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Anyone scared of auto-dialogue?


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#76
Lady Shayna

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I don't mind autodialogue, I prefer it over "masked"-choices that are no choices at all. I'd rather have well-flowing dialogue where I have little, but meaningful input, rather than choosing every single line and it leading to the same outcome most of the time. The control I gain through this is not worth the hacked-up dialogue, at least in my opinion.

 

This might be the underlying conflict between more classical role-playing games and modern ones, where the PC assumes different roles.  

 

 

Quite possible it's a marker for it, because I prefer just the opposite.  :)  Heck, I prefer no voiced dialog for my PC at all, but I doubt BioWare will do that for me ever again.  Heh.



#77
ManchesterUnitedFan1

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EDIT: Ignore. 



#78
TurretSyndrome

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Quite possible it's a marker for it, because I prefer just the opposite.   :)  Heck, I prefer no voiced dialog for my PC at all, but I doubt BioWare will do that for me ever again.  Heh.

 

I prefer the silent protagonist too, but our race is dying unfortunately.  :unsure:



#79
wright1978

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Absolutely despised the auto-dialogue and auto emoting of Shep in ME3. There's nothing so immersion breaking than constantly having your character ripped from your grasp and replaced with someone else's fixed view of who they should be, especially you've had 2 games where you have been in control of said character.

 

DA2's dominant wasn't quite as bad but still not ideal.

 

There's been some good noises they have made in regards of less auto-dialogue and avoiding it spilling over into territories it shouldn't be in.

Still nervous though, comments about how inquisitor is the most emotional protagonist in bioware game makes me skittish because after seeing ME3 emotion coming at expense of player characterisation rather than an added choice in terms of characterisation. Hoping DAI will succeed in providing a great player characterised protagonist that i expect and value from Bioware.



#80
Sylvius the Mad

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I don't mind autodialogue, I prefer it over "masked"-choices that are no choices at all. I'd rather have well-flowing dialogue where I have little, but meaningful input, rather than choosing every single line and it leading to the same outcome most of the time. The control I gain through this is not worth the hacked-up dialogue, at least in my opinion.

The choice is what matters to me. Even if the NPC reaction never changes, I would rather get to choose the line the PC speaks.

#81
Sylvius the Mad

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I prefer the silent protagonist too, but our race is dying unfortunately. :unsure:

Never surrender!
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#82
Sarcastic Tasha

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I didn't even mind Shepard in ME3. She seemed to act exactly as I would have expected her to but maybe I was just lucky and with a different Shep it won't seem right.

DA2 was pretty good except for the occasional aggressive Hawke seeming overly grumpy, especially to companions.

So nope not worried.


EDIT: Stupid phone

#83
Deviija

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I have less concern over auto-dialogue in Inquisition than I had DA2 and ME3 (which turned out to have way too much for my tastes on both counts), but it is still a concern.  I'm someone that does not like any kind of auto-dialogue, as I do not like to be out of control of what my PC says.  We will see how it goes in Inquisition. 



#84
Fast Jimmy

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I have less concern over auto-dialogue in Inquisition than I had DA2 and ME3 (which turned out to have way too much for my tastes on both counts), but it is still a concern. I'm someone that does not like any kind of auto-dialogue, as I do not like to be out of control of what my PC says. We will see how it goes in Inquisition.

I'm sure this has already been said in this thread, but David Gaider said there will be the exact same amount of what we fans consider auto-dialogue in DA:I as DA2. If you had a problem with DA2's amount, you will have a problem with DA:I, in theory.

#85
Vapaa

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I actually liked to autodialogue.

 

Saved me from the smoke screen that was ME1's dialogue while still letting me do crucial choices.



#86
TurretSyndrome

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Never surrender!

 

Does that mean I can assume you're part of the resistance? We should make a group out of this thing.  :lol:

 

Anyway yeah. I do consider it a lost cause though. Some of the best games I played had protagonists who said barely anything to nothing, and still keep the quality of the game up. One good example is Dead Space. I've always felt that you can concentrate on the other stuff of the game when your character isn't talking. But when my character keeps on yapping on about what's going on, my concentration shifts back to him. I guess people consider that a good thing these days, I really don't.

 

I'm always commenting on what's happening in a game either in my head or just out loud when my friends are around, but when the character does that for me, he's just not my character anymore, just one that I'm playing.



#87
wright1978

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I'm sure this has already been said in this thread, but David Gaider said there will Bethesda exact same amount of what we fans consider auto-dialogue in DA:I as DA2. If you had a problem with DA2's amount, you will have a problem with DA:I, in theory.

 

Auto-dialogue is a tool and i have no issue with discreet use of such a tool so as such i'm not worried that they will acknowledge it will appear as much as DA2. If they said it would appear as much as ME3 then i'd be very worried as it was used in a hammer like fashion with no discretion and no border as was the case in ME3 it shatters the vital sense of illusion of control imo.

They've gone away from the dominant tone of DA2 apparently but i'm hoping and guessing that's not to facilitate auto-dialogue breaching these areas of characterising dialogue but rather to facilitate more flexibility of player characterisation. I could be completely wrong though.



#88
Deviija

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I'm sure this has already been said in this thread, but David Gaider said there will be the exact same amount of what we fans consider auto-dialogue in DA:I as DA2. If you had a problem with DA2's amount, you will have a problem with DA:I, in theory.

