Because making games is their job, and if they do a half-assed job, they should be accountable for it instead of having their consumers come up with stupid in-game justifications to cover their ass. If an actor acts badly, I don't "position myself in the universe" and try to justify his wooden acting as part of his character's personality. A bad actor, bad director or bad producer will get criticized for not doing a good movie and therefore a good job. Why in the hell should game developers be treated any differently?
They shouldn't be treated any different, but also look at reviews and then apply the vicarious positioning. Most of them call out places where the characters themselves are treated as real, rational beings and criticized as such, even in films that get tremendous receipt from critics and audiences. And yes, people will rationalize parts of the story away because it makes sense too. In fact, many people do this. And if an actor is portraying a character with 'wooden acting', you ought to look at it and see if its in the characterization for said character. It's rather easy to tell when a character's problems are the result of in-universe portrayal, or bad acting out-of-universe.
Let's flip it around then: what have they done to deserve praise?
A great deal many things: They've created a video game experience that is largely highly interactive and immersive to a player on a personal level. They've done it consistently, and they've done it consistently well. Mass Effect 3 has it's moments of shining, and they do know how to make a characters be compelling. The ending was done well in one way of making answers unclear and the options something to pause and consider. That alone deserves praise in my opinion.
I'm not angry at BioWare for not doing what I wanted them to, I'm angry because they didn't do what THEY said they were going to do. It's all the lies, the deceitful marketing talk from Casey and Super MAC, their complete absence of integrity and the extremely nonchalant manner in which they responded to the ending controversy. BioWare doesn't respect its products, its staff or its consumers. So tell me, why should I respect BioWare?
They never promised to have a decent ship design you know. This argument really wasn't about the observed flaws with deceptive marketing and over-hype by BW. I don't really know what to say about integrity, since they never really broke it (for better or worse). And yes, they did have a problem with communicating with fans in the aftermath of the game, with other representatives of BW coming out and talking in the place of two people who didn't make statement's about their stated intentions or goals with the ending (and as far as I know, their continued avoidance to do so.) Maybe they think themselves better, maybe they have no explanation themselves, maybe the answer is something much more mundane. But going back to this whole issue that we've been discussing, what does BW's PR problems have to do with poor ship design and not blaming in-universe problems on in-universe people? I thought this argument was about ship design and character culpability, not respect for BW (hint: it wasn't.)
I believe I said this earlier, but a story (and by extension, its characters) are only as smart as its writers.
That may be true; and it does sound like an admittance or a concession to my point. Yes, the writers didn't do their job. They weren't very smart with their redesign. That translates in-universe to the characters, the engineers, who themselves didn't do their job of being smart with the design. I'm glad we finally came to this understanding.





Retour en haut






