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DA2 Deja Vu: Backlash Expected Due to This Critical Issue


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39 réponses à ce sujet

#1
SSH83

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Bioware should really add Mass Effect 3's style of player sorting on the start.  Content tourist should be safely guided to their own easy mode (story mode).  So the game's default difficulty can have something along the line of DA:O's default difficulty with friendly fire (at least 50% friendly fire to raise the skill requirement above facerolling).

 

DA2's nightmare mode on PC is easily the best real-time-with-pause rpg combat ever made.  However, since the all the lower difficulties are so damn easy with the lack of friendly fire on top of that (and console version being infinitely more dumbed down), people never needed to explore the strategic depth of DA2.  Similarly, in DA:I gameplay demo so far, the player just always face tank since enemy damage is so weak and AoE spam since there's no friendly fire.  Skill requirement is nil.  Tactical planning is optional gimmick.  Chance of backlash high. Another possibly great game will get shunned and miss out on its just acclaims.



#2
Ceoldoren

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It's worth noting in the gameplay videos that the party was losing health rapidly before it would suddenly shoot back up. Me thinks they would of died without god mode.



#3
SerCambria358

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It's worth noting in the gameplay videos that the party was losing health rapidly before it would suddenly shoot back up. Me thinks they would of died without god mode.

They were different clips spliced together



#4
Jawzzus

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You can't really take to much info from the demo's seriously in terms of damage, health, and strength.  They were all technically lvl 7 but were able to handle a High Dragon, which they've said multiple times are geared for end game. 



#5
SofaJockey

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The demo was a marketing construct.

You many not even normally have those party members at that stage of the game.



#6
caradoc2000

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there's no friendly fire.  Skill requirement is nil.  Tactical planning is optional gimmick.

Sounds perfect.

 

If I want a challenge, I go play racquetball with my kids.


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#7
MrDuck

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They already said that Inquisition's normal difficulty would be harder than the the normal difficulty of DA2. I also believe it was stated that the demo was played on easy difficulty.



#8
disgruntled-gamer

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They already said that Inquisition's normal difficulty would be harder than the the normal difficulty of DA2. I also believe it was stated that the demo was played on easy difficulty.

More difficulty but how?  in DA2 all they did was throw mobs at you.



#9
MrDuck

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More difficulty but how?  in DA2 all they did was throw mobs at you.

 

I just remember (I think) them saying normal in DA:I is harder than normal in DA2. As to how, I don't know. 



#10
Panda

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I didn't find DA2 easy at all though :? Heals and potions were so much nerfed from the DAO that my party ends up death all the time when I'm trying to go with hard-difficulty. In other hand DAO is much nicer to play with "hard" and I'd say it has problems of being too easy with easy and normal difficulty levelies, in many fights you don't have to even do anything, just let your followers to deal with enemies while you are checking tumblr...

 

I wonder how DAI will be with nerfed health regen. I hope the heals and potions are at least returned to DAO's level or otherwise my party ends up dying a lot no matter the difficulty level.



#11
Eralrik

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There was a comment in PCGamer that health won't regen like in DA2 so moving on to the next fight and having no health potions and no healing mage in party could become interesting.

We also won't see endless mobs dropping out of the sky like in DA2 so they ramped up normal difficulty to account for less mobs on the field but still giving you a challenge, tactically with no health regen after battles you'll need to account for healing with potions and mage healing and making sure supply's last.



#12
Deflagratio

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They were different clips spliced together

 

There was some of that, but in contiguous clips such as the E3 presentation released on BioWare's official Dragon Age channels, you can see the party getting ripped apart by Alexius and the Ferelden Frostback pretty bad. The "HP shooting up" is just a result of the potion, as I am almost positive the demo was running invincibility. (Either that or greatest unintentionally tense battle choreography ever.)



#13
Araceil

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I just remember (I think) them saying normal in DA:I is harder than normal in DA2. As to how, I don't know. 

They also said that about mass effect 3. 


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#14
Fidite Nemini

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To be perfectly honest, current games are too easy. And I don't mean they aren't hard enough. I mean they throw around instant gratification like a pervert in a van does throw around candy to attract children!

 

 

I really dislike using the word "casual" because the term has been loaded with all sorts of meaning, but when games give you "achievements" for installing the game, then for completing the mandatory tutorial then something's wrong.

 

DAI in particular is not a casual game. It's a game that's supposed to give more than fifty hours of gameplay (and that's the figure for the fast players, another number that is circulating around is 100 hours of gameplay time). It's not like the game is intended to just drop in, play for a couple minutes and see pretty highscores in neon numbers to make you feel accomplished. Such a game doesn't need to be easy enough to just beat it without any effort. And if people are only interested in experiencing a story compared to playing the whole game, then they are better of looking to read a book, or watch a movie.


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#15
MrDuck

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They also said that about mass effect 3. 

 

I never played the Mass Effect series so...

 

To be perfectly honest, current games are too easy. And I don't mean they aren't hard enough. I mean they throw around instant gratification like a pervert in a van does throw around candy to attract children!

 

 

I really dislike using the word "casual" because the term has been loaded with all sorts of meaning, but when games give you "achievements" for installing the game, then for completing the mandatory tutorial then something's wrong.

