I'm sorry in advance if there are answers to this question elsewhere, but I'm having a hard time figuring out exactly what's wrong. I'm using 3DS Max 8 with Tazpn's .MDB importer/exporter and I'm unable to see the collision spheres or bones. I suspect this is a configuration issue, though nothing I've tried thus far has worked. I'm not very familiar with skel meshes, so I'm trying to learn as much as possible, but I've hit a wall now with this since I can't skin/rig a mesh.
For reference, this is my "Environment" setup in my config file:
[Environment] ; Install location for NWN2 NWN2Install=C:\Program Files (x86)\Neverwinter Nights 2=@"Path" ; Location of Granny2.dll Granny2Loc=$(NWN2Install)\Granny2.dll ; Locations for extracted GR2 files GR2Dir=$(NWN2Install)\Data\lod-merged-v101\*;$(NWN2Install)\Data\lod-merged\* ; Locations for standard GR2 files in zipfiles GR2Zip=$(NWN2Install)\Data\lod-merged*.zip
I'm sure I'm doing something dumb, but does anyone know what it is? Thanks!





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