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Baldur's Gate II: Shadows of Amn Reloaded


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#226
Eguintir Eligard

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No prob. Also I heard word the infinity engine fat NPCs may be appearing soon...

#227
Tchos

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As you probably already know, the walls are made out of BCK (as are a lot of things in the area) which isn't the most flexible for texturing. A single wall can have more than 4 tiled textures on it, which makes it extremely difficult to make anything that will look good. It's possible though that my texture map is just wrong and needs more help.

 

The BCK model UVs can be easily remapped to not tile like that, if you know of specific ones that would help.

 

There were supposed to be some extra decals for the walls, but those were failing to work properly in the hak (though they were working fine in Override) as they were grabbing other mesh's materials for some reason. I ran into this issue on BGR too, and I still have no idea what causes this (maybe the hak size is too large?).

 

I think you'll find that the problem is that the mesh element name within the MDB, if you look at it in Gmax or your 3D modeler of choice, is the same as another copy's name.  Each variant needs to have a unique element name within the MDB.



#228
rjshae

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Hey before I forget I wanted to share a technique I thought of to make high gloss marble floors in islander.

You can use these for the harper hall and churches etc.

Create an ultra low layer of colourless still water for the entire interior. This gives you reflections and refractions such as you would expect. I think the technique was used in witcher sparingly. I don't know how they did it but that's how I duplicated it.

 

The unfortunate drawback to a water surface for a floor is that there is no projected texture. You can't see traps or the character highlights.



#229
drechner

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I think you'll find that the problem is that the mesh element name within the MDB, if you look at it in Gmax or your 3D modeler of choice, is the same as another copy's name.  Each variant needs to have a unique element name within the MDB.

Ah, yes. That would make sense! I'm guessing the MDB cloner didn't change the name and I never bothered to check again in Max. Thanks! :)



#230
Tchos

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Usually MDB Cloner does change the name, but there have been some objects where it hasn't.  Possibly due to some unexpected structure within the MDB.  For instance, it will only change one element even if the MDB contains multiple elements.



#231
PJ156

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Create an ultra low layer of colourless still water for the entire interior. This gives you reflections and refractions such as you would expect. I think the technique was used in witcher sparingly. I don't know how they did it but that's how I duplicated it.

 

You need to be very careful with that one I'm afraid. In my campaign it was a consistent cause of crashing on transition. It took me ages to work out what the crashing areas had in common.

 

It is not good enough to delete the water and re-bake either. I have to remodel the whole areas from scratch.

 

I cannot say it does not work and it certainly looks cool, but it did not work for me :(

 

PJ



#232
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You've also got to watch out for too many light sources or it'll go black in patches. The Witcher might've done it with reflective textures not water because their water used to ripple when you walked about in it.



#233
rjshae

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I wonder if it is possible to get water-like reflective behavior using a semi-transparent visual effect? Then you could tile a bunch together as needed.

 

 

You need to be very careful with that one I'm afraid. In my campaign it was a consistent cause of crashing on transition. It took me ages to work out what the crashing areas had in common.

 

It is not good enough to delete the water and re-bake either. I have to remodel the whole areas from scratch.

 

I cannot say it does not work and it certainly looks cool, but it did not work for me :(

 

PJ

 

It's odd that, because I've used localized water with interior tilesets (such as for filling a bath or a fountain) and never had a problem. I'm not sure why the scope of the water's area would matter.

 

Wasn't there a problem mentioned with making water absolutely smooth?



#234
Eguintir Eligard

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My marble floors did not go right to the zone transition exit if that is a factor. Just certain rooms, never had a an issue except performance demand. It worked nicely

#235
PJ156

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I wonder if it is possible to get water-like reflective behavior using a semi-transparent visual effect? Then you could tile a bunch together as needed.

 

 

 

It's odd that, because I've used localized water with interior tilesets (such as for filling a bath or a fountain) and never had a problem. I'm not sure why the scope of the water's area would matter.

 

Wasn't there a problem mentioned with making water absolutely smooth?

