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Baldur's Gate II: Shadows of Amn Reloaded


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#351
Tchos

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Tchos mentioned in a PM that Sahuagin cannot be more than an hour out of water so that got me thinking.

 
Close, but a little more complicated.  Also, many of their special abilities and attacks require them to be swimming.
 

Water Dependent (Ex)

Sahuagin can survive out of the water for 1 hour per 2 points of Constitution (after that, refer to the drowning rules).

 
Those are the 3.5 rules, of course, and BG was using 2nd edition, so I rechecked The Sea Devils supplement, which gives them a flat limit of 4 hours (page 38) of no penalty out of water, after which they suffer penalties and need to start making saving throws similar to the drowning rules.



#352
PJ156

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Ha, I was close :)

 

I doubt any of that is in the creature scripts, nor should it be. It does help me in the overall styling of the area though.

 

PJ



#353
rjshae

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There's a long way to go but I am staring to get a grip on how I want this area now and how I will "sanitize" it in terms of being able to believe it.

 

Tchos mentioned in a PM that Sahuagin cannot be more than an hour out of water so that got me thinking. The city is below the water but there is water within it. I see it as being in a dome but I cannot do a dome. I will have it within a curtain of water with water overhead. The player will be under the water but in a fish tank of sorts. The houses of the city will be submerged as they are in the original. Again, as in the original, the walk way will be at the very top of the city and pretty much the only dry place the Sahuagin hang out.

 

This is an exciting area to build. There's a huge risk that it will turn into a BCK box but we shall see. I have some more organic forms to break up the squareness.

 

2300_02_zpsc62779f2.jpg

 

PJ

 

Have you tried Kamal's tintable tile blocks for the exterior of the forcewall effect? They have a color gradient, so you could scale them up and make them progress from deep, dark blue at the bottom to a not-so-dark shade toward the top, blending with whatever you're doing for the sky.


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#354
PJ156

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Okay, I think progress may slow down while I look for my will to live. I lost it a week or so back.

 

2300_03_zps9ec94500.jpg

 

I had a huge boost here from RJShae who did the walk mesh. This is now a single contiguous mesh so at least I don't have to worry about baking. Rjs referred to this as "bordering on tedious", I understand how he feels I think I crossed the tedious border a little while back.

 

I'm going to work on the sea bed on the other side of the water wall for a while and pack this off to Ark to see if he feels the water wall is too visually noisy. I'm starting to think he may be right.

 

Bob, I did try the blocks but it fell too enclosed. I like that I can see through the curtain so I will try that. Something has to make this area look a bit more organic.

 

As I feared the area is turning into a BCK horror. There's a way to go yet so we shall see if it improves - then again I'm not doing it again :P .

 

PJ


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#355
rjshae

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It looks very impressive. Hope you get to feeling better; don't let this kill you.


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#356
andysks

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This does look impressive, and I can say I know how you feel. I tried to do some really complicated areas myself and it can get really tiring. I think the trick is to just lay back watch some TV or read a book for a while and go back to it once you really feel motivated.


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#357
PJ156

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Thank guys,

 

Problem with areas like this is the distractions become all too easy to go to and work slows. I give it an hour a day at the moment and it's progressing. I want it done so i can get back to Salt for a few weeks.

 

I need to make RJS's domes tintable so I can put some variations in the roof tops and one of the textures needs a lot of work to tidy it up. Currently its very much in the background. If I don't find the energy to fix it it will stay there. I'm open to suggestions :)

 

2300_04_zps0ee66a92.jpg

 

PJ



#358
Dann-J

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Okay, I think progress may slow down while I look for my will to live. I lost it a week or so back.

 

2300_03_zps9ec94500.jpg

 

 

 

Dolphin statues in a sahuagin city? Dolphins are the symbol of Deep Sashelas, the god of sea elves - the sworn enemy of sahuagins!

 

Perhaps they use the dolphin statues as target practice for their crossbows. :P


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#359
Shallina

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the amount of placeable that can be use with "ocean" them are limited, so far i find the city really well done with what is available to us in the NWN2 toolset


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#360
Tchos

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The sahuagin god Sekolah is a giant great white shark, just for info for anyone who may be inclined to make a statue out of the shark models we have available for NWN2.