 

DAI in particular is not a casual game. It's a game that's supposed to give more than fifty hours of gameplay (and that's the figure for the fast players, another number that is circulating around is 100 hours of gameplay time). It's not like the game is intended to just drop in, play for a couple minutes and see pretty highscores in neon numbers to make you feel accomplished. Such a game doesn't need to be easy enough to just beat it without any effort. And if people are only interested in experiencing a story compared to playing the whole game, then they are better of looking to read a book, or watch a movie.

 

I'm comfortable at normal difficulty most of the time. Sometimes when replaying I'll play at hard. Nightmare, it just seems like having to mix and match individual armor pieces with the best enchantments on them and I like using sets.

 

And there's no book of the story being told in DA:I so I don't see why one shouldn't buy this game if they're only interested in the story.



#16
Lee80

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What difference does it make if the normal setting is not hard?  That's what the harder settings are for.  I don't get the point of this thread.  


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#17
Gamemako

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DA2's nightmare mode on PC is easily the best real-time-with-pause rpg combat ever made.


I can't decide between the double facepalm jpeg and the Nic Cage laughing gif.

#18
aTigerslunch

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Point of this thread is silliness.  :)  

 

I'm not really caring about OP's blah blahs, want to post about something another said instead, cause OP didnt pay attention to the fact that things were altered in video. The dev's even said the same tactic you use over and over again will not work, as the AI will learn from it.

 

Any and all games are made for hardcore, and casual players, sorry to bust your bubble @Fidite Nemini.

 

The point of saves and checkpoints is for part of that reason, so dont have to repeat too much when getting back to the game from pausing due to kids or dog wanting out. I consider myself casual and hardcore, I can spend 24 hours on a game or more if I wished too, I don't though, I break it down. Casual players can get an hour or two within a game pretty easily. It's not like its that difficult for anyone to do any of the games.  Yes, I play Bioware games for the STORY not the actual gameplay. Its nice to have the gameplay but story and characters is whats important to me, been that way since the first BW game. Also, mind you, save anywhere was intended cause people have families. I dont so, I have no reason to defend them do I?  Cause I have a dog that needs attention, or a cat that knocks something over to get away from the dog, does require attention. Some relative or friend showing up and knocking on the door, a stranger could too, need to stop and save. Thereby doing exactly the same thing a Casual player would do in some instances. Am I growling when I say all of this, nope.

 

I'm just pointing out that all games are made for anyone to play in that ESRB setting, not hardcore or casual.



#19
Kantr

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I don't understand \why this is a critical issue or why there will be a backlash



#20
Wulfram

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Maybe they should stick in a prompt that triggers if you don't die for a while along the lines of "You seem to be doing really well, do you want to increase the difficulty?"



#21
Gannayev of Dreams

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I remember it being said that the closest analogue to DA:O's Normal difficulty was DA:I's Hard.  Also I think friendly fire is a toggle?



#22
HellaciousHutch

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More difficulty but how?  in DA2 all they did was throw mobs at you.

 

The only way in video games to make things more difficult, to make enemies more hard, is by either A) Throwing streams of enemies at people or B. Give enemies loads up loads of HP or C) Make it so the player character dies in a couple hits like fodder (not very heroic). What would you rather have?



#23
Sylvius the Mad

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The only way in video games to make things more difficult, to make enemies more hard, is by either A) Throwing streams of enemies at people or B. Give enemies loads up loads of HP or C) Make it so the player character dies in a couple hits like fodder (not very heroic).

That's not true at all.

You could make the mechanics sufficiently complex that it's difficult for the player to build an optimal character. You could give the enemies the advantage of position. You could make the advantage position necessary for victory, and then hide the optimal position. You could use rock-paper-scissors mechanics and make it difficult for the playet to tell what sort of enemy he's facing.

There are many more options than the 3 you listed.
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#24
HellaciousHutch

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That's not true at all.

You could make the mechanics sufficiently complex that it's difficult for the player to build an optimal character. You could give the enemies the advantage of position. You could make the advantage position necessary for victory, and then hide the optimal position. You could use rock-paper-scissors mechanics and make it difficult for the playet to tell what sort of enemy he's facing.

There are many more options than the 3 you listed.

 

Giving enemies favorable positions  doesn't really increase difficulty though, it only makes the player believe it does. This is especially true now that the game has a semi-destructible environment thanks to Frostbite 3, like how, in the E3 demo, you could destroy the bridge with archers on it in a single hit. Also, if the enemies don't do sufficient damage or die in a hit or two it doesn't matter how their positioning is to begin with; you have all the time in the world to get to them and steamroll them.

 

Also. Rock-paper-scissors mechanics upset people, unless what you meant by this is adding some random generation to the game, and making things a tiny bit different each time you do them.

 

In a way though, the best way to increase difficulty is by using option C (in my opinion) and your terrain advantage example you mentioned. If the developers design the terrain enough, you can avoid hits and stuff and eventually confront the enemy (go from pillar to pillar, hiding behind them to avoid being shot by arrows; and saying 4 to 6 arrow hits kills a character). This is like...the Dark Souls/Demons' Souls combat system.



#25
Sylvius the Mad

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I remember it being said that the closest analogue to DA:O's Normal difficulty was DA:I's Hard. Also I think friendly fire is a toggle?

I love that FF is a toggle now. That means they'll be designing the mechanics around that option.

Because the asymmetrical mechanics in DA2 made FF remarkably deadly if you enabled it at the lower difficulty levels (doing so required mods). Surely if BioWare had intended such a thing, it wouldn't have been so broken.