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Cerberus is the worst thing to happen to the entire Mass Effect Franchise


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#326
KaiserShep

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I'm a full believer in 'It's a matter of resources', and I actually rather resent the notion that science and technology, when given enough effort, understanding, and funding, can't overcome something like death. I do fully believe it will be possible to resurrect the dead at some point in the future.

 

IMO, put the right people in charge, give them the resources, and give them a very clear, distinct goal, and they will accomplish anything.

 

And I suppose that in the long-run, having this kind of attitude would be beneficial, and it's always nice to put skeptics in their place. But, I can't help but consider the possibility that some barriers are indeed impenetrable.



#327
Hello!I'mTheDoctor

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And I suppose that in the long-run, having this kind of attitude would be beneficial, and it's always nice to put skeptics in their place. But, I can't help but consider the possibility that some barriers are indeed impenetrable.

 

While there are always impenetrable barriers (like flying into and out of a black hole, or looking right and left at the same time), I don't think death is one such barrier.



#328
KaiserShep

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I suppose only time will tell. I just hope it doesn't bring about the zombie apocalypse.



#329
Hello!I'mTheDoctor

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We can't really determine whether or not the retrofit team did any better or worse in terms of quality, because the ship was clearly still in the process of being rebuilt when EDI hacked her way out of the drydock to escape, and really, the things they do add, like the entire war room setup, seems to work just fine.

 

The War room is completely unnecessary. You already have a war-room; it's called the CIC. That's what the CIC is supposed to function as. It's completely redundant. Same with the conference room. There was no point to moving it at all either, especially now that it's transparent glass instead of an entire room (which also could have functioned as a communications system. And the entire gate-guard concept is entirely pointless. BW definitely sacrificed military concepts (something which Drew K. admittedly was no better at, but he acknowledged it and at least tried to add some realism rather than SuperMac's fantasy comic book military)

 

Not sure what the alliance techs were thinking to move the armory down to the hangar level. I suppose they're morons though. Cortez is an idiot if he thinks that it's better to have the armory closer to the easiest point of infiltration and soft security, plus the rest of the crew has to go all the way down to the armory now if they need any kind of equipment.

 

Plus, now you have an entirely redundant and useless closed portion of the Normandy that used to be the armory. I wish Shepard hadn't turned over the Normandy to the alliance. I wish he made Joker run with it, and come and get him on Earth once the war reached Earth.



#330
Hello!I'mTheDoctor

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I suppose only time will tell. I just hope it doesn't bring about the zombie apocalypse.

 

Zombie apocalypse :rolleyes:

 

By far the most overblown apocalypse out there.

 

Every zombie would be dead by sun-down with very few human casualties.



#331
KaiserShep

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Zombie apocalypse :rolleyes:

 

By far the most overblown apocalypse out there.

 

Every zombie would be dead by sun-down with very few human casualties.

 

What if it's the quasi-zombie apocalypse like 28 Days Later?



#332
KaiserShep

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The War room is completely unnecessary. You already have a war-room; it's called the CIC. That's what the CIC is supposed to function as. It's completely redundant. Same with the conference room. There was no point to moving it at all either, especially now that it's transparent glass instead of an entire room (which also could have functioned as a communications system. And the entire gate-guard concept is entirely pointless. BW definitely sacrificed military concepts (something which Drew K. admittedly was no better at, but he acknowledged it and at least tried to add some realism rather than SuperMac's fantasy comic book military)

 

Not sure what the alliance techs were thinking to move the armory down to the hangar level. I suppose they're morons though. Cortez is an idiot if he thinks that it's better to have the armory closer to the easiest point of infiltration and soft security, plus the rest of the crew has to go all the way down to the armory now if they need any kind of equipment.

 

Plus, now you have an entirely redundant and useless closed portion of the Normandy that used to be the armory. I wish Shepard hadn't turned over the Normandy to the alliance. I wish he made Joker run with it, and come and get him on Earth once the war reached Earth.

 

Honestly, I'd chalk this up to one of those ways that multiplayer permeates throughout the game. I suspect if MP didn't exist here, neither would the war room design.



