Not crazy about auto dialog but it's dialogue.If I would say I'd get some info and I'm given the option to shut up, I'd do so gladly. That's not to be the case.Sadly,there is an all-consuming issue that prevents me from actually enjoying the actual anticipation of the game. It is this: will I be able to rage-quit and kill Leliana in the first 6 minutes of the game? If not, I have no interest in playing and Bioware as a company should send me a personal apology for dashing my hopes. In a way, I'm kind of serious. My problem with the dear old sweetheart is that she's too good. If you want to recruit Sten you should talk to her first. If you want to avoid traps on higher difficulties you should bring her along. Ack. If she is THE only decent rogue in the game, say it out loud and proud. If she's to be the only super-hero in the game, please let me know so I can move on with my life. I continually get the impression that this game is about some delusional chick who used questionably acceptable tactics to woo the producers and has a story written around her. What don't I know and why won't you let me in on the gory details if you want my money for the privilege of telling me?
Anyone scared of auto-dialogue?
#51
Posté 17 juillet 2014 - 11:12
#52
Posté 17 juillet 2014 - 11:17
Not really, as long as it has Auto-Saves along the way to prevent having to hear it again due to whatever.
#53
Guest_Faerunner_*
Posté 17 juillet 2014 - 11:18
Guest_Faerunner_*
After DA2? Yeah.
#54
Posté 17 juillet 2014 - 11:21
I'm more worried about forced emotions like how Shepard acted after Thessia.
This. I think that we could have a choice of "reactions" or something like that when something big happened. I don't remember who or where I heard that from, maybe David Gaider or Mike Laidlaw?
Hopefully that means we can choose how we feel about something, like a village getting blown up or some such event.
#55
Posté 17 juillet 2014 - 11:28
I hated ME3's auto-dialogue, but I expect that there will be some in DA:I. That said ...
(Patrick) Weekes added that the developers were overhauling the conversation system of the previous game, and said that there had been a negative reaction to Mass Effect 3′s auto-dialogue options.
Speaking of auto dialog, Gaider believes that there's the same amount of it like in Dragon Age 2, and it's always neutral-toned. These automatic statements are mostly used in situations where the player character says something innocuous that doesn't require a dialog prompt, like "Go on" or "What is that?"
Certain situations will also see the arrival of a reaction wheel, in which players can choose how their characters will react to a situation, not just say something about it. Standard options such as Stoic, Sad, Confused, Enraged, or Surprised are present in these situations.
#56
Posté 18 juillet 2014 - 12:29
Auto-dialogue and reduced choices in ME3 was hidden and the FOOLED YOU that Bioware gave us. The amount of it was staggering and disheartening, and coupled with the majority of dialogue wheel leading to only two choices.
ME team and DA team are different so no.
#57
Posté 18 juillet 2014 - 01:06
No. But then again I'm probably in the minority that liked having some auto-dialogue. With no auto-dialogue it was just you asking a one line question followed by the other character giving a long reply and then you can reply with one line again. With some auto-dialogue the conversations at least feel like conversations.
That being said, if auto-dialogue was to replace too many choices then I would disapprove. But as long as there's a good balance I'm all for auto-dialogue.
- phantomrachie aime ceci
#58
Posté 18 juillet 2014 - 02:31
The auto-dialog never bothered me but after listening to the massive pant wetting it causes I focused a lot more on it in later games...and still couldn't bring myself to care. Nothing was so out of character for any reasonable sort that it jarred me. I'm far more concerned with inadequate choices on the dialog I do choose than the mostly filler lines auto-spoken.
#59
Posté 18 juillet 2014 - 02:32
#60
Posté 18 juillet 2014 - 02:33
Not at all. David Gaider already said in a different thread about a similar topic that it won't be like that in this game. I'm inclined to believe him.
#61
Posté 18 juillet 2014 - 02:34
I never had that much of an issue with the auto dialogue that was in DA2. The DA team isn't as blatant and beat you over the head with it as the ME team is.