 

I think it was the smoothness. Internal water has not been a problem in other instances, so long as there is some surface movement? 

 

My marble floors did not go right to the zone transition exit if that is a factor. Just certain rooms, never had a an issue except performance demand. It worked nicely

 

Perhaps that was it. I remember this was the case for two areas (transition to the water surface) I don't remember if it was the case with the other?

 

It would be good if this is a workable trick, it looks good ... I have my doubts though.

 

Pj 



#236
kamal_

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Instead of setting the water movement to 0.00, possibly try 0.01 or something. I doubt that would be noticeable movement.

 

Also, it's a really fun way to hide traps from players.... ;)



#237
Eguintir Eligard

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I think we are jumping to the conclusion smooth water is a problem. It wasn't for me. Indoors or out. I can only find a screen of my external islander effort ATM.

Picture it indoor with black stone floor under it. Instead of reflecting trees it reflects the ceiling and furniture, with less strength and more refraction
http://neverwinterva...7634fullres.jpg

#238
Luminus

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Mr Eligard.. You're on those drugs again ! It was you that said the original looked as good as NWN2 so I don't know what you're on about and I said that I could see why it needed a remake because it looked bad not that it needed one for my sake because I'm not bothered about playing it.

 

I don't know why you're defending some old game so much it's only a game and really no big deal. You know the tennis one with the two lines and the ball that bounced around well everybody thought that looked good at the time but I'd much rather play Mario Tennis in 3D. I think you're suffering from nostalgia but those days are gone and computers are capable of far better things now and I certainly will never go backwards from what we have now. There are lots of people who have grown up with better graphics and games like me ( I only got a computer 8 years ago ) and want more from a game and NWN2 is more capable of delivering that than the original so good luck to all concerned with this project.

To get slightly off-topic and respond to this:

2D ages far better than 3D, in my opinion and from what I've seen since I was gaming since the NES days.

And no, Baldur's Gate is not "some old game". That's like calling the Mona Lisa some old painting, the Parthenon (Acropolis) some old rocks and Einstein some old dude.

We're defending the game because it has achieved legendary status and every time a top PC RPGs list is made, Baldur's Gate (I-II) is on the list.
Even among hardcore RPG fans, Planescape: Torment and Baldur's Gate II are two of the most common names you will hear. Just head to the RPGCodex.

And it has also stood the test of time, people playing it and enjoying even today and it got an Enhanced Edition.
Nevermind that on GoG it is one of the top selling AND rated games.

All that say something. And these remakes wouldn't exist if it wasn't for the legendary status it has achieved.

And no, it's not nostalgia. I started my PC gaming with NwN1, a couple of years after it came out (2004-2005?). Much much later (around 2009-2010) I played the BG saga and I can honestly say that it one of the finest games I have ever played in total quality. And I have played a ton of games and RPGs and still do.

If you're playing RPGs for the graphics, you're doing it wrong. They're good and add to the experience but not playing classics because of graphics, is a huge eyeroll in my book.

If you head over to the BGEE forums, there are a ton of people involved there. Many people discovering the series for the first time and loving it, so the nostalgia argument is pretty invalid.

You have every right to not play or like a game because of graphics, what you cannot do is deny it's influence and quality.
Dragon Age Origins or Pillars of Eternity wouldn't exist without Baldur's Gate.


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#239
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Bollocks ! I'm sick and tired of this Baldur's Gate is amazing crap it's just a game.



#240
Shallina

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Baldur's gate isn 't "just a game", it was one of the few game they could do as they wish with a dreamteam behind it. And the result shows. It 's a game which performed and did exactly as it meant to. The game had no shortcomming.

 

Such games are really few.


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#241
Luminus

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Bollocks ! I'm sick and tired of this Baldur's Gate is amazing crap it's just a game.

No, it's not just a game. It's widely recognized as one of the most important and influential RPGs ever made by reviewers and fans alike. That's a fact.
Denying that fact is an opinion. An opinion that is not based on experience and by someone that didn't even play it.

