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Prima Official Game Guide


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#1
SpringPower

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I will admit, I purchase the guides with the games. One benefit, at least for me, is that geneally speaking, the guides do a very good jo of explaining the game, features, characters benefits of each type/race, and tactics associated with playing it without revealing any moderate spoilers prior to encountering the game play portion of the book. An occaisional minor one may slip by while explaining everything; but, usually, it will say spoiler, so you have advance notice if you wish to read it, or skip to the next section.

 

While reading the write up on DAI, it did state that this would be a semi-open game, and that the world will be more vast than any prior DA games. I went to a common website where books are ordered, and noticed that the guide, at least according to the website, is only 352 pages; yet, when I compared it to Skyrim, that book was listed at 1,120 pages. Has there been any talk of the book being expanded, or if that page count is set in stone so to speak? Or when the final description will be released? And does anyone know how accurate a guide book, when it is pre-ordered?

 

Seems like a silly question; however, I usually do not pre order games or books, and typically wait fo get a general sense of what people think of the game prior to purchasing. Admittedly, I have already pre-ordered the game. Bioware admitted some mistakes with DAII, and stated they would correct them for DAI. I respect a company that can do this, and due to that, I would like to try and support them. Whereas I really liked DAO and DAA, I am hoping for the same with DAI.



#2
ElementalFury106

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Physical game guides are so ancient now, it's crazy how time flies.

 

Normally I don't read game guides as I'd like to explore/learn for myself. But when playing a game with a lot of replay value that begs for multiple playthroughs, I'll read the game guide to see what I've missed.



#3
Fearsome1

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I order the guide books for ready reference, and to have something to help prompt my travels in somewhat of a linear fashion from the outset.

 

Nothing is worse than finding yourself hip deep into an active campaign only to discover that you missed a right turn to Albuquerque or something (and by that point there is usually no back-tracking).


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#4
Gtdef

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I don't buy Prima's guides, but I think there are a lot of reasons to explain that difference. Combat for instance. DAI may be open, but the gameplay mechanics seem to go along the same lines. This means that there will be only one way to tackle the encounters. Since there are only 3 classes, it's easier to find a framework to create builds. Skyrim uses a very different system, and it deals in archetypes and concepts instead of classes.

 

Also crafting. DAI may have a new crafting system, but it's just one and there will probably be an organic way to increase our skill. In skyrim there are 3 crafting skills, all of them need to be farmed and they aren't really that intuitive.

 

It's too early to tell what this means.



#5
Jawzzus

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I don't buy Prima's guides, but I think there are a lot of reasons to explain that difference. Combat for instance. DAI may be open, but the gameplay mechanics seem to go along the same lines. This means that there will be only one way to tackle the encounters. Since there are only 3 classes, it's easier to find a framework to create builds. Skyrim uses a very different system, and it deals in archetypes and concepts instead of classes.

 

Also crafting. DAI may have a new crafting system, but it's just one and there will probably be an organic way to increase our skill. In skyrim there are 3 crafting skills, all of them need to be farmed and they aren't really that intuitive.

 

It's too early to tell what this means.

 

All of this, plus the Skyrim guide has to take in affect the different levels/stats/drops of each enemy since they progress up higher.  I remember the Oblivion guide was huge in just the bestiary.



#6
SofaJockey

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Here is an article written by David Knight, author of the DAI Prima guide

explaining how guide writing works:

 

http://gaming.suvudu...game-guide.html


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#7
Gtdef

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These BF3 tips are all wrong!!! The real way to be PRO is to play 64 man metro. And for other maps be a zen hermit on the mountain looking at the world through your M98B BOLT-ACTION ANTI-MATERIEL RIFLE! L96 is good too.



#8
andar91

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I kind of like some of them just to have, and they're very pretty. The DA2 guide is quite pretty.

 

As for page count...I wouldn't worry too much. DAI has big open levels, but it's probably not on the same level as Skyrim, and the guide might not go into extreme detail. For instance, it could have a Crestwood chapter with a map (or multiple ones) and little modules of info about different quests / enemies and story stuff is in there. The guide probably doesn't have to go into the "Collect 3 dragon eggs" quest in great depth. It can just say - find 3 dragon eggs in the area.

 

Or something. I dunno. And besides, comparing it to Skyrim's is a little unfair imo because that guide was FREAKISHLY huge. I don't think I've ever seen a guide that big.



#9
SpringPower

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Wow! 3 to 6 weeks to write the book?!!?! (reference link posted in the thread). Considering it has to be organized, written, edited, proofed, and printed in such a short timeframe, I am surprised they can put it out that quickly. I wonder if they ever do a second version after a certain period of time, and more is learned from the game.



#10
Hizoku

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people still buy guidebooks?

wow, i thought that died out years ago.  :o



#11
badboy64

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people still buy guidebooks?

wow, i thought that died out years ago.  :o

I always do and that will keep me off of the fourms for awhile when playing DA:I. If I get stuck then I look at the guide itself.