#62
Posté 18 juillet 2014 - 02:38
Never really bugged me to begin with and I don't understand all hurt over it. My general thought to those bugged by it is go play D&D if it bugs you that much.
#63
Posté 18 juillet 2014 - 02:41
Never really bugged me to begin with and I don't understand all hurt over it. My general thought to those bugged by it is go play D&D if it bugs you that much.
Always gotta love the my opinion is right and if you don't agree with me then leave attitude.
#64
Posté 18 juillet 2014 - 03:54
#65
Posté 18 juillet 2014 - 04:09
This. I think that we could have a choice of "reactions" or something like that when something big happened. I don't remember who or where I heard that from, maybe David Gaider or Mike Laidlaw?
Hopefully that means we can choose how we feel about something, like a village getting blown up or some such event.
The Reaction wheel is indeed a thing, separate from the other types of wheels, where the player can react emotionally to an event or dialogue line. And stoic is an option.
- Xerxes52 aime ceci
#66
Posté 18 juillet 2014 - 04:11
The Reaction wheel is indeed a thing, separate from the other types of wheels, where the player can react emotionally to an event or dialogue line. And stoic is an option.
Awesome, I knew I wasn't going nuts. ![]()
#67
Posté 18 juillet 2014 - 05:33
Eh, not really so long as there is a fair amount options. But I don't need to decide everything the Inquisitor has to say. I mean I don't want to pick the the type of wine my Inquisitor drinks at dinner.
GASP! But what if the dinner is fish and your aggressive inquisitor auto-defaults to a red?! It would be a travesty I tell you, a borderline war crime!
- Burricho et Myusha123 aiment ceci
#68
Posté 18 juillet 2014 - 05:49
If I can pick a reaction, then I'm happy. If it's auto-dialogue without a choice, then whatever potential head-canon I hold either is ruined or I have to think of a inexplicable reason why a character I made is acting in a manner contrast to what I envisioned them to be.
#69
Posté 18 juillet 2014 - 06:31
I haven't seen much in the demos, though, so hopefully it's extremely limited in Inquisition.
#70
Posté 18 juillet 2014 - 06:37
hm...
scared no...sorry that it is there at all (and there to stay...would like to get rid of it permanently), YES!
greetings LAX
ps: Just hate that with passion (hope they reduce it to very little...I don't like the character to not feel like mine if he/she says things I don't want them to)
#71
Posté 18 juillet 2014 - 07:11
GASP! But what if the dinner is fish and your aggressive inquisitor auto-defaults to a red?! It would be a travesty I tell you, a borderline war crime!
If the Inquisitor wants red wine, then that's their choice.
#72
Posté 18 juillet 2014 - 07:55
I suspect (just a hunch) that the game originally did have a lot of auto-dialogue but one of the things the delay granted them was putting convo-wheels in them, so they basically evolved into those "walk away" conversations. An improvement I suppose, but if the one in the leaked dwarf walkthrough is anything to go by, they look like they will still lack any choice. Only having one option is effectively the same thing. But eh... baby steps... backwards... to unfix the fix of the unbroken thing? Ehhh.
My hope is that these walk away conversations will only be used on insignificant npcs If they give me a bunch with companions or other major characters I'm going to pull my beard out.
#73
Posté 18 juillet 2014 - 07:59
...Wow, you can't even tell anymore.
He's a method actor -- He puts on a new accent for every role he gets, so he's never the same in interviews. The man takes his work seriously and I respect him for it. His original accent is more apparent in The Prestige.
#74
Posté 18 juillet 2014 - 08:09
In any case, if it does show up I won't be bothered
- pdusen aime ceci
#75
Posté 18 juillet 2014 - 10:54
I don't mind autodialogue, I prefer it over "masked"-choices that are no choices at all. I'd rather have well-flowing dialogue where I have little, but meaningful input, rather than choosing every single line and it leading to the same outcome most of the time. The control I gain through this is not worth the hacked-up dialogue, at least in my opinion.
This might be the underlying conflict between more classical role-playing games and modern ones, where the PC assumes different roles.
- pdusen aime ceci





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