the golden pantaloon are in BGR, and there are pantaloons as well in TOB. For shadow of amn, well we haven 't started populated/scripting area yet.
But there is a gnomme waiting for them in TOB, already.
the golden pantaloon are in BGR, and there are pantaloons as well in TOB. For shadow of amn, well we haven 't started populated/scripting area yet.
But there is a gnomme waiting for them in TOB, already.
It was a little time-consuming, but I think her new hair is a big improvement as compared to her old hair.

I love the speed the custom content (modelling etc) is made at.
It seems like every few days there's something new being made for SOAR, from scratch.
I love the speed the custom content (modelling etc) is made at.
It seems like every few days there's something new being made for SOAR, from scratch.
I have the week off work, so it's probably a bit quicker than normal ![]()
I don't know why Mazzy can't be a paladin either, but have you run with both her and Anomen in the party? He's disgustingly rude to her, and displays effrontery at her noble bearing, saying she's no paladin and never will be.
Yes I have. Anomen is annoying in general and I dislike his persona. But he is pretty useful as a party member. At least with the old AD&D system.
Yes I have. Anomen is annoying in general and I dislike his persona. But he is pretty useful as a party member. At least with the old AD&D system.
Agreed. I had him in my last good-aligned playthrough (paladin PC + paladin(ish) party) and I decided that'd be the last time, though I may fail his quest on purpose next time to see if he behaves differently and for the sake of trolling him. Or just send him naked against a dragon or something. Keldorn and Mazzy may have some sticks up their arses too, but I don't find them annoying.
Agreed. I had him in my last good-aligned playthrough (paladin PC + paladin(ish) party) and I decided that'd be the last time, though I may fail his quest on purpose next time to see if he behaves differently and for the sake of trolling him. Or just send him naked against a dragon or something. Keldorn and Mazzy may have some sticks up their arses too, but I don't find them annoying.
Anomen is a Paladin try-hard. The insecure boy that tries to be better than everybody else and insulting them to feel better.
Keldorn is a real Paladin. Not a young knight in shining armor. He has a real life and facing real issues.
Mazzy has the soul of a Paladin. She is the sort of person that would make other Paladins blush in shame.
I may fail his quest on purpose next time to see if he behaves differently and for the sake of trolling him.
Spoiler question about Anomen's quest:
he does improve in dialogs, but the voiceset remain the same ![]()
I think Sarevok may have turned out the best so far:

