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Baldur's Gate II: Shadows of Amn Reloaded


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#676
Sabranic

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Hello again Shallina!  Injate and myself are eager to help again with the play-testing, and if you would like, I'd be happy to start designing armors and weapons, similar to the suits I made and posted on up on the other forums.  I already have much of the loot already built for Baldur's Gate II, for my own project.  I'd be happy to donate it if you'd like.  I spent quite a while designing all the various pieces of armor, and imported their descriptions direly from BG/SoA/ToB.



#677
Shallina

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I think we al ready have all the items made. it' s one of the first work we did since they are everywhere. For the debugging we still have a long long way to go :ph34r:



#678
Sabranic

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That makes sense - I usually start with items too.  Let me know if there is any way we can help out, This is truly a great project, and I won't lie, I am astounded by the things you're all doing with the tool-set.  You're recreating some of my fondest memories in 3D.



#679
drechner

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Like Shallina said, we're still a ways (maybe a year and half?) from beginning testing. One thing we learned from making BGR was that we really wanted testing to be done as late as possible in development (i.e. after we've stopped implementing features and finished meddling with scripts) so we can focus on bug-fixing only. We also want to extend this time a lot longer than it was on BGR so we can ensure the quality is pretty solid before a full release. 


  • Arkalezth, rjshae, andysks et 1 autre aiment ceci

#680
PJ156

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Things brings it a little closer though :)

 

ar_0307 the shadow thieves dungeon.

 

The room still needs lighting and detailing, but, as you can see, it has gone together well; much better than I thought it would. Huge thanks to 4760 for the spiked drum (which is animated). Other textures are mine, the pipes are from tupouns' sewer set. The blocks I created from tile blocks. Double depth castle tile are RJS's. I use that set a lot now and have 11 re-skins for it :)

 

0307_01_zpsmchgpzvu.jpg

 

PJ


  • BartjeD, drechner, rjshae et 2 autres aiment ceci

#681
Shallina

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And the walkmesh ? does it bake ? Well the area really do justuse to the original one.



#682
PJ156

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It bakes well but I don't know how we will define the damage zone over the rotating drums. Triggers might work I guess?

 

0307_02_zpslapsjure.jpg

 

PJ


  • Sabranic aime ceci

#683
Sabranic

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Holy crap!  That's astounding work. 

 

Hey Bioware/Obsidian... hire these people...

 

:o


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#684
rjshae

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It bakes well but I don't know how we will define the damage zone over the rotating drums. Triggers might work I guess?

 

Perhaps have the trigger activate a drunken stagger? :bandit:


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#685
ColorsFade

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Very good work!



#686
PJ156

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Perhaps have the trigger activate a drunken stagger? :bandit:

 

I have four cans of drunken stagger trigger waiting for me in my fridge :)

 

PJ


  • drechner, rjshae, ColorsFade et 1 autre aiment ceci

#687
ColorsFade

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I have four cans of drunken stagger trigger waiting for me in my fridge :)

 

PJ

 

That needs to be a real beer name. Right now. "Drunken Stagger Trigger". 


  • drechner aime ceci

#688
PJ156

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Another teaser from the Shadow Thieves area:

 

Loads of cc in here; textures by me, wooden planks from the city pack 3. There's re-textured Mulsantir walls in the background and a new guillotine model from 4760. The latter in animated and is very cool indeed. There's one of RJS's decals in the foreground and calisters lanterns on the walls. The lighting's not done yet but that comes last.

 

I'm almost done with this area now. It will be good to close it and move on.

 

PJ

 

[Edit] The mesh across those wooden bridges was built by RJS. Bakes like a dream :)

 

0307_03_zpsjf76c6wf.jpg


  • rjshae, andysks et Sabranic aiment ceci

#689
PJ156

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The area is mostly lit now and almost done with. Here's a look at the new torture gear.

 

The wooden horse is a gift from RJS and the three part guillotine model from 4760. The new style of wrack is in the corner.

 

Not a big fan of modeling his kind of stuff but it has its place and these rooms have come out well.

 

PJ

 

0307_04_zpsdxmkvuz0.jpg


  • Shemsu-Heru et Sabranic aiment ceci

#690
Tchos

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Yeah, those Shadow Thieves are a nasty lot.  The equipment suits them.



#691
rjshae

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For the wrack with the cloth, I think it needs to have the Alpha Test bit set on the RIGD packet. Otherwise the transparent part of the cloth texture shows up. (For the horse, I separated out the cloth into a different packet and applied the Alpha Test bit to that. It's using the same texture files.)



#692
PJ156

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Yeah, those Shadow Thieves are a nasty lot.  The equipment suits them.

 

I never felt that came across in game. The vampires seemed evil enough though not for their actions, but the shadow thieves always seemed more of a naughty boys club than people that might torture or murder ...

 

Perhaps I missed something. 

 

PJ



#693
Tchos

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I never felt that came across in game. The vampires seemed evil enough though not for their actions, but the shadow thieves always seemed more of a naughty boys club than people that might torture or murder ...

 

Perhaps I missed something.

 

What came across to me was that they were criminally insane, akin the The Joker.  As I walked through their training areas, I would see people failing at their routine "tests" and being gruesomely killed, which is implied to be a common occurrence.  The organisation itself seemed to consider life very cheap, and you'd have to be insane or perhaps unhealthily confident in your skills to go ahead and take the kind of risks they trained in.


  • GCoyote, PJ156 et Sabranic aiment ceci

#694
PJ156

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Perhaps it's better to join the vampires  :?

 

You still ahve a short life expectancy but at least there's something afterwards.

 

PJ



#695
kamal_

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Maybe they resurrected the victims and it was a lesson. A rather brutal lesson befitting the grime of Athkatla.

 

In any case the Shadow Thieves organization is compartmentalized for security in case any member was made to talk, so what you see in one city is not applicable everywhere.



#696
PJ156

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This area is a complicated one in terms of textures and placeables ... but it's coming along.

 

Can you tell what it is yet :)

 

0308_01_zpsbnzhprda.jpg

 

PJ


  • rjshae aime ceci

#697
PJ156

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The joy of this process is watching an area come together, texture by texture, object by object; pigeon steps towards a transformation of a standard tile set to a recognizable area from BGII.

 

RJS made the disc and chain models for me and a 5 x 1 box for the floor placeables. Textures are mine, all the other objects BCK.

 

Slow going on this area but the bank holiday should see all the Harpers areas complete, it will be plain sailing for the rest of ar0300 but then it's on to ar0400, the planar sphere. Three areas that make all this look like a tea party :wacko:. Good job I have friends ....

 

0308_02_zpspoqkjcma.jpg 

 

PJ


  • rjshae, Shemsu-Heru et Sabranic aiment ceci

#698
Sabranic

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That's just great work.


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#699
PJ156

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All but one placeables are done so I'm on the home straight.

 

Try as I might I cannot lose the line on the pillars. I am starting to think it's in the model texture application but its not worth chasing down. There's plenty else to sweat over.

 

I'm starting to think about lighting now. This area is going to be all about the lighting :). The area will be naturally lit in colour by the stained glass windows and brazier lit elsewhere. I hope it will be an evocative lighting set, we shall see.

 

0308_03_zpszk3zf0yc.jpg

 

I really don't like the statue, but I have nothing better right now. That said, this is a side quest area and there will be other places needing cc that deserve it more.

 

PJ


  • Shemsu-Heru aime ceci

#700
Tchos

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Send me the pillar and its texture, and I can get rid of the line.