why does my revenant model look transparent?
#1
Posté 20 juillet 2014 - 07:01
#2
Posté 20 juillet 2014 - 07:29
Your envmap column (appearance.2da) is **** instead of default. Changing it to default will use the tileset envmap I believe. Or you can specify one. Since you have a null envmap, it assumes you want transparent textures instead of shiny textures. Your texture file has an alpha layer which is ready-made for shininess.
- NWN_baba yaga aime ceci
#3
Posté 20 juillet 2014 - 07:38
One hint for the future. If you use something with blending punchtrough and/ or a skinmesh + transparency you always have an alphabug where every part becomes "invisible" that is behind the mesh with the texture. It´s a strange bug so MerricksDad hint is the fix. **** instead of default always if you use transparency on a model!
#4
Posté 20 juillet 2014 - 08:09
i deleted the alpha channel of its texture in photoshop, tested it in nwn, and its works good now
thanks
- MerricksDad aime ceci





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