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Baldur's Gate II: Shadows of Amn Reloaded


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#476
Shallina

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hi, i have done all the area for watcher keep, and i am currently scripting those 27 area. My current shedule is september for the end of this task.

 

TOB main quest lane is fully done but only fully debuged and operational up to Amkhetran.

 

The scripting of some area in watcher keep is really crazy.


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#477
Arkalezth

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Regarding the slums screenshots:

 

I don't even know if it'll be noticeable when playing, and I don't know crap about the toolset, but for the sake of nitpicking, could the wall by the planar sphere look a bit more... broken?

 

Nice pics, regardless. I like the Jansens' garden; I can almost see the turnips.



#478
drechner

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Regarding the slums screenshots:

 

I don't even know if it'll be noticeable when playing, and I don't know crap about the toolset, but for the sake of nitpicking, could the wall by the planar sphere look a bit more... broken?

 

Nice pics, regardless. I like the Jansens' garden; I can almost see the turnips.

 

The idea is that the planar sphere didn't destroy anything, it just kinda "replaced" and neatly cut through everything it touched if that makes sense. 


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#479
Arkalezth

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You're right, I just checked with the NPCs near the sphere in game. I didn't remember about that detail, and thought it had just crashed there. The building next to it does have a broken roof, which may explain the confusion, though I suppose it was already broken beforehand.



#480
PJ156

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Wing model for decor 03 by 4760, double depth castle room by RJS, Calister did the braziers and the rest; textures, lighting etc by yours truly.

 

I've decorated a few bedrooms in my time but this one wins the prize :)

 

spellhold%207_zpsrrziipol.jpg

 

PJ


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#481
Shallina

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amazing custom content in here


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#482
rjshae

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That is one of the nicer looking areas I've seen for NWN2.

 

The place is certainly well maintained; clean tiles and no cobwebs...



#483
PJ156

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I thought about that for a long while. The OC area shows a lot of decay which would take many hours of cc building to recreate. However I don't think it's worth the time. Firstly because I don't have the time, and secondly because why would it decay? Large areas of missing floor tiles add visual interest but who took them? There's not enough foot traffic to wear them down and they would not just disappear. Robbed out tombs I can understand but vampires don't suffer grave robbers too well.

 

I've settled for using a muted palette even though the OC area is quite brightly colored and lit. I hope I have an area that looks like it's old but not fallen into disrepair.

 

Or maybe I haven't, either way I am satisfied and need to move on to the next level. Tchos kindly pointed out some oddities with this image that I will fix but, aside from that, it's on to level three which has some really tricky areas to do  :(

 

PJ 


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#484
kamal_

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I'm forgetting, which area is that?



#485
PJ156

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Dace's bedroom in the spell hold chase area. Dace is a vampire, you need his hand to progress.

 

Ah ... was that a spoiler?

 

PJ 



#486
Shallina

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Watcher keep is progressing slowly, I"d need  wild magic to reproduce it faithfully, so iI a going to give it a shoot. If I can do it, then doing the "wild mage" will be super easy.



#487
Tchos

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I believe Wild Magic areas are scripted in the Community Script Library...



#488
Dann-J

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I created a simple wild magic spell hook script for an area in my current module.

 

Spoiler

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#489
Shallina

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awesome, i'll use it. Simple enought and does enought for my needs. We' ll see later for a real wild magic mage class/system if time allows it.



#490
Eguintir Eligard

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Wild mage. Now there was a useless class



#491
rjshae

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Wild mage. Now there was a useless class

 

Yes, it's probably a more suitable class for a PnP game. I tried the wild mage party member in BGEE, and she was more disruptive than useful. Still, there's probably some players who would like to play a wild mage PC.



#492
Arkalezth

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Wild mages are late bloomers, but eventually they can become some of the strongest characters in the game, so not exactly useless (and I didn't run into many troubles with Neera, personally). Regardless, yeah, some people may simply enjoy their playstyle, so I see nothing wrong with adding the class if it's easy to implement.


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#493
Shallina

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Wild mage is a class for replay value, for guys who played the game with most of the "normal" archetype and wanna try something different.

 

That 's how I see it.



#494
Luminus

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The fun of the Wild Mage is exactly it's unpredictability.
There are ways to reduce the negative effects but they are there to spice the game.

Personally, I like pure control in my games and don't like unpredictability but I want to challenge myself and have fun and see what comes out of it, I'll go Wild Mage.

This makes it anything but useless.


The Beastmaster Kit is useless.
It resticts armor and weapons almost like the Druid.
Gives you a Familiar which might be the only good thing about it.
And gives you some crappy Animal Summoning spells VERY late.

The Stalker does far more and useful things with restricted armor.
The Druid is a better Animal Charmer/Summoner (spells).
And the Familiar is best left for Mages.



#495
Eguintir Eligard

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I could never resist the urge to keep making a fighter to level 7 then become a rogue and wear the cloak of non detection and go around stealth and then backstabbing tough NPCs and chug a invis potion to rinse repeat. Made a lot of battles trivial and my party just showed up to clean up.



#496
PJ156

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Spell hold ground floor is all but done. RJS and 4760 came to my rescue again with cc models. One of those is not in the image yet. As per my other areas all the texturing lighting etc is by me :)

 

These are the four phases I break down a build into. Layout, textures, placeables the vfx and lighting to finish.

 

Not too much details here but you will have time enough to decide if you like it or not when you play it.

 

PJ

 

Spellhold%20Upper%205_zpsxerz1xb9.jpg


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#497
Eguintir Eligard

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So what is it you are doing to the textures? Are you doing areas as their own module and then overriding the tileset textures?



#498
PJ156

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Initially yes, that's what I did. Then I found out that is is really easy to add new textures to the 2da. For me the hardest part was finding out how textures were mapped to the tile. Without an understanding of blender texture maps have to be done by hand. Once you know what's where adding the new texture to the 2da and having access to them in the tools turned out to be embarrassingly trivial.

 

PJ



#499
kamal_

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Initially yes, that's what I did. Then I found out that is is really easy to add new textures to the 2da. For me the hardest part was finding out how textures were mapped to the tile. Without an understanding of blender texture maps have to be done by hand. Once you know what's where adding the new texture to the 2da and having access to them in the tools turned out to be embarrassingly trivial.
 
PJ

Indeed. Custom tile textures is probably some of the easiest to add custom content.

#500
drechner

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Looks awesome as always, PJ et al! :)

 

Work's been killing me a bit lately, but I have had some time to work on some more character art. Here's the newest look at Cernd ("old" Cernd died with my old HDD!):

 

zN4opZr.png

 

GQCLfxh.png

 

I'm certainly not even a quarter as talented as someone like Xaltar (obviously), but I'm fairly happy with how he turned out and I think it'll be good enough to ship with SOAR following a few more tweaks and some polish. I also figured that since Cernd is my least favorite NPC in BG2, I'd do him first since he'd likely be the worst quality-wise :P


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