Yes there are a huge number of humanoids that can be killed in both games.
I am talking about quest decisions to completely wipe out a community, which the Dalish are. The number of Dalish in the clans was not my point, the fact that the Dalish are also targets in both games was my point.
@KaiserShep Yes well said.
Humans are also targets in both games. And you get a lot more chances to kill off various humans than you do elves. Most kill/don't kill choices are about humans.
Dalish aren't exactly being singled out for abuse as a race, by any evenly applied standard. In every work in which a Dalish group is (potentially) wiped out, an equal number or more human groups are wiped out. The difference isn't in the violence against people of a race, but that the groups of humans just consider themselves people while the Dalish consider themselves The People, and as such some magical boogieman of racial targetting is perceived.
Besides which, it's disingenuous to describe DA2 as a target and quest decision. It was never framed or presented as a choice to kill the Clan or not. Killing the Clan was always an act of self-defense, and even then it was a consequence of a separate quest choice and focus (which was whether Merrill could or would take responsibility for the disaster, or if Hawke would overrule Merrill's narrative quest for self-responsibility and promise to ensure irresponsible Merrill wouldn't be left free to do her own thing). There's a reason why the dialogue branch that determines the clan's fate isn't cast as 'save the clan' or 'destroy the clan', and why the option that does save the clan amounts to 'I'll take responsibility over Merrill going forward.'
If I had to count on my hands the number of times people (as in humans, not The People) can attack Hawke or the Warden as a result of dialogue options, thus necessitating a self-defense massacre, I'd need more hands.