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Can we at least get a screenshot of a MOUSE CURSOR?


85 réponses à ce sujet

#51
Burricho

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I'd just point out I said the videos "seemed to show" a regression, not that I neccessarily think that one has occured. It just seems mind boggling to me that they would be showing the more tactical, feature heavy gameplay a year ago, while the flashy, linear story, cinametic and lowest possible difficulty gameplay vid less than 90 days before release. That's totally backwards.

No it's not. Think about it: That digiexpo video wasn't intended to be leaked. The two trailers were designed to appeal to the mass audience: the digiexpo stuff not so much.



#52
archav3n

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I like the PC version to have it's own UIs & Menu as well. 



#53
Fast Jimmy

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No it's not. Think about it: That digiexpo video wasn't intended to be leaked. The two trailers were designed to appeal to the mass audience: the digiexpo stuff not so much.


You're kidding, right?

They showed it to an audience of thousands of people in an age where smart phone cameras take as good quality video as a standard handheld camera three years ago. If they showed it to the public, they meant for it to get out.

#54
Burricho

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You're kidding, right?

They showed it to an audience of thousands of people in an age where smart phone cameras take as good quality video as a standard handheld camera three years ago. If they showed it to the public, they meant for it to get out.

Then why not release it 'officially'. If they meant for it to get out, why the hell would they not just... release it.



#55
Fast Jimmy

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Then why not release it 'officially'. If they meant for it to get out, why the hell would they not just... release it.


Maybe they didn't record it themselves? Or, even if they did, they would still likely to back and re-record it in the studio to give to polished graphics, high quality sound and voice and, all-in-all, have to make a big production out of it.

No one should be acting like that was footage leaked by a super-inclusive group that Bioware never meant the outside world to see. It just meant they didn't have time/desire/both to re-release the same thing with better quality and the official Bioware stamp of approval.

#56
CronoDragoon

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Well they've said they'll be showing the PC build in the coming few months, so at least nobody will be going into it blind.



#57
Fast Jimmy

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Well they've said they'll be showing the PC build in the coming few months, so at least nobody will be going into it blind.


Did they? Do you by chance have a link or anything?

Although, to be fair... there's less than two weeks left before August. "The coming few months" could be release day as close as we are.

#58
Deflagratio

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They've only showed the PC build. Just not the PC Interface.

 

I think the partnership with Microsoft is to blame, because they want the game shown as an XB1 title with XB1 being the flagship platform.And no, PC is, and never has been a Microsoft platform outside of the well-received Games for Windows Live endeavor, it's just serendipity that games are made for Windows almost exclusively.

 

About the only thing we have to go on is that we should expect a typical hotbar setup. As for mouse support, with Tactical mode, it'd be the most hilarious example of self-sabotage to not have mouse support in full effect. As someone with a functioning brain I can't wrap my head around the idea of it not being in the game.



#59
CronoDragoon

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Did they? Do you by chance have a link or anything?

Although, to be fair... there's less than two weeks left before August. "The coming few months" could be release day as close as we are.

 

This might have been what I was thinking of:

 

User

Is there a chance we'll see details of the DAI Tactics system soon? Customising the AI is one of my favourite parts!

 

Cameron Lee @Cameron__Lee

Pretty sure we'll be diving into the tactical camera and gameplay sometime over the next few months

 

Since it's hard for me to believe they won't show the PC UI before launch, I'm hoping you get all the info you need. If there was any other promise of PC gameplay it was in the Twitter thread, and I just don't have the motivation to search through it, sorry haha.



#60
Fast Jimmy

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This might have been what I was thinking of:
 
User
Is there a chance we'll see details of the DAI Tactics system soon? Customising the AI is one of my favourite parts!
 
Cameron Lee ‏@Cameron__Lee
Pretty sure we'll be diving into the tactical camera and gameplay sometime over the next few months
 
Since it's hard for me to believe they won't show the PC UI before launch, I'm hoping you get all the info you need. If there was any other promise of PC gameplay it was in the Twitter thread, and I just don't have the motivation to search through it, sorry haha.


I hate to be needy, but do we know when that was posted? If it was in May, I think that would be fine. If it was this week, that's cutting it close.

Just did the math - it is 81 days until October 7th. 2 months and 20 days. "A few months" from now is October/November timeframe.

