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A question on Exploration


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#1
DarthLaxian

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Hey,

 

I am just now watching a commented gameplay-video of Inquisition on YT (done for the german pc-games magazin Gamestar) and I had a question:

 

As stated (many times) by the developers, you can explore the regions you are in (each of which is said to larger then the entirety of DA:O), what I would want to know is:

 

Is it just a lot of empty space? (trees and such and just a few important things to discover)

What I mean is: How much stuff is there? (will you literally fall over things left and right?)

 

and:

 

How do I, as a player who hates leaving content behind, know if I have missed something in an area (without checking on Google)?

 

I am sorry if this sounds like "Oh, he wants us to put up signs to show him all the discoveries" - It's just that I really really hate leaving stuff out, while at the same time not wanting to spend hours just to be sure I saw everything (I know I will miss something even then...like I missed the few comments on the Destiny Ascention in ME1, when you watch it through the windows of the Citadel at a certain spot -.-)

 

greeting LAX


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#2
SofaJockey

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It does rather sound like you would like some signs, on maps if not in the world  :D

But I understand the drive for completion. The trick is how to satisfy you whilst also not ruining exploration for those who want to, er, explore...

 

quest.jpg

 

I know that the Elder Scrolls Online has come under criticism for their blunt quest markers...

(I wonder which spirit we should talk to here?...)

 

spirit.jpg

 

I do hope that DAI will be more elegant and restrained in its approach, but if it does give you the option I hope that option can be turned off.

 

There's always the game guide...


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#3
Eralrik

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Hmm when I play DA I usually have my ring finger pushing down the TAB key to highlight items and stuff I might miss, I wonder if the TAB key option will still available in DA:I as I commented in another post I'm color blind I see in Black & whites and the TAB key helped me out immensely.

 

I also enjoy exploring and finding everything hidden under rocks and in tree's or what not!


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#4
fchopin

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I think DAI will be a game where you can not find everything in one go as it would depend on who you select to play and how you play the game.
In DA2 we could only open some chests if we picked to play a Rogue in the beginning of the game.

#5
DarthLaxian

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Hmm when I play DA I usually have my ring finger pushing down the TAB key to highlight items and stuff I might miss, I wonder if the TAB key option will still available in DA:I as I commented in another post I'm color blind I see in Black & whites and the TAB key helped me out immensely.

 

I also enjoy exploring and finding everything hidden under rocks and in tree's or what not!

 

Indeed - I do this as well (helped me out quite a bit, too)

 

I might be able to see colour, but I don't have an eye for detail (well, at least not after playing a game for hours, I have concentration problems, too (doctors say that, too - had some tests done))

 

greetings LAX

ps: On the other hand, I quickly recognize if something is amiss (often before people who can concentrate better than I can!)



#6
Sylvius the Mad

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I would also appreciate something like DAO's Tab key. I've been using it for many years in Bioware's games.

But for the record, I always disable the plot helpers on the map and HUD.

#7
Deflagratio

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The only things I know of are the Help icons that Sylvius is alluding to on the minimap (Thedar), as well as some kind of "Pulse" feature that highlights things that can be interacted with in a certain distance.

 

As for the amount of content in these areas, I can't really say, probably a small collection of highly-concentrated content (IE: Redcliffe Village) a smattering of content out in the wilderness (Camps) and an abundance of resource opportunities and encounters to fill the open-world void.

 

Early in DA:I's press life cycle, it was stated that BioWare was "investigating Skyrim aggressively" and I believe this is what they were trying to ascertain. How Skyrim manages to populate the wide open areas and create visual markers to draw players into these opportunities. Say all the bad things about Skyrim you want, but that game knows how to let you know there's something interesting somewhere even without the stupid compass helpers. (A problem Oblivion and Morrowind had because of the poor Draw distance or LOD Scaling, but Fallout 3 fixed making obnoxious markers uncessary)


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