Currently playing the Enhanced version of BG2 off Steam. Going to be fun to play it again when this mod comes out. You guys are doing good work.
Baldur's Gate II: Shadows of Amn Reloaded
#651
Posté 28 novembre 2015 - 05:03
- drechner aime ceci
#652
Posté 18 décembre 2015 - 11:21
This area (ar_0072 - Drow Temple) has been the toughest so far for me and has stalled progress. However I have the custom assets now and the hardest of the textures are behind me. Again I have to thank RJS for some very cool placeables. There's some BCK in there and the eggs are from the Trinity set, the textures I have had to build from scratch.
All this is good preparation for Ust Natha and, when complete, will finish the ar 0000 interiors. the next set are tough also but it's all good fun ![]()
PJ
Fancy iron work and round rooms thanks to RJS, this is my placeholder area.
Basic textures are done (the shells were a bugger to do). I have all the other elements so its just pulling it all together now ![]()
PJ
- BartjeD, drechner, rjshae et 3 autres aiment ceci
#653
Posté 19 décembre 2015 - 12:50
I feel sorry for whomever got assigned Ust Natha.
#654
Posté 19 décembre 2015 - 08:12
I've assumed it's an interior and therefore it's mine ![]()
Should be a challenge ....
PJ
- ColorsFade aime ceci
#655
Posté 19 décembre 2015 - 10:08
really good work ![]()
#656
Posté 28 décembre 2015 - 05:39
And Steam and GoG keep pumping out refurbished classes. I just saw the original System Shock available a few weeks back. Almost crapped my pants. Scariest game I ever played. Also, at the time, and for years later, it was my favorite.
People still play BG2. If these guys can succeed in a NWN2 conversion, it will give even more life to that game.
And Andy's right. Check the downloads. Blew my mind.
#657
Posté 28 décembre 2015 - 06:35
And Steam and GoG keep pumping out refurbished classes. I just saw the original System Shock available a few weeks back. Almost crapped my pants. Scariest game I ever played. Also, at the time, and for years later, it was my favorite.
People still play BG2. If these guys can succeed in a NWN2 conversion, it will give even more life to that game.
And Andy's right. Check the downloads. Blew my mind.
System Shock 2 made me fall backwards out of my chair.
- ColorsFade aime ceci
#658
Posté 28 décembre 2015 - 08:06
Like some people, a little low lighting helps matters somewhat. this has been a tough area though and still in need of work, so this is not the final area. It is the final picture though. I don't wan't to spoil too much.
It's 90% there and it's time to move on to the ar 0200 set for now.
I'm using the sgk black sky dome and the stars are showing up. Anyone know why that is. I can test in game yet because the walk mesh is not complete, are the stars a toolset only thing?
PJ
- drechner, rjshae et Onirathiel aiment ceci
#659
Posté 28 décembre 2015 - 08:47
Like some people, a little low lighting helps matters somewhat. this has been a tough area though and still in need of work, so this is not the final area. It is the final picture though. I don't wan't to spoil too much.
It's 90% there and it's time to move on to the ar 0200 set for now.
I'm using the sgk black sky dome and the stars are showing up. Anyone know why that is. I can test in game yet because the walk mesh is not complete, are the stars a toolset only thing?
PJ
That's a great looking screen though. I remember that area well.
Why not use a cave roof? You can one-side those so the overhead map shows up. It is underground... ![]()
- PJ156 et MERP_UK aiment ceci
#660
Posté 28 décembre 2015 - 09:20
That's a thought I will try that.
PJ
#661
Posté 28 décembre 2015 - 09:28
If not for the resolution, I would have mistaken that last screenshot for a shot from one of the movies they show in the original game to introduce important areas.
- BartjeD et PJ156 aiment ceci
#662
Posté 17 janvier 2016 - 12:11
More screenshot goodies? I need a new year's fix!
#663
Posté 17 janvier 2016 - 01:55
I'm working on the ar0202 set right now. Some of the CC here (not shown) is going to make your eyes water
. This set is the unseeing eye quest for the most part.
In a few weeks this will be packed up and out of the door then I am working on Leilon for a few weeks.
In the picture RJS separated the Kelemvor temple from its wall and I re-textured it. In the background I have given the sunken ruins some blue stained glass. I will likely do the same for the nearer building before i close the area. The walkways are re-textured BCK and the pipes come from Tupouns set. Lighting by calister with the pedestal a modified and re-textured stock item (the one with the face RJS took the face off and I re-textured it and made it tintable).
4760 has done an awesome model for the gas trap room and I've done new textures throughout the area. There are two meta tiles, one by RJS and one by 4760 that should get the palms sweating.
All in all, this set (one of the most technically hard so far) looks pretty damn good.
PJ
- BartjeD, drechner, rjshae et 3 autres aiment ceci
#664
Posté 21 janvier 2016 - 01:06
All this is good preparation for Ust Natha and, when complete, will finish the ar 0000 interiors. the next set are tough also but it's all good fun
When you do get to Ust Natha, there's a Aboleth model here that doesn't look half bad. Since it is kept in a tank, you could probably just use it as a placeable. It'd be a nice touch if the tendrils were animated though... ![]()
- PJ156 aime ceci
#666
Posté 21 janvier 2016 - 03:42
But that's NWN1.
We can port over NWN1 models using Blender. Just not the skeletons and animation stuff.
- Arkalezth aime ceci
#667
Posté 21 janvier 2016 - 09:09
I can export the animations. But once again the NWN1 dds format is not compatible with the programs I use.
#668
Posté 22 janvier 2016 - 01:14
I can export the animations. But once again the NWN1 dds format is not compatible with the programs I use.
Here you go, I extracted a tga version using DDSTools.exe then flipped it vertically so the orientation should be correct. That's a fairly poly-heavy model. The texture file is only 512x512, so that's not so great. But all it needs to do is float in a tank. ![]()
- PJ156 aime ceci
#669
Posté 22 janvier 2016 - 08:28
Thanks, now converted to dds and normal map. Port in progress... ![]()
And here it is in the toolset:

The idle animation at the moment supposes the monster is lying on the ground. I suppose having it floating in the water will be better for your needs?
- PJ156 et rjshae aiment ceci
#670
Posté 02 février 2016 - 09:35
I'm sorry I haven't posted in a while; I didn't want to post anything without showing some progress first!
I've finished the Temple District exterior finally after a whole slew of new custom content. There's still a few tweaks to do (including the excessive glow on the giant globes outside of the Temple of Talos), but otherwise it's done and I'm happy the walkmesh worked on the first try ![]()






- BartjeD, PJ156, rjshae et 1 autre aiment ceci
#671
Posté 02 février 2016 - 09:46
Very nice, I can't wait to do the interiors ![]()
PJ
- drechner aime ceci
#672
Posté 02 février 2016 - 10:21
I'm sorry I haven't posted in a while; I didn't want to post anything without showing some progress first!
I've finished the Temple District exterior finally after a whole slew of new custom content. There's still a few tweaks to do (including the excessive glow on the giant globes outside of the Temple of Talos), but otherwise it's done and I'm happy the walkmesh worked on the first try

- drechner et GCoyote aiment ceci
#673
Posté 02 février 2016 - 10:58
Walkmesh worked on first try?
Some guys have all the luck ![]()
- drechner aime ceci
#674
Posté 02 février 2016 - 11:24
Looks good! They sure do keep those streets clean. I'm surprised there isn't some peasant out in a flat-bottomed boat trying to catch some halibut...
- drechner aime ceci
#675
Posté 20 février 2016 - 11:57
There is no luck ! There is the force ! and a lot of practice!
- Arkalezth et PJ156 aiment ceci





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