The problem with the 'extra' models is that you can only have one per creature, regardless of how many alternate body types you have. [...]
That's also why the blue dragon's tail armour never showed up in the game. The model is there, but it's a second 'extra' model which the game engine doesn't want to support.
Actually, that's not quite true...
See here, the blue dragon now uses the ExtraA02 armor! ![]()
I need to test further, but I would bet that ExtraA01, ExtraB01, ExtraC01 etc... correspond to additional part #1, #2, #3 of model #1, and _cl_body02 will probably use _cl_ExtraA02, _cl_ExtraB02, _cl_ExtraC02...





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