Arcian,
Your analysis of Cerberus and points given are well taken. Thank you. I believe however, any challenge to the player requires a REALLY BAD villain. Reapers are powerful but in my view -- boring in that they are “machines that can be broken”. I’m surprised nukes weren’t used or some sort of fusion-warhead missile. This would become boring (to me) if it were just [metallic] reapers needing conquering with superior firepower.
Alternatively, we CAN and DO relate to bad guys – especially the darker side of humans. For the Turians, Salerians, Krogans and the Geth reading this thread -- we humans have a dark history of those skilled in deceit, treachery, greed, avarice, & genocide -- to the tune of Niccolò Machiavelli
One fact I’ve learned in business is you give the customer what he/she WANTS. That’s not clearly defined and certainly differs [obviously] from person to person in a game – however there is a certain “list” of things COMMON to all humans. Expounding on that “list” is beyond the scope of your thread – and I’m a stickler for keeping ON TRACK since about 80% of posters only quote-and-gripe, quote-and-slander, or talk about other games & movies that are totally irrelevant to the thread purpose (my thread is like that now).
In ME1, Cerberus was (to me) an enigma; strange, weird, questionable, but had a scientific purpose. ME2 played up BIG on three things on that “list”:
(1) Injustice of the jackass council and
(2) The warm and fuzzy feeling you got being “cared for” as TIM’s “most important resource” at the time (“disposable tool” later). Almost respectable in ME2 since the Council are “weeds of the galaxy”.
(3) Romance
Anybody’s WILD fantasy! Your own (most advanced) new starship, honor, respect, money, women, powerful weapons, interesting assignments, romances (you couldn’t achieve in real life), and galaxy-changing accomplishments (as compared to mowing the lawn in real life). No wonder why folks still play after 2 years & counting.
THAT COMPLICATED?: I've played adventure games containing some puzzles (like Tomb Raider & Splinter Cell). Alternatively, there are PURELY puzzles games (like the Myst series) that appeal to mostly adults because kids don't have the patience & kids like to shoot everything that moves. In perspective, the ME series is mostly just FUN to play with light on the puzzles & some compelling drama in places. In contrast, the "Indoctrination Theory" supposes [very] complex & parallel undertones that would exist in [very] complex puzzle games like Myst-4. I can’t see such a radical switch as has been suggested in other threads.
OVER ANALYSIS: There’s lots of GOOFY things in the game that I let ride (except the ending). Think about it: gravity & human medkits on a Geth dreadnaught. Reapers not “adjusting” the Mass Relays during harvest time (using only IFF) which would stop any enemy (us) in their tracks. Hearing laser fire & explosions in a vacuum. Lots of forum talk about “he is in open space”. Ever notice when the Normandy pulls into doc, you see the WHITE atmosphere-retaining barrier it goes thru? Too much nit-picking (“gee, look what I thought of!”).
Yes, in ME3 Cerberus is the “fly in the ointment” – resisting you at every turn & needs “to be kicked in the balls”. After 6 hours into ME3, I was so infuriated with TIM, that I went back into ME2, blew up the collector base and restarted ME3 again. Yes I’m emotional – I’m not a potted plant (and on that point, I don’t hide behind my screen and throw rocks at folks – as done by some skateboarders on this forum).
Cerberus “has noble goals” – the problem is that TIM is the evil crony that should be dethroned and replaced by someone more “noble”. The Council is always at the top of my SH*T list. TIM is #2. But consider how void the game would be without these obstacles to overcome.
Initially I was going to trash ME3 after the first play then I decided to enjoy 99% of the great gameplay and ignore the 1% moron ending. Now on my 5th play. Players have GOT to allow some stupid stuff to make the game FLOW and not so OVER analyze & nitpick the thing to death (as in Myst-4). If not Cerberus, then some other [similar] bad villain-thing-organization that you’d be referring to.