#333
Hello!I'mTheDoctor

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What if it's the quasi-zombie apocalypse like 28 Days Later?

 

Even easier. You don't have to shoot them in the head to kill them. Plus, they'll all die out in a matter of weeks.



#334
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Well, if that was what the other guy was saying, then I agree with him and denounce your words: A lot of other things about Cerberus were cool.

 

I don't think the Lazarus Project ever truly backfired in TIM's eyes. Hell, I think Cerberus as a whole accomplished what he wanted it to accomplish, regardless of how it ended up. TIM's a lot more of an idealist than a lot of people give him credit for, and his goal was achieved despite the material cost that he may or may not have even anticipated (and possibly even manipulated to happen). His stated goal was always the advancement and preservation of humanity. I think he accomplished that in a roundabout way, and I honestly, I believe that was his intent. That's why I view the man as unbridled genius. I think the one thing TIM didn't intend to happen was for indoctrination over himself, and that's the one point where his arrogance led to true folly.

 

Well I'm not disagreeing that some things about them were cool. TIM was cool, some of the things they pulled off were cool. Just saying that some things weren't. Hell, some of them were made uncool just by having been done by Cerberus and not someone else. My biggest complaint about them is that they're all over the bloody place, behind every event or scientific discovery or catastrophe.

 

Anyway as far as Lazarus goes, I don't give TIM that much credit. Imo all he wanted from it was a Council Spectre in his pocket and to give Cerberus a more legitimate image by having Shepard's endorsement. In both ways he failed. He got the Collector base or its wreckage as compensation, but going by what we hear in the terminals on Cronos he had the personnel to pull that of on his own anyway. Actually I'd say the most he got by having Shepard head that operation was the intel it allowed him to gather by having Shep recruit aliens that would never have worked with Cerberus alone. Otherwise the most I'll say in TIM's favour is that he accidentally helped the galaxy by providing Shepard and the Normandy.



#335
KaiserShep

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I will give him credit for rejecting Miranda's idea of putting a control chip in Shepard's head. If she got what she wanted, the galaxy would've been screwed.


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#336
Arcian

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The War room is completely unnecessary. You already have a war-room; it's called the CIC. That's what the CIC is supposed to function as. It's completely redundant. Same with the conference room. There was no point to moving it at all either, especially now that it's transparent glass instead of an entire room (which also could have functioned as a communications system. And the entire gate-guard concept is entirely pointless. BW definitely sacrificed military concepts (something which Drew K. admittedly was no better at, but he acknowledged it and at least tried to add some realism rather than SuperMac's fantasy comic book military)

 

Not sure what the alliance techs were thinking to move the armory down to the hangar level. I suppose they're morons though. Cortez is an idiot if he thinks that it's better to have the armory closer to the easiest point of infiltration and soft security, plus the rest of the crew has to go all the way down to the armory now if they need any kind of equipment.

 

Plus, now you have an entirely redundant and useless closed portion of the Normandy that used to be the armory. I wish Shepard hadn't turned over the Normandy to the alliance. I wish he made Joker run with it, and come and get him on Earth once the war reached Earth.

The flaws of the redesigned Normandy is BioWare's fault, not the Alliance. The story is only as smart as its writers.


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#337
themikefest

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The retrofits that were added to the Normandy were for the new player. I keep posting this, but ME3 is the start of the trilogy so the new players had no idea what the interior of the Normandy looked like in ME2.

 

I agree with HelloI'mTheDoctor. The conference room was fine the way it was in ME2 with no need to change for ME3. No need for the war room and the spot Jacob occupied in ME2, was just a waste in ME3.


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#338
ImaginaryMatter

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The retrofits that were added to the Normandy were for the new player. I keep posting this, but ME3 is the start of the trilogy so the new players had no idea what the interior of the Normandy looked like in ME2.

 

I agree with HelloI'mTheDoctor. The conference room was fine the way it was in ME2 with no need to change for ME3. No need for the war room and the spot Jacob occupied in ME2, was just a waste in ME3.

 

As I new player though I still think I would be like, "Why the heck are consoles so ripped up, yet there's things like fish tanks and a stocked bar?"