#361
Dann-J

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The sahuagin god Sekolah is a giant great white shark, just for info for anyone who may be inclined to make a statue out of the shark models we have available for NWN2.

 

The shark creature models (RWS' or 4760's) could be converted into VFX statues easily enough.



#362
rjshae

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There's also a large hammerhead shark model that can be extracted from the Sea Caves tileset.

 

fig29_zpsf1fa08b7.png

 

Although it's a little bland at 308 faces.


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#363
PJ156

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Hah! The dolphin is all I had as Shallina pointed out :) I knew it was not the symbol of the Sahuagins but not that it is the symbol of the sea elves!

 

The original area uses manta rays but I could find nothing like that. Dark Waters has a shark - It might be dead though I need to check that, but certainly not posed in this way. It all comes down to provenance though, the models need to be original (not an extracted game resource) and full permission given.

 

Statues are difficult, I know there are many who use posed creatures but something standing still does not always make it look like a statue :D More thought is required on that, it may work for this area.

 

I did try to stretch the dolphin in the toolset making it wider and thinner. It did not look terrible ... but it did not look great either.

 

Thanks for the comments and suggestions.

 

PJ 



#364
4760

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Do you want Here is the great white shark converted into a statue (not only petrified, but also more in a statue-like stance):

 

901-1-1423496936.jpg

At the left is a closed-mouth version, mouth open at the right. And some kind of pedestal is obviously required.

 

901-2-1423496936.jpg

 

The statue in the middle has no stoneskin effect applied, it's the same texture as the creature. Left and right are two different stoneskin visual effects (remember to set the Static property to false for the effects to be displayed).


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#365
drechner

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This area is looking super-awesome, PJ; keep up the great work! I think of all the areas in BG2, this is likely one of the most difficult and you're doing a terrific job with it.


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#366
PJ156

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4760 you are a star :)

 

Of the upper, non vfx varieties can I change the texture to make it gold. I have a good texture and the change should be easy at this end.

 

Those are going to make the area look great. An excelent morale boost.

 

I am away for a few days but I will post some images of the statues in the area at the weekend.

 

PJ


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#367
rjshae

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There might be a few aquatic themed models on 3dWarehouse worth porting, although their models often need a lot of face trimming/consolidation.



#368
4760

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4760 you are a star :)

I hope you don't have red dwarves in mind! ;)
I just thought I could help.

can I change the texture to make it gold. I have a good texture and the change should be easy at this end.

Sure, all you have to do is remove the sp_stonekin effect in the visual effect property (second line of the utp) and replace by your own (if you go with vfx) or change the texture with MDB cloner (the blueprint is actually a "placeabled" copy of the creature: without vfx, you could say it's been stuffed...)

#369
kamal_

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left shark

 

/ The American's will get it



#370
rjshae

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The pedestal could be shaped like a surging wave with the shark riding on the crest. Not sure where you'd find a model like that though.

 

tidalwavestatue1.jpg

 

TidalWave.jpg


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#371
Eguintir Eligard

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Don't forget to place big clam shells on the walls etc where applicable

#372
4760

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Not quite like your example, but at least there are two possible bases for the shark statues:

 

901-1-1423670020.png

 

901-2-1423670020.png Rough version

 

901-4-1423670020.png

 

901-5-1423670020.png

 

If you're interested, you can get them here.


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#373
PJ156

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The pedestal could be shaped like a surging wave with the shark riding on the crest. Not sure where you'd find a model like that though.

 

tidalwavestatue1.jpg

 

 

 

That would be really useful if you can share it?

 

Not quite like your example, but at least there are two possible bases for the shark statues:

 

 

 

If you're interested, you can get them here.

 

I did not see your link first time around. I have them now though :)

 

PJ



#374
Shallina

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anyone got Drow  placeable ?



#375
rjshae

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There was a set of 'exterior' drow-themed placeables, but I can't seem to find it at the moment.

 

Ed.: Ah, this might have been it.

 

There's a few drow-themed placeables in the City-State Project; namely ports from the April 2013 CCC. There's also a Drow tileset and some doors, but that's probably not what you're looking for.