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#12
Deflagratio

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I always prefer printed material to Electronic sources, but I have a vendetta against trees since Macho Man Randy Savage died when he smashed his car into one. The heart attack story was just a fabrication by the timberfolk. Learn the truth! Support the Paper Industry today!


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#13
Eliana Rose

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I always buy the strategy guide for games I play.  Of course, I have only been playing for a couple of years.



#14
SpringPower

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people still buy guidebooks?

wow, i thought that died out years ago.  :o

I prefer them, as I can look it up quick, if needed, rather than pause the game, and do a search or post a topic in the forum. But, it is an interesting comment that you have posted, as books seem to be on the decline with the various e-readers on the market.



#15
ebevan91

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I'll buy the prima guide. 

 

I've only ever owned like 4 of them but I want one for novelty sake.



#16
Andraste_Reborn

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I'll get the hardcover, since I've got the ones for DAO and DA2 and it's nice to have the set.

 

They look nice on my shelf, and it's handy to be able to look up where to find crafting resources and such without minimising the game.



#17
SpringPower

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I really hope that Prima learns from the horrifica DA2 guide. IMHO, the DA2 guide was HORRIBLE and one of the worse guides ever! DAO and DAA were great! DAII, not so much. In that guide, they seemed to heavily favor console over PC, and the guide was all over the place. It started with the walktrhough, with strategies, item lists, and other useful information scattered about. It is almost like their template fell apart before printing, and they jumbled it together before getting it to the press. The best guide I have ever seen was Skyrim's. Prior to the walkthrough, there are over 50 pages of how to play the game. EXCELLENT! The tips and helpful strategy hints were second to none. The book was even honest enough to state which skills they thought were useful or a waste of time. I am hoping DAI's guide will be just as useful and informative.



#18
Jawzzus

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 The book was even honest enough to state which skills they thought were useful or a waste of time..

 

Personally I hate when guides, either book or internet, do this.  It can temper someone away from a skill and give them an opinion of it before they actually try that out


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#19
spacediscosaurus

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If your plan is to actively use the guide while playing the game, then I think ordering it with the game would be fine. The information would likely be sufficient, though there may be some errors (they don't exactly have a lot of time to put these guides together!).

 

However, if you're like me and just want the book for collector purposes, then consider waiting a bit. Sometimes games get revised editions later, especially after DLC is added (like the Skyrim book). Also, in my case, I want my first playthrough to be as unspoiled as possible, and I know that if I bought the book right away, I wouldn't be able to resist flipping through it all!


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#20
DiscoGhost

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first play thru i wing it. second play thru im a klepto and need to get/see EVERYTHING. (guide needed) 



#21
Knightstar2001

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1,120 pages for the Regular Skyrim Guidebook is a bald face lie. The Collector's edition has only 656 pages when I checked my Copy of it. the Dragon age 2 collector's edition guidebook is only 290 pages.

Now if you are talking about the Guidebook for the Legendary version of Skyrim,that is 1,120 pages. But it also has to cover all the DLCs that came out for Skyrim. That is all the enemies,NPCs,Items and areas.

Considering that DA:I isn't trying to be as Open world as Skyrim,I ain't suprised that it has less that might need to be covered in the Guidebook. Of course that is not including any future content release for it after the game is out.



#22
DiscoGhost

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1,120 pages for the Regular Skyrim Guidebook is a bald face lie. The Collector's edition has only 656 pages when I checked my Copy of it. the Dragon age 2 collector's edition guidebook is only 290 pages.

Now if you are talking about the Guidebook for the Legendary version of Skyrim,that is 1,120 pages. But it also has to cover all the DLCs that came out for Skyrim. That is all the enemies,NPCs,Items and areas.

Considering that DA:I isn't trying to be as Open world as Skyrim,I ain't suprised that it has less that might need to be covered in the Guidebook. Of course that is not including any future content release for it after the game is out.

 

i dont think u can get more open world than skyrim. 



#23
RustyW

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I'd buy a guide, always have done for RPGs, admittedly I Am new to the DA franchise so a guide would help me, especially for the classes and the roles the guys play so I get an idea of what is going on and why?

Are we aware of anyone who is producing a guide? would like to know of one in the uk as that is where I am based, yet let's try help as most as we can :)
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#24
SofaJockey

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I'd buy a guide, always have done for RPGs, admittedly I Am new to the DA franchise so a guide would help me, especially for the classes and the roles the guys play so I get an idea of what is going on and why?

Are we aware of anyone who is producing a guide? would like to know of one in the uk as that is where I am based, yet let's try help as most as we can  :)

 

David Knight, author of the article I mentioned before http://gaming.suvudu...game-guide.html is writing one.

 

In the UK it is on Amazon hardcover for £20, softcover for £13.

 

http://www.amazon.co...2972/ref=sr_1_1

 

I'll be getting one but I will be pretty much leaving it along during first playthrough.

 

 

 

 


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#25
Amy326

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I preordered the CE hardback guide for Inquisition because it said it will come with Digital Content. I'm weird. Totally realize I could see the guide free online and get the digital content later maybe, but I am an odd person with an extra $30 bucks. :/ :)