I extracted some vertical tubes of glass from the illithid tileset. Those would likely be closer to the original glass tubing.
Baldur's Gate II: Shadows of Amn Reloaded
#776
Posté 25 mai 2016 - 01:31
- drechner et PJ156 aiment ceci
#777
Posté 25 mai 2016 - 06:10
I did not see those. I will have a poke round tonight.
Thanks Kamal_
PJ
#778
Posté 25 mai 2016 - 06:23
I did not see those. I will have a poke round tonight.
Thanks Kamal_
PJ
They come in empty and brain filled, should be under the tag plc_ih as I tagged things by tileset, they are part of the tileset construction kit.
In the middle you can see the tubes, they come in standalone and attached to piping:

- ArtemisJ, drechner et Sabranic aiment ceci
#779
Posté 25 mai 2016 - 06:42
More alien looking areas like Planar Sphere.. Urst Natha and of course the saughin city are gonna be the most... "interesting" areas to see done in NWN2.
Is this your standard way of making areas PJ156? Sorta plot it out with standard objects getting the scaling right then go crazy with the custom content?
#780
Posté 26 mai 2016 - 05:49
Thanks Kamal ![]()
Yes ArtemisJ, that's pretty much it. Mostly we are only getting the feel of the area. It's going to be recognizable but rarely a carbon copy. Lighting and textures provide most of the work.
In some cases the area has to change shape, either to suit the very rigid tile sizes or to take into account that a party of 5 may need to land there without becoming a part of the furniture and crashing the game.
Sahuagin city is done ..... that took a loooong time. I dread Ust Nartha but it will happen. The planar sphere is now.
Most important to note is there are two others in the background helping me. RJS and 4760 have provided cc of excellent quality and RJS more than 50 custom tiles and a couple of jaw dropping meta tiles. Both of which I'm not showing anyone so there!
PJ
- ArtemisJ, drechner, GCoyote et 1 autre aiment ceci
#781
Posté 30 mai 2016 - 09:26
I thought I might have this area in the bag with this being a holiday weekend in the UK ... Not to be it seems, my children decided to prioritize for me and crab netting on Poole Quay won.
None the less there has been some progress, there might have been more but I have recently rediscovered Lord of the Realm 2. Ye gods can that game suck time if you let it.
I need the floor next and then I will texture the stairs and other main items. Perhaps next week who knows. Complex areas like this slow progress dramatically. Unfortunately there are a lot of areas like this in BG2.
PJ
- ArtemisJ, rjshae, Luminus et 2 autres aiment ceci
#782
Posté 30 mai 2016 - 10:04
I thought I might have this area in the bag with this being a holiday weekend in the UK ... Not to be it seems, my children decided to prioritize for me and crab netting on Poole Quay won.
None the less there has been some progress, there might have been more but I have recently rediscovered Lord of the Realm 2. Ye gods can that game suck time if you let it.
I need the floor next and then I will texture the stairs and other main items. Perhaps next week who knows. Complex areas like this slow progress dramatically. Unfortunately there are a lot of areas like this in BG2.
PJ
Adding Glow maps to the gnomish machine. very sneaky!!
Looks great! I can't wait to see it with proper lighting.
- PJ156 aime ceci
#783
Posté 30 mai 2016 - 10:41
Thanks AJ, that's Kamal's reworking of the original model. I have to remove those chimneys I think but it works well.
I think area is going to need some dark lighting ![]()
PJ
- ArtemisJ aime ceci
#784
Posté 30 mai 2016 - 10:58
Thanks AJ, that's Kamal's reworking of the original model. I have to remove those chimneys I think but it works well.
I think area is going to need some dark lighting
PJ
Now that I am officially helping out.. I want to post screenshots too.. ![]()
But I think I might feel a little inferior next to you and drechner..
#787
Posté 06 juin 2016 - 10:40
Can you tell what it is yet
PJ
Suldanessalar or whatever the elven city is call.
- ArtemisJ aime ceci
#788
Posté 07 juin 2016 - 01:57
Suldanessalar or whatever the elven city is call.
Could be Suldanessellar or Ust Natha.. I am leaning towwards Suldanessellar as well. ![]()
#789
Posté 07 juin 2016 - 05:43
I clearly need to do more work then ![]()
PJ
#790
Posté 07 juin 2016 - 08:22
My first thought was Suldanessellar as well, but it looks more like the Planar Sphere's map:

- drechner et PJ156 aiment ceci
#791
Posté 07 juin 2016 - 11:50
I clearly need to do more work then
PJ
It's actually a perfect representation.. the problem is with all the grass.. your mind immediately wanders to something else..
I think it looks great.
Are you gonna paint the terrain black when you are done ?
#793
Posté 08 juin 2016 - 02:07
I wonder if I can toast a hot dog in that warp core? ![]()
#794
Posté 08 juin 2016 - 04:08
I wonder if I can toast a hot dog in that warp core?
Is that a Star Drek reference?
#795
Posté 08 juin 2016 - 12:58
Is that a Star Drek reference?
It would appear that Lieutenant Snott is about to eat a wiener without mustard.
- Tchos aime ceci
#796
Posté 10 juin 2016 - 12:46
This is great. Everything on this page brought a huge smile to my face.
#798
Posté 14 juin 2016 - 11:05
As ever, lighting and sound will make this area but, for the post part, this is all about textures. It's going to take a loooong time ![]()
RJS did the cc for the windows and doors, also the hoop floor. Walls are re-textured stock city wall sections and the passage ways were extracted from the purgatorio tile set by Kamal_ Textures are mine except for the window frames. Those need to be doen along with the outer door frames.
4760 has offered some very cool cc for this area which I will show off once it's in the tools/game ![]()
The pace should pick up a little now these rooms are done .... but not much.
PJ
- drechner, rjshae et Shemsu-Heru aiment ceci
#799
Posté 14 juin 2016 - 02:29
It's coming along very nicely, PJ. Your texturing work really sells it.
- drechner et PJ156 aiment ceci
#800
Posté 14 juin 2016 - 08:55
As ever, lighting and sound will make this area but, for the post part, this is all about textures. It's going to take a loooong time
RJS did the cc for the windows and doors, also the hoop floor. Walls are re-textured stock city wall sections and the passage ways were extracted from the purgatorio tile set by Kamal_ Textures are mine except for the window frames. Those need to be doen along with the outer door frames.
4760 has offered some very cool cc for this area which I will show off once it's in the tools/game
The pace should pick up a little now these rooms are done .... but not much.
PJ
I feel bad that the druid room isn't nearly as cool as this area..
I think Druid players are gonna feel short changed compared to mages.. ![]()
Well.. That's pretty accurate with BG2.. sooo ![]()





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