"Perhaps amazingly" can't describe enough my surprise on that
.
Baldur's Gate II: Shadows of Amn Reloaded
#401
Posté 23 mars 2015 - 05:36
#402
Posté 07 avril 2015 - 06:19
There's still a bit to do, especially in terms of getting the walkmesh setup properly for some of the custom content and some additional work needed on making the OOB look a bit nicer, but otherwise Waukeen's Promenade is a wrap!









- BartjeD, ArtemisJ, GCoyote et 4 autres aiment ceci
#403
Posté 07 avril 2015 - 07:05
especially in terms of getting the walkmesh setup properly for some of the custom content
I think I understand why!
#404
Posté 07 avril 2015 - 08:29
Looking good. ![]()
I suspect there might be a few camera issues lurking in there, such as when moving through the arched entrances or up/between the stairs.
#406
Posté 09 avril 2015 - 12:06
Maybe not the most exciting thing in the world, but here's some new domes that will be replacing the reskinned BCK dome in the previous screenshots:
Well, I'm excited. And for some reason I now have the urge to go motor-boating.
- drechner aime ceci
#407
Posté 09 avril 2015 - 12:43
Well, I'm excited. And for some reason I now have the urge to go motor-boating.
Assistance for some poor Northerner who doesn't get the joke? ![]()
#408
Posté 09 avril 2015 - 12:48
Assistance for some poor Northerner who doesn't get the joke?
urban dictionary: motorboating.
#409
Posté 09 avril 2015 - 01:00
I see now.
#410
Posté 09 avril 2015 - 02:46
Assistance for some poor Northerner who doesn't get the joke?
I believe it's joke number 5318008.
#411
Posté 09 avril 2015 - 03:31
I
this conversation ![]()
- ArtemisJ aime ceci
#412
Posté 11 avril 2015 - 09:00
Maybe not the most exciting thing in the world, but here's some new domes that will be replacing the reskinned BCK dome in the previous screenshots:
Are those in the bck 4 sections standard or have your made them one? These could go in a building pack of their own if you're up for that?
I would like to use some of the front ones for an area Im doing now so I am inspired to reskin ![]()
PJ
#413
Posté 12 avril 2015 - 03:27
This area needs some SERIOUS dirt map FX and wall damage vfx.
#414
Posté 12 avril 2015 - 06:12
While I agree it could use some kind of detailing, like the sort of stonework etching seen in the 5th picture in the row above the one of darker stone, I'm not sure serious dirt and wall damage is appropriate to this testament to the goddess of wealth in this very rich city. I would think brighter stone and more metallic goldwork trim would be better.
- GCoyote aime ceci
#415
Posté 12 avril 2015 - 10:39
While I agree it could use some kind of detailing, like the sort of stonework etching seen in the 5th picture in the row above the one of darker stone, I'm not sure serious dirt and wall damage is appropriate to this testament to the goddess of wealth in this very rich city.
Well, she is supposedly a *dead* goddess. ![]()
- BartjeD aime ceci
#416
Posté 13 avril 2015 - 08:24
Are those in the bck 4 sections standard or have your made them one? These could go in a building pack of their own if you're up for that?
I would like to use some of the front ones for an area Im doing now so I am inspired to reskin
PJ
They're completely new meshes. In the previous screenshots of the Docks and Government District, the domes were just retextured BCK domes, which these will be replacing.
I'd be happy to send them to you if you'd like. If you're going to retexture them anyway though, the meshes are simply a half sphere so you might want to do it yourself so you can shape the UV according to your needs.
#417
Posté 13 avril 2015 - 08:37
This area needs some SERIOUS dirt map FX and wall damage vfx.
Perhaps. Are you always so cheery btw? ![]()
#418
Posté 13 avril 2015 - 08:56
Perhaps. Are you always so cheery btw?
Since he is one of the people that think you will never finish this mod, I think he is. ![]()
Anyway, will you be adding the dead green dragon (or whatever it is) that was lying around?
http://games.thehawk.../bg2-ar0700.jpg
Bottom right part of the Promenade.
#419
Posté 13 avril 2015 - 09:10
Anyway, will you be adding the dead green dragon (or whatever it is) that was lying around?
If you need a dead <insert color here> dragon placeable, just ask: all the NWN species are available in NWN2 now (not officially released though, as I prefer the dragons on four legs, so I'm now working on the animations).
#420
Posté 13 avril 2015 - 09:22
dragons have four legs? ![]()
#421
Posté 13 avril 2015 - 09:22
Since he is one of the people that think you will never finish this mod, I think he is.
Anyway, will you be adding the dead green dragon (or whatever it is) that was lying around?
http://games.thehawk.../bg2-ar0700.jpg
Bottom right part of the Promenade.
Haha! Shallina and I joke about this all the time. We're not adding the dragon to the Promenade (sorry if that disappoints anyone!). It's a bit too silly and odd, especially if seen in 3D and not just in the corner of the screen like the original.
Also, why wouldn't we finish the mod? ![]()
- ArtemisJ aime ceci
#422
Posté 13 avril 2015 - 09:56
dragons have four legs?
Yuup. You must be thinking of Skyrim. In DnD, only Wyverns have two legs. ![]()
http://vignette3.wik...=20081013211322
...Or maybe it was a joke I didn't get. ![]()
Haha! Shallina and I joke about this all the time. We're not adding the dragon to the Promenade (sorry if that disappoints anyone!). It's a bit too silly and odd, especially if seen in 3D and not just in the corner of the screen like the original.
Also, why wouldn't we finish the mod?
I'm neutral about it. Perhaps it was a slain dragon and was for sale (dragon armor) or maybe it was a prop to attract customers (it's a bazaar after all).
There are some caged monsters/animals also so I don't think it's too odd.
As for the second part, he just thinks that if you took 7 years for the first, the second would take far more.
We had this conversation about ten or so pages ago.
No need to do it again, heh.
#423
Posté 13 avril 2015 - 10:40
I was a fan of the old B.C. comic strip.
http://s26.postimg.o...ms_got_legs.gif
(courtesy: http://iliketothinkitsart.com/)
and there was just something in the way 46' said it; not just 'dragons on legs' but dragons with *four* legs that started bells ringing. I mean, popular wisdom says dragons don't exist, so they can't have legs - let alone 4 of them ...
anyway/ hope the animating goes well,
#424
Posté 13 avril 2015 - 10:45
I'm neutral about it. Perhaps it was a slain dragon and was for sale (dragon armor) or maybe it was a prop to attract customers (it's a bazaar after all).
There are some caged monsters/animals also so I don't think it's too odd.
Perhaps the locals finally caught Mornauguth.
#425
Posté 28 avril 2015 - 11:36
This time around I'm doing ar1600 area interiors (Brynnlaw), only 12 in this set so I will soon be done ![]()
First cab off the rank; ar1604 - The Umberlee Temple.
I did this first as there is a fair amount of CC in there. Mostly re-textured placeables but the pedestal is a tweak of the stock pedestal with the lions head on. RJShae took the lions head off for me and I re-textured and tinted it. It's much more flexible now ![]()
PJ
- BartjeD et rjshae aiment ceci





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