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Are the Dragons randomly "roaming" the game's world?


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Lyrandori

Lyrandori
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And if not, would you guys (that's you guys at BioWare) be able to do that to any extent? I don't mind linearity for some of them, you know for story-related purposes. Let's say that you venture somewhere because a quest leads you to point 'b' and the actual point of going there is to get rid of a Dragon that just wrecks the whole area (and once dead it would finally allow Templars to move in and settle a camp there or something, for example), well in such a case sure the Dragon in question would always have to be there since it's pretty much part of the story (scripted). That's definitely fine and helps "solidify" things up for quests.

 

Now I've watched the E3 2014 videos and they presented some really large landscape / scenery, seeing mountains in the distance and knowing according to the devs now that we can go virtually anywhere we look at as we explore. I mean that's a lot of space to cover (very impressive). Now what I ask (or rather I should use the word 'wish') isn't exactly Skyrim-level of Dragon attacks unpredictability and map-roaming ability. What I imagine (let's picture this visually) is the map of Thedas with several red dots on the map that happen to be fairly 'isolated' from the obvious important settlements (for the story). Let's say a spot somewhere in some 'odd opening' in an otherwise lush forest... well that opening would happen to be a possible Dragon's nest location.

 

But that location would be "chosen" at random by Dragons that would be 'allowed' to actually roam around the map. The 'scripted' Dragons would be different, those wouldn't roam and would always spawn at designated quest-related locations. But let's say the other ones (if there's any such Dragons right now) would be able to select 'a spot' out of... say... a dozen or so scattered around Thedas and fairly well-hideen (I mean a Dragon wouldn't exactly nest on a main road leading to a capital, right?). We as players would have to search for them but at least we'd eventually be able to memorize the locations of the "known Dragon nest sites". But even if we learn about them it doesn't mean that there's actually going to be a Dragon there, hence creating a feeling of a possible "hunt" if the player ever choses to do so.

 

So to reiterate I'm not asking for complete and total chaotic randomized Dragons in Thedas, but rather a more organized unpredictability to put it simply. We'd have a couple of known Dragon nesting sites, be it within a forest or on a mountain side or in some "long-forgotten" marshes or even inside a really big cavern (with an opening somewhere big enough for the Dragon to come in from and out of, obviously), etc. And those sites would then be randomly chosen by a number of "free-roaming" Dragons around Thedas, but nothing exaggerated, not a horde of them but perhaps a few and perhaps even named ones with unique traits (physical and supernatural in form of their attack types, etc), heck, each one of them could have their own lore and unique-to-them items that may drop after you kill them, etc. I think that there would be a lot of potential with this...

 

But maybe I wrote all of this for nothing because maybe that all of this is already in the game right now but we're just not aware of it yet. If there's one thing that BioWare haven't been talking about a lot regarding Inquisition is basically Dragons, how they behave in the game, if they roam around or not, and if their A.I. adapts to the events of the war as the story progresses.