than what DA2 did. I hope I'm wrong, but if I am, then they really should work on making a gameplay video that is 100% about how their mechanics work. In fact, that's the video I've been waiting for since Spring of 2013, honestly.


Back when DA:O came out, they wanted the series to be the spritual successor to BG.

Now, they just want to be the financial successor of Skyrim.

1. They did. It was called dragon age 2. And AWESOME button was a console thing that never came up on the pc version. PC fans always use it to hate on da2 when their version never had it in the first place. Where is ths awesome button on the pc version. That action-esque mechanics is just bw giving dragon age better animation and faster movements.

 

2.Funny how it still plays nothing like Skyrim  and the only thing they added was lot of exploration which Bulder's gate 1 and 2 had.



#188
leaguer of one

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No, the only Bioware game I've played where you could do this was KOTOR.

...As a common attack animation. Not a cooldown move. 



#189
CronoDragoon

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Well the crafting system is more Skyrim than BG but I still agree in general.



#190
phantomrachie

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...As a common attack animation. Not a cooldown move. 

 

oh yes you're right. Its been awhile since I've played KOTOR so I'd forgotten you could only queue up normal attacks  :D



#191
leaguer of one

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Well the crafting system is more Skyrim than BG but I still agree in general.

If you can call what's in bg a crafting system.



#192
TurretSyndrome

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The dodge is skill just like the evade, in the Pax gameplay they paused had the inquisitor use it and the party use other abilities and the Inqusitor automatically dodged the venatori's attack. Ability is called army roll apparently.

 

Yeah, it does seem like the Rogue ability Evade from DA 2. I just hope it's not like how I described it to be and so frequent like in an action game (like Castlevania: LOS style). 



#193
Fast Jimmy

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1. They did. It was called dragon age 2. And AWESOME button was a console thing that never came up on the pc version. PC fans always use it to hate on da2 when their version never had it in the first place. Where is ths awesome button on the pc version. That action-esque mechanics is just bw giving dragon age better animation and faster movements.
 
2.Funny how it still plays nothing like Skyrim  and the only thing they added was lot of exploration which Bulder's gate 1 and 2 had.


2. You don't have to be mimicking something to be chasing its financial success.

12 million sales for Skyrim blows every single western RPG out of the water. By a lot. Bioware is pointing EA at those numbers and saying "see? The RPG market can be a 10+ million unit genre!" And they are going down the exact route they think will take them there, away from the low sale amounts of old school games like Baldur's Gate and NWN.

The difference between Skyrim and DA:I? Skyrim is the sixth game of the TES series and has evolved in a steady, progressive pace. Not all of its fans like that progression and harken back to days of Morrowind, but it has features and hallmarks which define the series.

DA:I, by comparison is a reboot of the series and is a sequel to a reboot of the series (DA2), which was a sequel to a game which was supposed to be a reboot of the BG series in spirit. The series has no identity, no consistency, no foundation to build off of. We're close to 45 days from the game going Gold and out of Bioware's hands altogether and we, as fans, have next to no idea what type of game we are going to get. That's not great, in my opinion.
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#194
Majestic Jazz

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Exactly, feels like we are being told 'oh you liked BG and NWN? Well sod off then'

 

 

 

 

People using weapons in a credible way, (admittedly a touch slow) No ninja rolling crap, a decent action queue would have been nice, I far prefer giving characters orders as in : cast this, then this, then move here, then queue up 3-4 actions on the next guy while paused, so that a plan goes off, and I watch it, controlling no one directly,

 

Gamers like us are an endangered species.....



#195
TurretSyndrome

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The series has no identity, no consistency, no foundation to build off of.

 

Huh. I always thought DA:O was a solid foundation for the series. After that though, just as AngryJoe likes to say, "they dun fked it up".



#196
K3m0sabe

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I totally disagree  and I think that too many people have nostalgia glasses on when it comes to older RPGs. 

 

I game on both consoles & PC and one of the things that has always annoyed me about PC games in general is that some developers us it has an excuse to make a clunky, needlessly complicated UIs.

 

I didn't play Baldurs Gate when it came out but I did attempt to play it recently and it was very difficult for me to get into. The camera was annoying, the UI was overcrowded and over complicated, I had to look up how the D&D based stats worked, there were allot of barriers that got in the way and prevented me from getting to the point where I could be absorbed in the story.

 

In the end I gave up.

 

Older Final Fantasies  on the other hand are still very playable even if you didn't play them when they first came out. I only played FF IV a couple of years ago and even though it had some UI issues that frustrated me, there were few barriers before the story and characters absorbed me.

 

I much prefer the more modern Bioware RPGs with cleaner UIs and better cameras. 

 

You lost me at "The camera was annoying"



#197
leaguer of one

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2. You don't have to be mimicking something to be chasing its financial success.

12 million sales for Skyrim blows every single western RPG out of the water. By a lot. Bioware is pointing EA at those numbers and saying "see? The RPG market can be a 10+ million unit genre!" And they are going down the exact route they think will take them there, away from the low sale amounts of old school games like Baldur's Gate and NWN.

The difference between Skyrim and DA:I? Skyrim is the sixth game of the TES series and has evolved in a steady, progressive pace. Not all of its fans like that progression and harken back to days of Morrowind, but it has features and hallmarks which define the series.

DA:I, by comparison is a reboot of the series and is a sequel to a reboot of the series (DA2), which was a sequel to a game which was supposed to be a reboot of the BG series in spirit. The series has no identity, no consistency, no foundation to build off of. We're close to 45 days from the game going Gold and out of Bioware's hands altogether and we, as fans, have next to no idea what type of game we are going to get. That's not great, in my opinion.

Dude, you don't get it. You're whining about how much the game is not like bg but then complain when they add bg biggest feature. Bg1 and 2 have strong exploration aspects, so strong that very few bw game came close to the scope of exploration those 2 games have. And DAI is bring it back and yet you're saying it's a cash grab to make it more like Shyrim. The thing that makes it more like bg some how is the thing you hate the most? 

 

Stop already, if you keep doing this you'll choke to death on that foot you keep putting in your mouth.


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#198
Fast Jimmy

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Huh. I always thought DA:O was a solid foundation for the series. After that though, just as AngryJoe likes to say, "they dun fked it up".


And if they are rebooting the series now to be unlike DA2 OR DA:O, how is that cementing the identity? If DA:I is moving on from BG and NWN and DA:O was meant to be the spiritual successor to those games, how can hey be building off the foundation from DA:O?

Not saying that DA:I will be a disaster neccessarily, but it certainly doesn't have anything about it that can be considered true to the series... outside of comapnions you can have sex with. Which isn't even unique the DA series, it just seems to be its most identifiable trait.

#199
leaguer of one

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Gamers like us are an endangered species.....

Which is a reason why hey want to change how their games are played.


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#200
Fast Jimmy

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You lost me at "The camera was annoying"


LOL Some people can't seem to grasp the concept of non-3D games.
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