Bioware should really add Mass Effect 3's style of player sorting on the start. Content tourist should be safely guided to their own easy mode (story mode). So the game's default difficulty can have something along the line of DA:O's default difficulty with friendly fire (at least 50% friendly fire to raise the skill requirement above facerolling).
DA2's nightmare mode on PC is easily the best real-time-with-pause rpg combat ever made. However, since the all the lower difficulties are so damn easy with the lack of friendly fire on top of that (and console version being infinitely more dumbed down), people never needed to explore the strategic depth of DA2. Similarly, in DA:I gameplay demo so far, the player just always face tank since enemy damage is so weak and AoE spam since there's no friendly fire. Skill requirement is nil. Tactical planning is optional gimmick. Chance of backlash high. Another possibly great game will get shunned and miss out on its just acclaims.





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