Your favourite fan-service/moments of Mass Effect?
#1
Posté 18 juillet 2014 - 12:16
For me, it would be all the jokes EDI made, especially her fetish of humans on their knees.
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#2
Posté 18 juillet 2014 - 01:07
Aria on the ladder, and whole Omega as a background underneath her.
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#3
Posté 18 juillet 2014 - 01:12
the Citadel dlc lines were embarrassing BECAUSE they were blatant fan pandering. they were put there for that sole intention which made them far less enjoyable. it's like Bioware going "there, we gave you what you wanted, like it & smile for the camera". I'm shocked they didn't utilize the Biotic God for the same thing.
& Aria planting a big wet one on Shep.
#4
Posté 18 juillet 2014 - 01:34
Aria on the ladder, and whole Omega as a background underneath her.

This was my favourite moment as well.
In terms of fanservice, I liked nothing. Whenever devs feel the need to pander to fans the overall product tends to go to ****.
- sH0tgUn jUliA aime ceci
#5
Posté 18 juillet 2014 - 01:34
Hard question, there are countless things I enejoyed about the trilogy
I just got a friend to play ME for the first time and she has just started ME2. She was recently telling me how blown away she was by the introduction cutscene, and how cool it was you kind of saw what the Lazarus Project looked like. It's fun watching someone play the trilogy for the first time, you're reminded of just how friggin cool and well done certain scenes are.
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#6
Posté 18 juillet 2014 - 01:39
Hard question, there are countless things I enejoyed about the trilogy
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I just got a friend to play ME for the first time and she has just started ME2. She was recently telling me how blown away she was by the introduction cutscene, and how cool it was you kind of saw what the Lazarus Project looked like. It's fun watching someone play the trilogy for the first time, you're reminded of just how friggin cool and well done certain scenes are.
Ah the good ol days, back when the opening sequence and Lazarus project were cool, until their negative impacts on the series were discovered. ![]()
#7
Posté 18 juillet 2014 - 01:49
until their negative impacts on the series were discovered.
I understand why people would criticize Cerberus arc, but personally, I really don't care, and I doubt my friend playing it right now will either. ME2 was way too entertaining for me to realize any of the negative impacts until I came to BSN and saw people make a fuss about it.
Anyhow, about fan-service moments, I agree when people say they're pretty cheesy, but I actually liked that Bioware did them so shamelessly. I prefer it when games don't take themselves too seriously.
For one, I found it amusing that Bioware exploited the fact that alot of girls see Garrus's voice as sexual butter hence the dialogue in the tango scene
Oh, and the tango scene itself of course. As both a dancer and a Garrusmancer, that scene was just pure candy for me.
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#8
Posté 18 juillet 2014 - 02:20
The whole Rannoch arc with a Tali romance. The way they integrated the romance lines into the missions - as if they were always meant to be there - is pretty fantastic.
Ah the good ol days, back when the opening sequence and Lazarus project were cool, until their negative impacts on the series were discovered.
What can I say? Still my favorite opening for a video game.
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#9
Posté 18 juillet 2014 - 02:24
There are a lot of favorite moments in the trilogy.
One of them is doing the worst possible playthrough and then with the nameplate scene seeing the memorial wall completely filled with names and still have femshep live.
#10
Posté 18 juillet 2014 - 02:24
Fanservice moments? Citadel might have been cheesy fanservice, but it was intentionally so, so it had the kitschy 80s cocaine-induced silliness of it. The romances were mostly nice
#11
Posté 18 juillet 2014 - 02:40
Not exactly sure if I would call it fan service, but my favorite moments of this sort tend to be the one-off bits of dialogue that referenc things about previous entries.Shepard's "Remember when you used to be able to slap Omni-gel on everything?" in LotSB, and Conrad Verner's spiel about thermal clips in ME3 come to mind off the top of my head.
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#12
Posté 18 juillet 2014 - 02:45
Ha ha, and FemShep looking at Kaidan's butt when he gets back on the Normandy.
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#13
Posté 18 juillet 2014 - 02:52
Arriving on the citadel the first time
Becoming a spectre in ME1
Ilos/Vigil
Saving the Destiny Ascension
Mordin singing Gilbert and Sullivan
Normandy crash site
LotSB car chase
Aftermath of LoTSB, talking to Liara and inviting her to Normandy
Grunt's epic return
The end of the ardath yakshi monastery mission (stopping Samara from killing herself)
The Citadel party
Pretty much everything Glyph does in Citadel
Liara's romance scenes
Liara's time capsule
The sword fleet arriving at Earth
The final goodbyes in London (both scenes)
The "Destroy" epilogue (cheering Humans, Asari, Krogan, rebuilt Thessia and Earth, the memorial wall scene, Hacketts speech)
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#14
Posté 18 juillet 2014 - 05:52
The whole Rannoch arc with a Tali romance. The way they integrated the romance lines into the missions - as if they were always meant to be there - is pretty fantastic.
Agreed 100%. It was such a delight playing that with my Talimancer for the first time. For the whole arc it seemed Tali and Shep were centre stage and the other characters (especially James) acknowledged and commented on it. One of my favorite 'fan' moments came during that arc as well, when approaching the Dreadnought Joker briefly breaks the 4th wall and makes that Red October reference, makes me smile every time.