 

I will clarify.  I have less concern for Inquisition than for DA2 and ME3 in so far as we're getting interactive banters, with the ability to choose what our PC says.  That's a positive for me, and more of the control that I'd like to see players receive.  My concern is still there for Inquisition's autodialogue in general elsewhere, though.  

 

 

Does that mean I can assume you're part of the resistance? We should make a group out of this thing.   :lol:

 

There are quite a few of us that prefer silent protagonists on the forums.



#89
TurretSyndrome

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I believe Gaider mentioned somewhere that auto-dialogue will be when it comes to "neutral" lines, where much emotion doesn't show. If it's like that, I don't think people should have a problem with it. 



#90
Fast Jimmy

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Does that mean I can assume you're part of the resistance? We should make a group out of this thing.  :lol:
 
Anyway yeah. I do consider it a lost cause though. Some of the best games I played had protagonists who said barely anything to nothing, and still keep the quality of the game up. One good example is Dead Space. I've always felt that you can concentrate on the other stuff of the game when your character isn't talking. But when my character keeps on yapping on about what's going on, my concentration shifts back to him. I guess people consider that a good thing these days, I really don't.
 
I'm always commenting on what's happening in a game either in my head or just out loud when my friends are around, but when the character does that for me, he's just not my character anymore, just one that I'm playing.


It's not a lost cause at all. Go pick up Divinity: Original Sin, or Wasteland 2, Planescape and Pillars of Eternity when they come out (although I think I've seen you in those conversations, so I may be preaching to the choir). The feature is not dead, it's just not being used in games that are required to sell millions to copies to the masses. Of course, if any of the above games prove to be as enjoyable as I've found Divinity and if DA:I proves to be as ill-received as DA2, then the AAA RPG (aside from series which use the silent PC, like TES and FO) may not be viewed as a successful model.

#91
Elhanan

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Currently, I prefer full VO with the exception of watching some LP's. And I do not believe most companies will consider that a priority.

As for Auto-Dialogue, having three ways to choose a response seems to a be a large step forward in keeping the intended thought. In ME 3, I enjoyed several of the scenes where Shepard speaks on his own. What I did not care for was getting some prompt during a Scene that I missed, and having to replay the entire thing again. Auto-Saves seems to be a decent way to avoid this and like issues.

#92
TurretSyndrome

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It's not a lost cause at all. Go pick up Divinity: Original Sin, or Wasteland 2, Planescape and Pillars of Eternity when they come out (although I think I've seen you in those conversations, so I may be preaching to the choir). The feature is not dead, it's just not being used in games that are required to sell millions to copies to the masses. Of course, if any of the above games prove to be as enjoyable as I've found Divinity and if DA:I proves to be as ill-received as DA2, then the AAA RPG (aside from series which use the silent PC, like TES and FO) may not be viewed as a successful model.

 

Already got the GOG version of Divinity: Original Sin. I've been a fan of Larian ever since I got my hands on their Dragon Knight Saga game with it's awesome mindread ability.

 

But anyway, D:OS has voice acting, not fully voice acted but there's commentary from the protagonists on the main story points. But that doesn't mean I consider it a bad thing since the game puts itself in a unique position than most other games by having two equally important protagonists. The feature is not completely dead, sure, but it is being used by fewer and fewer games. Even the low budget games usually come with tacked on voice acting for the protagonist these days when the developers could use that money in better places, an example of that would be Bound By Flame. 

 

And that's really what I'm saying. Among developers these days, it's like it's this bandwagon they have to get on regardless of the challenges of including a fully voice-acted protagonist, otherwise they get left behind. They only see the "voiced protagonist or no buy" gamers.

 

In the case of DA:I, I doubt Bioware will ever point towards the voiced protagonist or any other part of their game's dialogue system if the game doesn't do so good. DA 2 is the proof of that, otherwise they'd have removed paraphrasing completely.



#93
Paul E Dangerously

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It's not a lost cause at all. Go pick up Divinity: Original Sin, or Wasteland 2, Planescape and Pillars of Eternity when they come out (although I think I've seen you in those conversations, so I may be preaching to the choir). The feature is not dead, it's just not being used in games that are required to sell millions to copies to the masses. Of course, if any of the above games prove to be as enjoyable as I've found Divinity and if DA:I proves to be as ill-received as DA2, then the AAA RPG (aside from series which use the silent PC, like TES and FO) may not be viewed as a successful model.

 

Funnily enough, you never see the protagonist speaking in those. It might have a teensy weensy bit to do with that.

 

I like the silent protagonist well enough in games like BG1/2, IWD, PST, Fallout 1/2, etc..but it just doesn't work in a 3D game where you can see the PC just standing there gaping like an idiot during every dialogue scene.



#94
Fast Jimmy

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Funnily enough, you never see the protagonist speaking in those. It might have a teensy weensy bit to do with that.

I like the silent protagonist well enough in games like BG1/2, IWD, PST, Fallout 1/2, etc..but it just doesn't work in a 3D game where you can see the PC just standing there gaping like an idiot during every dialogue scene.

What? FO3 and even moreso with FO:NV, the PC has all kinds of dialogue options. I agree with TES being very limited in that regard, but Fallout definitely has options.

EDIT: My apologies - you literally meant SEE the protagonist speak.

And I agree. It is part of the reason I find those games so enjoyable.