Choosing to ignore (or being ignorant about) why it's important and has stood the test of time and praised to this day, is quite pointless.
If you want to understand why it's so good, go and play it with an open mind and look beyond "graffix".

Like I said above, saying that BG is just a game is like saying that Mona Lisa is just a painting.
Technically you are correct. You just don't understand why it's far more than that, though.

It's not what it is, it is what it has achieved and why it's praised.

Telling fish why the sky is great is pointless. They need to experience it or understand it.

Anyway, back on topic.



#242
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Considering that probably less than 1% of the worlds population has ever heard of it and a lot less than that actually played it makes comparing it to a painting that has worldwide recognition daft. It is just a game and it is an old game making it just an old game, it may have been a classic of it's time but I'd imagine Dungeons and Dragons and Tolkein had more of an influence on the creation of other fantasy games because without them there wouldn't be so many fans of the genre in existence.

 

Anyway I'm obviously in the wrong place and I'm fed up with this sort of nonsense, I only said I could see why it needed a remake because it looks bad so have fun with your games I'm finished with this crap and going back to my "graffix" !!!!! Keep defending something so unimportant it obviously had a big relevance in your life which is rather sad.

 

Goodbye all, it's been fun and have a Happy Christmas and a good New Year.



#243
rjshae

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Goodbye all, it's been fun and have a Happy Christmas and a good New Year.

 

Have a good holiday yourself, and may life give you much happiness. :)


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#244
Luminus

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Anyway I'm obviously in the wrong place and I'm fed up with this sort of nonsense, I only said I could see why it needed a remake because it looks bad so have fun with your games I'm finished with this crap and going back to my "graffix" !!!!! Keep defending something so unimportant it obviously had a big relevance in your life which is rather sad.

 

Goodbye all, it's been fun and have a Happy Christmas and a good New Year.

To be honest, you kind of are.
SOAR and BGR became a reality exactly because BG is a legendary and beloved game (talking about the whole Saga).
The creators are big fans. People here are big fans. People on Facebook and the Nexus are big fans.

Dismissing it in this very page without even having played it, isn't going to win you any favors or support at all. That is sadder.

Merry Christmas and a Happy New Year.
 

Anyway, I'm excited for any new screenshots and development.
I'm curious how the unique NPCs will look like. Like Irenicus and Amelyssan. Those would need a full body from scratch.

Perhaps, you could ask the BGII: Redux team to give you the model of Irenicus? That project hasn't been updated in a while.



#245
Arkalezth

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I'm curious how the unique NPCs will look like. Like Irenicus and Amelyssan. Those would need a full body from scratch.

 

I sure hope Irenicus looks less on steroids and more like a member of the race he's supposed to be (I hope that's spoiler-free enough) than in the original cutscenes.



#246
kamal_

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I sure hope Irenicus looks less on steroids and more like a member of the race he's supposed to be (I hope that's spoiler-free enough) than in the original cutscenes.

I figured his look was the result of self experimentation as part of his quest, I mean his face is basically a skinlike mask or masklike skin, as shown in this pic from the game. http://sewlordsplane...G2/Irenicus.jpg



#247
Luminus

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Indeed. Irenicus barely looks like the race he's supposed to be, because he experimented on himself to prolong his life. Bodhi instead turned to vampirism.
His lab at the beginning shows that he was into experimental crap and I think that his appearance was made to reflect that.
In a way, he went Darth Vader. ;)



#248
drechner

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Obviously there's still a lot of details, etc. to do, but here's a *very* early, WIP view of Irenicus and Bodhi:

 

oCJ7Ziz.pngcBLnXDM.png

 

I'll have some new screenshots of the updates to (and the final-ish version of) the Docks soon.


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#249
PJ156

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I like them both. Irenicus is looking strong and angular and Bodhi is actually starting to look evil. Got to get some fangs in there :)

 

PJ


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#250
Shallina

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yup they are cool, it 's difficult to really judge Irenicus, he has so much custom clothing and asset on the face, he s going to be a challenge to complete. I can 't wait to see the work done further !


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