#61
CronoDragoon

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I hate to be needy, but do we know when that was posted? If it was in May, I think that would be fine. If it was this week, that's cutting it close.

Just did the math - it is 81 days until October 7th. 2 months and 20 days. "A few months" from now is October/November timeframe.

 

It was during the few days they posted the latest gameplay videos. So, a week or two ago? I already forget when that was.

 

I think the thrust of the response was "we'll be showing it before release." Although you are right that this could become fairly late in the game, at least you'll know beforehand.



#62
LexXxich

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I just hope there won't be the same situation as with DA2, where in "tactical view" on console you could move camera around (glued to cursor), but on PC camera was glued to currently active character, and you couldn't move it at all. Meaning console players enjoyed comfortable aiming of AoE effects, while PC players had to pixel hunt to send that fireball into enemy position and not the bump of land right before it. It also severely humpered tactical battle overlook.

Another bad thing would be to have objects (like loot or doors) only available for clicking on when in activation range from currently active character.



#63
Brogan

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Tactical view will be the ability to issue orders in a RTwP environment from a top-down perspective, and with a PC interface on PC. If this isn't good enough for you because you need to press a button to switch between third person and tactical then I don't know what to say.

But that's the whole point, we already have that ability with the pause feature, regardless of how "tactically" zoomed in or out we are. And 'Top-down' refers to games that have fixed view (non 3d) like Baldurs Gate, Diablo, or the upcoming PoA.  No camera movement, just a painted background that you click on.  So not fully 3d games like DAO, DA2, DAI, Skyrim, etc, etc.

 

I can tell you now, you won't get anything like Dragon Age Origins tactical combat out of Dragon Age Inquisition. Why? Isn't it obvious?

 

In recent years, BioWare has been developing games that focus more on the action and gameplay as opposed to the story. Don't get me wrong, the stories and characters of their games are still great (in my opinion), but, it's obvious to see that, for some reason or another, they haven't been focusing on it like they have in the past, pre-Mass Effect 2 days (I love Mass Effect 2 though, still). This is why their dialogue choices have been getting less and less, and the customization of equipment, skills and the like have been getting less and less as well. It's sad, even though I plan to use the action combat more than tactical combat truth be told.

 

It's even more apparent when they switched engines completely to the Frostbite 3 engine, which, is meant for action games and shooters as opposed to tactical games and RPGs. It's the reason why BioWare had to tweak and modify the engine so much (according to them in interviews) as to get it to at least be able to run an RPG like Dragon Age Inquisition. 

All I know is if they don't show us the pc UI soon, I'm going to be asking you for some of your tinfoil.  I just can't believe they would gut thier PC fanbase like that.  It's not possible, is it?

 

They've only showed the PC build. Just not the PC Interface.

 

I think the partnership with Microsoft is to blame, because they want the game shown as an XB1 title with XB1 being the flagship platform.And no, PC is, and never has been a Microsoft platform outside of the well-received Games for Windows Live endeavor, it's just serendipity that games are made for Windows almost exclusively.

 

About the only thing we have to go on is that we should expect a typical hotbar setup. As for mouse support, with Tactical mode, it'd be the most hilarious example of self-sabotage to not have mouse support in full effect. As someone with a functioning brain I can't wrap my head around the idea of it not being in the game.

Ugh...  And I just realized that is another thing that's missing from all the gameplay vids...  the hotbar.  Wtf?

 

I gotta think that Laidlaw tweet somebody showed me last night about how if you do not have a controller plugged in, you will get the pc interface is a feature they have yet to show us.  Some kind of smart switch for the UI perhaps.  That's gotta be it, right?



#64
Brogan

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I just hope there won't be the same situation as with DA2, where in "tactical view" on console you could move camera around (glued to cursor), but on PC camera was glued to currently active character, and you couldn't move it at all. Meaning console players enjoyed comfortable aiming of AoE effects, while PC players had to pixel hunt to send that fireball into enemy position and not the bump of land right before it. It also severely humpered tactical battle overlook.

Another bad thing would be to have objects (like loot or doors) only available for clicking on when in activation range from currently active character.

My DA2 playthrough was so quick, I didn't actually remember this, but yes I do recall wondering why it was more restrictive than DAO.  Now I know why.



