Weather and climate impact on characters
#1
Posté 18 juillet 2014 - 10:54
This sounds like a good thing, because it puts more pressure on the player.
#2
Posté 18 juillet 2014 - 11:55
#3
Posté 19 juillet 2014 - 06:19
I'd like visual effects, like fog from my breathe in the cold and stuff, but I don't want to have to change up my gear just because I might of stumbled across a hot or cold area. Especially if I spent hours crafting my favorite pieces to be the best strength they can.
- smoke and mirrors aime ceci
#4
Posté 19 juillet 2014 - 06:54
I'd like visual effects, like fog from my breathe in the cold and stuff, but I don't want to have to change up my gear just because I might of stumbled across a hot or cold area. Especially if I spent hours crafting my favorite pieces to be the best strength they can.
I like these ideas but With the OP`s idea of changing armor all the time you would have to carry two of everything .
- Ailith Tycane aime ceci
#5
Posté 19 juillet 2014 - 07:45
The idea of changing armor in different climates is not practical from a gameplay perspective, but I like the idea of weather having a visual effect on your characters. Maybe in a snow storm you can see their breath and their clothes and armor get frosty. In sand storms they can cover their eyes and their clothes get covered in dust.
#6
Posté 19 juillet 2014 - 11:03
weather effects wouldnt have an impact on gameplay, it would make the game more difficult to balance encounter to encounter, the only effect it could have would be on the paths you can access, like heavy rain gives you access to get across a river of some sort, and snow lets you climb certain hill/ terrain you couldnt before, kind of like what pokemon black and white did with the seasonal cycle but on a much larger scale. I cant think it would have an effect of gameplay other than the terrain, since that again, it would make certain encounters more difficult to balance and would probably result in difficulty spikes and that wouldnt be fun
#7
Posté 19 juillet 2014 - 04:26
Which reminds me of the location that they visit in one of the books. Western Approach or something?
#8
Posté 19 juillet 2014 - 05:14
weather effects wouldnt have an impact on gameplay, it would make the game more difficult to balance encounter to encounter, the only effect it could have would be on the paths you can access, like heavy rain gives you access to get across a river of some sort, and snow lets you climb certain hill/ terrain you couldnt before, kind of like what pokemon black and white did with the seasonal cycle but on a much larger scale. I cant think it would have an effect of gameplay other than the terrain, since that again, it would make certain encounters more difficult to balance and would probably result in difficulty spikes and that wouldnt be fun
I'd think heavy rain would limit your access, we seem to walk on a lot of dirt/wilderness tracks so they'd get washed out.
#9
Posté 19 juillet 2014 - 05:24
Actually armor swapping is not impossible from a gameplay perspective. It simply requires a switch button much like the weapon swap done in DAO. The gamer sets up two sets of armor for each character to be swapped in or out. I would find it immersion breaking to see my party slogging through a sand storm and hot weather in heavy armor. Not to mention the amount of fatigue wearing such armor in hot weather should generate..
I would like to see weather affect combat. Throwing a fireball in a heavy downpour should not have the same effect as on a clear day.
#10
Posté 19 juillet 2014 - 06:17
Actually armor swapping is not impossible from a gameplay perspective. It simply requires a switch button much like the weapon swap done in DAO. The gamer sets up two sets of armor for each character to be swapped in or out. I would find it immersion breaking to see my party slogging through a sand storm and hot weather in heavy armor. Not to mention the amount of fatigue wearing such armor in hot weather should generate..
I would like to see weather affect combat. Throwing a fireball in a heavy downpour should not have the same effect as on a clear day.
why would they need to do this though? it seems more tedious and an unnecessary addition to make the game seem more 'real'
#11
Posté 19 juillet 2014 - 06:18
- yullyuk aime ceci
#12
Posté 19 juillet 2014 - 06:24
why would they need to do this though? it seems more tedious and an unnecessary addition to make the game seem more 'real'
Because (for me) it adds to my immersion in the world. Why are some posters on this forum asking for scabbards for weapons, or bowstrings on bows?
#13
Posté 19 juillet 2014 - 08:29
Because (for me) it adds to my immersion in the world. Why are some posters on this forum asking for scabbards for weapons, or bowstrings on bows?
yeah but the unnecessary fiddling about would take away from that, skyrim didnt include this feature for the same reason, it doesnt add anything to the overall gameplay and would hinder more players than it would help
#14
Posté 19 juillet 2014 - 08:36
This actually isn't a bad idea, but classes are too fixed for this to work. They will need to make them broader. You want to play mage or archer, but the sandstorm limits you line of sight. Heavy rain would create mud and the rogue/warrior would get a speed penalty. Too bad you can't change into something else on the spot ^^
The alternative is to make them so mild that they won't matter too much, like rain = higher damage electricity attacks, or too much sun, lower frost attacks. By a 10-25% difference.
#15
Posté 19 juillet 2014 - 09:35
This actually isn't a bad idea, but classes are too fixed for this to work. They will need to make them broader. You want to play mage or archer, but the sandstorm limits you line of sight. Heavy rain would create mud and the rogue/warrior would get a speed penalty. Too bad you can't change into something else on the spot ^^
The alternative is to make them so mild that they won't matter too much, like rain = higher damage electricity attacks, or too much sun, lower frost attacks. By a 10-25% difference.
no the isnt bad, but it would just be difficult to implement, or at the very least it shouldnt make much difference on combat encounters otherwise than a slight buff/ debuff
#16
Posté 19 juillet 2014 - 09:43
A small percentage difference wouldn't be bad, it would make min/maxers happy and it wouldn't really have that big of an affect on people who didn't want to min/max.





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