Making all these character heads makes me realize how much I can improve the earlier ones I made (which is to be expected, of course). After I've done all of them, I'll probably spend some time on the diffuse maps to give them a bit more detail. I may also need to do another pass on the high-poly version of Valygar since his beard came out a bit wonky.
Who's neera?
BGEE NPC Half-Elf Wild Mage, Rasaad is a Monk, Dorn is a Half-Orc Blackguard, Baeloth is a Drow Sorcerer and Hexxat is a Vampire Thief.Who's neera?
I think Sarevok may have turned out the best so far:
I cannot believe that I only discovered this project last night. I realize that only a year into the project, there is still a great deal of work to be done. However, given that I am already putting together quite the tally of replays on BGII EE, and I am seriously at a loss when looking for great campaigns for NWN2, I am a flutter with excitement about this. The screenshots of the docks and the slums looks great, as do the custom heads.
I enjoyed reading the debate on what to do about Aerie. The moment I saw this project, the very first thought that popped into my head was, "What are they going to do about Aerire? NWN2 hates the Mystic Theurge!" I look forward toward seeing what can be done to accommodate her character. Despite her whininess, she is one of my favourite companions to add. She brings some great healing, while also being my first line of defense against giant lizards with bad breath.
Unfortunately, I am no scripter or modeler, so I doubt there is much I can do to help this project along. As such, I'll slip back into lurking now. I just thought I would pop in and give the entire team a great bug and hearty THANK YOU for all that you are doing.
I shall now return to the shadows from whence I came, where, I shall continue playing BGR and IWDR until this project completes (I have faith it will).
Who's neera?
My new favourite romanceable character (wild mage) added in the BG and BGII EEs. They did a very decent job making something more than just a vanilla character with a lame non-interactive romance.
I cannot believe that I only discovered this project last night. I realize that only a year into the project, there is still a great deal of work to be done. However, given that I am already putting together quite the tally of replays on BGII EE, and I am seriously at a loss when looking for great campaigns for NWN2, I am a flutter with excitement about this. The screenshots of the docks and the slums looks great, as do the custom heads.
I enjoyed reading the debate on what to do about Aerie. The moment I saw this project, the very first thought that popped into my head was, "What are they going to do about Aerire? NWN2 hates the Mystic Theurge!" I look forward toward seeing what can be done to accommodate her character. Despite her whininess, she is one of my favourite companions to add. She brings some great healing, while also being my first line of defense against giant lizards with bad breath.
Unfortunately, I am no scripter or modeler, so I doubt there is much I can do to help this project along. As such, I'll slip back into lurking now. I just thought I would pop in and give the entire team a great bug and hearty THANK YOU for all that you are doing.
I shall now return to the shadows from whence I came, where, I shall continue playing BGR and IWDR until this project completes (I have faith it will).
Thanks for the kind words! You should totally stick around the forums though; it's a pretty awesome community! ![]()
I cannot believe that I only discovered this project last night. I realize that only a year into the project, there is still a great deal of work to be done. However, given that I am already putting together quite the tally of replays on BGII EE, and I am seriously at a loss when looking for great campaigns for NWN2, I am a flutter with excitement about this. The screenshots of the docks and the slums looks great, as do the custom heads.
I enjoyed reading the debate on what to do about Aerie. The moment I saw this project, the very first thought that popped into my head was, "What are they going to do about Aerire? NWN2 hates the Mystic Theurge!" I look forward toward seeing what can be done to accommodate her character. Despite her whininess, she is one of my favourite companions to add. She brings some great healing, while also being my first line of defense against giant lizards with bad breath.
Unfortunately, I am no scripter or modeler, so I doubt there is much I can do to help this project along. As such, I'll slip back into lurking now. I just thought I would pop in and give the entire team a great bug and hearty THANK YOU for all that you are doing.
I shall now return to the shadows from whence I came, where, I shall continue playing BGR and IWDR until this project completes (I have faith it will).
Welcome Tolkien Bard, good to see a new face. Here's something to do while you are waiting:
http://www.nexusmods...ter2/mods/538/?
http://www.nexusmods...ter2/mods/269/?
http://www.nexusmods...ter2/mods/938/?
PJ
Show down with Irenicus anyone. You would need to be mad to try it ![]()
Room tile by RJShae, placeables by 4760 (all but the jars) and Calister (the jars), floor and wall retexture is mine as are the glowing green lamps and stone wall re-textures. The room itself still needs to be lit but you get the picture, I hope.
All it needs is a few mad men, a damsel in distress and a few snappy one liners ![]()
PJ
Awesome work as always, PJ! ![]()
Continuing with my recent theme of NPC heads, here's a WIP pic of Keldorn:

There's still a lot to do for him, mostly for his diffuse textures. His forehead (add wrinkles and some discoloration), goatee (strands of grey didn't come out like I had hoped), and hair (bad mirroring) especially could use some more work. His scars also could use a bit more love and better detailing. Overall though, I think he has a decent base to work from.
Also, here's a pic of all the NPCs created so far:
I did some tweaking of materials a bit which I think makes them look a bit less flat now. The whites of their eyes especially are a bit less grey and more white, and reflect light a bit better. I've also decided to use a blue specular color on the skins, which I think looks much better than the white one I was using previously. It looks like NWN2 OC used a warmer color, but I think blue makes them look a bit more natural.
A few other random updates:
I like to use an olive green for skin specular, myself.
I think they look great but I still think that Nalia and Mazzy seem too dark skinned. Nalia is indoor raised and I imagine her as very fair skinned, almost wan perhaps? Mazzy would have a pale complexion I imagine, but is outdoorsy and thus the more worn skin tone would look fine. The others are great and very fitting to their race/lifestyle.
PJ