#65
Brogan

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Bumping to possibly get some Bioware Employee awareness (didn't know they were actively posting)

 

Also to reiterate questions from the above linked thread:

 

- Is there an PC User Interface that has not yet been shown to the public? 

- Will we get a pan/zoom mouse feature like all previous DA games? 

- Will there be a hotbar for skills and spells on screen?

- Is the "tactical View" only for console or controller users



#66
DarthLaxian

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The PC version is a lie. You are not the master race.

 

Well, while the term is condecending (which I dislike), the PC is superior to consoles and RPGs work best with mouse and keyboard (no: I don't want to stop them from bringing the game to consoles or people playing it on them...after all, buying a console every 5 or so years is cheaper than buying a gaming computer all 3-4 years (and switching out some parts in between))

 

As for mouse-cursor:

 

Yeah, show us the PC-Interface, please! (I will not play with an X-Box-Controller, even if I do own one (don't use it much...bought it because it was not that expensive and a friend said it was better for playing Assassin's Creed...which it wasn't for me...go figure!)

 

greetings LAX



#67
CronoDragoon

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I gotta think that Laidlaw tweet somebody showed me last night about how if you do not have a controller plugged in, you will get the pc interface is a feature they have yet to show us.  Some kind of smart switch for the UI perhaps.  That's gotta be it, right?

 

Probably. Keep in mind the deal EA apparently has with MS might include marketing with an Xbox controller (which videos so far have done).

 

The critical question is: why would they remove something important for PC players in a game that's been given 3+ years to develop....something they managed to include in a game that took 11 months to develop? In a game that is focusing far more on tactical gameplay than DA2 did?

 

Relax. It'll be okay.



#68
Brogan

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Probably. Keep in mind the deal EA apparently has with MS might include marketing with an Xbox controller (which videos so far have done).

 

The critical question is: why would they remove something important for PC players in a game that's been given 3+ years to develop....something they managed to include in a game that took 11 months to develop? In a game that is focusing far more on tactical gameplay than DA2 did?

 

Relax. It'll be okay.

I don't diagree with anything you've suggested.  When I take a step backwards and look at it, it seems like it should be fine.  I just would like to be officially reassured, either by a mod, or a new vid showing us this stuff.



#69
Kantr

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I've seen this said before but I'll restate it. :)

 

This thread is just asking for one of the bioware devs to reply or tweet a picture of a (generic) mouse cursor.


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#70
Cameron Lee

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Hey all,

PC interface is unique, we've said this in the past a number of times. Hot bars, mouse etc. We've also said multiple times that tactical cam is on all platforms which includes (PC, X1, PS4, PS3, 360). We've shipped a unique PC interface on all DA games before, there's no reason we would change that now.
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#71
pdusen

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Hey all,

PC interface is unique, we've said this in the past a number of times. Hot bars, mouse etc. We've also said multiple times that tactical cam is on all platforms which includes (PC, X1, PS4, PS3, 360). We've shipped a unique PC interface on all DA games before, there's no reason we would change that now.

 

Thanks for the info. Personally, I can't wait to play. Unfortunately, there are certain very loud people on this forum that I don't think will be reassured by anything less than a full on 10-minute HD video of the PC interface.  :rolleyes:



#72
Navasha

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Thanks for that reassurance :)   It is most welcome to hear.    Many of us are just gun-shy about the issue of UI anymore.   We have been lied to so often by so many developers on this issue.    Far too many games recently have claimed a good interface, and then clearly forgot to keep that promise.  

 

Just know it is extremely important to many people. 



#73
Brogan

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Hey all,
PC interface is unique, we've said this in the past a number of times. Hot bars, mouse etc. We've also said multiple times that tactical cam is on all platforms which includes (PC, X1, PS4, PS3, 360). We've shipped a unique PC interface on all DA games before, there's no reason we would change that now.

Thanks again for this response. I did post a follow up question on the tac cam in the other thread with the review article, but I realize that there are still many things, this included, you have yet to officially show. As Navasha above states, we have been burned in the past, so that was the cause for concern, but those concerns are no longer necessary.

Thanks again.

#74
Lenimph

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Curse bioware for showing off their new and previously demanded function of PC controller support

#75
packardbell

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PC versions of EA games have always taken a backseat when it comes to promotion. This will be no different.