The last room in this area cost me weeks. I got lost in creating the texture for the floor and walls and really dumped a lot of hours into this. In the end I have given up. I read the description of the room in a couple of source and made my own room that met the interpretation I had of it.

The hardest object to do in the remake are the organic ones. Without specific cc the smooth lines and interfaces are not possible,
I have given the room coral walls and pillar and a water floor. This dips so the player will be up to their waist in water.
This is the last room. On now to lighting, sounds and baking. Therefore this is the last image I will post of this area and thus here's the promised contents list. I hope I have not missed too much:
RJS
- Circular walkmesh
- Ring floor model
- Round door model
- Window model
- Misc tech models (via the modern set)
- Halfling house model
- Forge model
- Door frame model
- Chairs (city pack)
- Cage model (city pack)
4760
- Wall section model
- Wall top and foot models
- Door model
- Air ball model (animated)
- Cog model (animated)
- Gear model (animated)
- Spikes model
- Glass tube model
Kamal_ (via the tile placeables set)
- ih pillar model
- Broken robot model (purgatorio)
- Metal Bridge (purgatorio)
Also used:
Jar models (calister)
Lift model (dark waters)
Dragon Egg (trinity)
Various BCK
I did pretty much all the textures myself though one is based on 4760’s work.
Here is the whole area. It will be good to move on ….

PJ