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Missing Bones and Collision When Importing .MDB into 3DS Max 8


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#1
drechner

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I'm sorry in advance if there are answers to this question elsewhere, but I'm having a hard time figuring out exactly what's wrong. I'm using 3DS Max 8 with Tazpn's .MDB importer/exporter and I'm unable to see the collision spheres or bones. I suspect this is a configuration issue, though nothing I've tried thus far has worked. I'm not very familiar with skel meshes, so I'm trying to learn as much as possible, but I've hit a wall now with this since I can't skin/rig a mesh.

For reference, this is my "Environment" setup in my config file:
 

[Environment]
; Install location for NWN2
NWN2Install=C:\Program Files (x86)\Neverwinter Nights 2=@"Path"
; Location of Granny2.dll
Granny2Loc=$(NWN2Install)\Granny2.dll
; Locations for extracted GR2 files
GR2Dir=$(NWN2Install)\Data\lod-merged-v101\*;$(NWN2Install)\Data\lod-merged\*
; Locations for standard GR2 files in zipfiles
GR2Zip=$(NWN2Install)\Data\lod-merged*.zip

I'm sure I'm doing something dumb, but does anyone know what it is? Thanks!

 
 


#2
Morbane

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i only messed with 3dsmax8 for a very short time - but i remember that the skel and col have corresponding buttons at the top of the window - i do not think it is an environmental setup thing - at least not to my memory - since i was able to view the skel and cols - even in my novice experience - but if somehow your envrion setup switched those buttons off - then - im of no further assistance. good luck.



#3
Morbane

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try this: http://nwn2faithless...ilding-and.html

 

it helped me make something similar as the tutorial - however i think it also shows how to view skel and col.



#4
drechner

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Thanks for the reply and the reference! However, I don't think it's a "view" issue. I'm not seeing any bones or collision spheres associated with the mesh at all, which leads me to believe it's just not getting imported. For example, looking at the Schematic View, there's only the base mesh and two LODs that are referenced. AFAIK, the bones and collision spheres should be displayed here. 



#5
Eguintir Eligard

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Won't you have to import the skel file first?

#6
4760

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Yes, the skeleton is not imported with the mesh, so it needs to be imported first. Also, remember that there's a factor of 100 between gr2 and mdb (meaning you'll have to rescale the mesh - or import it at size 10000 directly) so it fits around the skeleton.



#7
Eguintir Eligard

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When you've imported both press H to see a list of all objects hidden or not

#8
drechner

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Yes, the skeleton is not imported with the mesh, so it needs to be imported first. Also, remember that there's a factor of 100 between gr2 and mdb (meaning you'll have to rescale the mesh - or import it at size 10000 directly) so it fits around the skeleton.

 

Oh man. I feel really silly now because I do remember reading something about this! Thank you so much for your help, 4760 and EE! I'll give it a shot and let you know how it turns out. Also, I suppose it makes a lot of sense that the .gr2 isn't imported with the .mdb (for some reason I assumed it would just "magically" grab the corresponding .gr2). Again, thank you so much!

 

Edit: Totally works. Sometimes I wonder how I manage to ship any project at all... :P


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#9
TheOneBlackRider

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The reason to this might be, that you use a "newer" release, eg. NWN complete or GOG and the other cause may be the operating system (in my case Win7). These don't use the default registry path settings (or none at all), which are set in Tazpn's tool. You can edit the Tazpn-ini manually pointing to the right installation directory:

 

http://neverwinterva...mporterexporter

 

After I did that, (skin-) models were imported with skeleton and collison spheres again.


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#10
Eguintir Eligard

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He already found the problem.