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Baldur's Gate II: Shadows of Amn Reloaded


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#376
kamal_

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http://neverwinterva...eable/drow-cave

Botumys drow cave set? It has building and such.

#377
4760

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Same link, now includes a third pedestal:

 

901-1-1423852199.png

 

901-2-1423852199.png

 

901-3-1423852199.png


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#378
Kaldor Silverwand

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Besides visual effect sp_stoneskin that looks like dusty stone (there is a mod that removes the dust), others worth looking at are:

sp_barkskin looks like wood
sp_ironbody looks like iron
sp_tortoise_shell looks like a cross-hatch pattern
sp_spiderskin looks like a red pattern
fx_moldskin looks moldy green

Regards

#379
Dann-J

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What is the shark doing to that wave-shaped pedestal? :unsure:

 

south_park__nathan_x_shark_gif_xd_xd_by_


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#380
drechner

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Sorry I haven't posted in a while; life (mostly work... sigh) has been getting in the way a bit. Here's a couple WIP screenshots of Waukeen's Promenade. The base meshes still have a few fixes left to do, but are otherwise finished. Adding lots of deco on top of it will change the look of it quite a bit, so it obviously looks pretty bare right now.

 

GQKE8YD.pngu5RLrBy.png


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#381
rjshae

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I suspect the interior faces of those parts could also be used for an underdark dwarven settlement.



#382
andysks

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I thought the same. When I pictured in shoved into the earth it reminded me IWD situations.



#383
drechner

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Here's another WIP view of Waukeen's Promenade. I ended up making over a dozen new meshes for it which was pretty time-consuming, but hopefully worth the effort. There's still some work to do on a few of the meshes (mostly normal map work on the pillar tops and the lion statue) and some reskinning of a couple assets. You can probably notice that I used the BCK steps and arches in some of my meshes to save time (and let's face it: it's probably a lot better than I could do!).

791res5.png


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#384
rjshae

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Very nice. That'll really bring the area to life.



#385
Eguintir Eligard

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Will there be fatties in BG2R?



#386
rjshae

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I might as well throw my Hell metatile model up. The texturing still needs work, and I pretty much suck at making figures so there are no horned heads or other statues. Just the giant faces by the door.

 

hell_fig01_zpsjyh15zxw.png

 

Here's an in-game shot:

NWN2_SS_030715_202626_zpsmtqluwzl.jpg

 

I've got the lights turned up so I can see it; the floor would be darker with the normal settings. 

 

A problem I'm having is that the lower walls around the platform have a tendency to fade. Not sure how to fix that.


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#387
Shallina

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isn 't it better to use an "exterior" area than a tile for the "hell"?



#388
rjshae

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isn 't it better to use an "exterior" area than a tile for the "hell"?

 

Yes, most likely. I don't recall the reasons it was started as a metatile, but doing so did hamper the walkmesh construction quite a bit. Still, the model should also work as a large placeable.


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#389
drechner

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Here's a closer look at the lion statue and the dome:

 

FpLevE4.png


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#390
kamal_

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Was Waukeen's Promenade upgraded during BG2's lifetime? I went looking for pics to compare and there are two distinctly different pics.

 

dirtier, the top left quadrant has merchants, greenery at east steps

http://games.thehawk.../bg2-ar0700.jpg

cleaner, top left quadrant empty, no greenery at east steps

http://www.sorcerers...s-promenade.jpg



#391
Tchos

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The first appears to be the way the area looks in the game when you're walking around (higher resolution).  The second is the lower resolution map image, which may have been an earlier production render that was never updated, or the "raw" render without 2D artistic embellishments added to it.  In any case, these are certainly from the same time period, because the rubble is from the escape from Irenicus' dungeon, which wouldn't have been left alone.


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#392
drechner

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More progress! Still obviously a WIP, but it all the custom content is now mostly complete.

 

RN7CjV1.pngOV4DED2.pngRRIWEk8.png

 


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#393
rjshae

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That's quite a sight.


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#394
Tchos

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I'm glad you're making the effort to do the place justice.


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#395
Shallina

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For the anniversary of one year of work in TOB, and the almost complexion of the main TOB quest lane a few screens :

 

saradush11.jpg

 

saradush7.jpg

 

saradush13.jpg

 

ar5000_1.jpg

 

ar5000_2.jpg

 

ar4500_1.jpg


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#396
Dann-J

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"... dum-de-dum-de-dum... I'se looking through stuffs that ain't mine... de-dum-dum..." - Cespenar
 



#397
rjshae

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Let's see, that's got to be Saradush... with the pocket plane at the end.



#398
Jfoxtail

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Does the life size cut out of Vicona Devir in my closet count ?

 

:wub:

 

Oops sorry shouldnt have said that 



#399
drechner

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Because there's apparently not enough for us to do already...

 

3PvhPpS.pngWcR6kQa.png


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#400
rjshae

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Well, after a bit of work to get the collision and walk meshes fixed, here's the Hell model converted to a placeable:

 

NWN2_SS_032215_125229_zpszbvdo8j2.jpg

 

Perhaps amazingly, the walk mesh works and doesn't seem to have any camera issues. It's getting close to 20,000 faces though, so any further embellishments are probably best left to separate placeables. Just a little more texturing work is needed, and I'll fix those smoothing shadows on the wall as well.


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