#15
Posté 18 juillet 2014 - 05:55
Ah the good ol days, back when the opening sequence and Lazarus project were cool, until their negative impacts on the series were discovered.
I still like the ME2 opening sequence. The music and the way it's cut just get me excited. All the way to the glorious music after leaving Minuteman station with the SR2 I felt they really nailed a great emotional vibe for the intro.
#16
Posté 18 juillet 2014 - 06:04
I still like the ME2 opening sequence. The music and the way it's cut just get me excited. All the way to the glorious music after leaving Minuteman station with the SR2 I felt they really nailed a great emotional vibe for the intro.
The ME2 beginning was well put together in every aspect except for story.
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#17
Posté 18 juillet 2014 - 06:05
The ME2 beginning was well put together in every aspect except for story.
I don't find anything wrong with the story, either.
#19
Posté 18 juillet 2014 - 06:24
I don't find anything wrong with the story, either.
The Cerberus railroading and reboot. Shepard falling into the atmosphere of a planet, then being brought back to life almost exactly as before with practically zero repercussions immediately afterwards. Non-squadmate members of the crew join up with Cerberus before Shepard is brought back to life (Chakwas joined Cerberus because she to travel in space?!?!).
The main problem is all of these elements are extremely contrived and they only exist to provide a poor justification for working with Cerberus but have everything else be almost exactly the same. What makes it worse is that none of this has any build up from the first game, we've never head of TIM or the Collectors before. Cerberus might as well be a completely new organization. None of this feels like a continuation or even a twist. It just feels like a lazy rewrite.
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#20
Posté 18 juillet 2014 - 07:20
The Cerberus railroading and reboot. Shepard falling into the atmosphere of a planet, then being brought back to life almost exactly as before with practically zero repercussions immediately afterwards. Non-squadmate members of the crew join up with Cerberus before Shepard is brought back to life (Chakwas joined Cerberus because she to travel in space?!?!).
The main problem is all of these elements are extremely contrived and they only exist to provide a poor justification for working with Cerberus but have everything else be almost exactly the same. What makes it worse is that none of this has any build up from the first game, we've never head of TIM or the Collectors before. Cerberus might as well be a completely new organization. None of this feels like a continuation or even a twist. It just feels like a lazy rewrite.
So basically concerns coming from someone who has played Mass Effect 1. That's fair, and it makes sense that I see no issues since I started with 2. I suspect that the entire beginning of Mass Effect 2 is in fact a plot device for new players to have a familiar type of RPG advancement where they learn about the world and gain characters slowly, instead of feeling like they jumped in 1/2 through a story. Much like why they had Shepard start at Earth on trial in ME3.
#21
Posté 18 juillet 2014 - 08:19
So basically concerns coming from someone who has played Mass Effect 1. That's fair, and it makes sense that I see no issues since I started with 2. I suspect that the entire beginning of Mass Effect 2 is in fact a plot device for new players to have a familiar type of RPG advancement where they learn about the world and gain characters slowly, instead of feeling like they jumped in 1/2 through a story. Much like why they had Shepard start at Earth on trial in ME3.
Yes, mostly, but I think that is a very big concern for a story that is supposed to be second act. What makes it frustrating is that ME1 didn't end in a corner, there were plenty of elements to expand upon for a second installment; elements that almost get completely ignored. Like they could have replaced Cerberus with the Shadow Broker network and it would have been much better. This could probably be almost done seamlessly and it would have been kind of a neat twist for returning players and new players would get the same experience.
I also think there are some other issues. Like people generally know that people get disintegrated when they fall into an atmosphere. Shepard getting resurrected from the most damaging death ever is really unrealistic -- like he wouldn't even be in one or several large pieces for Cerberus to find. You think this would be a set up for him being a clone or something but BioWare plays it completely straight. I also think the trope that the main character is the only one badass enough to stop the bad guys is extremely overplayed, this isn't exactly bad but it isn't exactly good either.
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#22
Posté 18 juillet 2014 - 08:25
Can't remember the dialogue word for word, but in ME3 shep is talking with EDI and asks her if she has any lingering issues, like an imperfect designer being a warped father figure, and when EDI acts a little confused by the line of questioning, shep says (something like), "I've just learned you have to ask about these things."
Anything to do with Conrad Verner.
#23
Posté 18 juillet 2014 - 08:50
one of my favorite moments is definitely the reaper/maw fight 

edit: scratch that, all of Priority: Tuchanka was drop dead amazing. I especially loved how chaotic and frantic the hammer run was. I think I've only ever done it with Garrus/Liara and I loved hearing them yell "This is crazy!" "I can't believe we're actually doing this!". Word.
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#24
Posté 18 juillet 2014 - 10:36
A couple more good moments. Seeing the SR2 the first time and seeing Sovereign exit the relay heading towards the Citadel
- SporkFu aime ceci
#25
Posté 19 juillet 2014 - 01:38
I loved that scene with Sovereign coming through the relay, along with all the geth ships, and then he plows through the turian ship like it wasn't even there. I remember thinking, "We're all f***ed."A couple more good moments. Seeing the SR2 the first time and seeing Sovereign exit the relay heading towards the Citadel
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