#339
Jukaga

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Even easier. You don't have to shoot them in the head to kill them. Plus, they'll all die out in a matter of weeks.

I get what you're saying and a prepared military and police force would make short work of a zombie horde, however the idea of zombie apocalypses is that it is occurring everywhere at once. When the chaos hits, military and police families are not immune. Family members get infected, people look out for themselves, they don't show up at the barracks/police station/hospital for work. Services break down, infected swarms grow with no central authority. I'm not saying it's inevitable that the zeds win but it is plausible especially if we don't understand the nature of the threat.



#340
Hello!I'mTheDoctor

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The flaws of the redesigned Normandy is BioWare's fault, not the Alliance. The story is only as smart as its writers.

 

And narratively, that problem goes with the alliance. Otherwise, you'd have to say that everything wrong with (or right with) everybody is to blame on the writers. While that is true in a meta-sense, in-universe, it doesn't follow logically that the alliance would have some omnipotent, omniscient writer to blame when their actions and creations are flawed.

 

In-universe, Cortez has no bloody idea what the hell he's talking about, and the alliance basically broke something that didn't need fixed.


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#341
Hello!I'mTheDoctor

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I get what you're saying and a prepared military and police force would make short work of a zombie horde, however the idea of zombie apocalypses is that it is occurring everywhere at once. When the chaos hits, military and police families are not immune. Family members get infected, people look out for themselves, they don't show up at the barracks/police station/hospital for work. Services break down, infected swarms grow with no central authority. I'm not saying it's inevitable that the zeds win but it is plausible especially if we don't understand the nature of the threat.

 

There's a good Cracked article about why a zombie apocalypse would utterly and miserably fail.

 

If you go infected, you're a moron who deserves to die, basically. A zombie moves at less than one mile an hour, is subject to the same limitations as the human body, is unable to think or plan in any capacity, and their only source of prey is their predator that is infinitely more intelligent than them, capable of outrunning them, and capable of using tools, terrain, and technology to their advantage. Zombies don't have any of that.

 

They have absolutely zero chance.

 

http://www.cracked.c...il-quickly.html



#342
von uber

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I think the guards were only there to allow loading time for the consoles.



#343
KaiserShep

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There's a good Cracked article about why a zombie apocalypse would utterly and miserably fail.

 

If you go infected, you're a moron who deserves to die, basically. A zombie moves at less than one mile an hour, is subject to the same limitations as the human body, is unable to think or plan in any capacity, and their only source of prey is their predator that is infinitely more intelligent than them, capable of outrunning them, and capable of using tools, terrain, and technology to their advantage. Zombies don't have any of that.

 

They have absolutely zero chance.

 

http://www.cracked.c...il-quickly.html

 

The remade Dawn of the Dead zombies were pretty wicked, and could run pretty damn fast. As for going infected, there's also The Walking Dead, where everyone is infected.



#344
dreamgazer

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I think the guards were only there to allow loading time for the consoles.


That was their practical purpose, yes, but they did scan for weapons before anyone entered into the designated diplomatic areas. That's something.

#345
Excella Gionne

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I think the guards were only there to allow loading time for the consoles.

On PC, I just 'ghost' through the war room to the CIC and vice versa. Saves me time.



#346
Excella Gionne

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Cerberus allowed me to drink on my ship, the Alliance did not. I call that no bang.


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#347
KaiserShep

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Cerberus allowed me to drink on my ship, the Alliance did not. I call that no bang.

 

And allowed femShep to go to the men's bathroom if she wished.


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#348
zestalyn

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Cerberus allowed me to drink on my ship, the Alliance did not. I call that no bang.


I thought there's a bar on the Normandy in ME3 lol? 



#349
KaiserShep

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It's apparently only stocked with dextro-friendly liquor.



#350
SporkFu

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As I new player though I still think I would be like, "Why the heck are consoles so ripped up, yet there's things like fish tanks and a stocked bar?"

Well, the reapers kinda threw a wrench into the retrofit schedule. I figure a fully finished CO's cabin, and a fully stocked bar were how they got Anderson to come out of retirement, and he was probably living on the ship while the retrofits were being done.